1) Game mode is locked when you join from a lobby. If everyone just connects
directly to the server, you can change the game mode with mp_gamemode
survival/versus/coop

2) Direct downloads doesnt work at the moment. Everyone needs to download
and install custom maps before joining.

3) There might be some cvars that you can alter to get the spawn times you
want. I dont mess with them since it's fairly balanced as far as I'm
concerned.

4) There's a sourcemod plugin that will start a new campaign once another
ends in a rotation. I had it on my servers for a while, but it didnt really
work that well since most people just leave after a campaign ends since they
usually take an hour or so from beginning to end.


On Wed, May 6, 2009 at 4:20 AM, Dan Sorenson <vik...@svtv.com> wrote:

> At 10:37 AM 5/6/2009 -0500, Brandon Sharpe wrote:
>
> >the one thing that really drives me insane is the lack of official
> >documentation for the HLDS server or more specifically the Left4Dead
> >variant.
>
> You're not the only one.  I manage about a half-dozen clan servers,
> and the teamwork needed in L4D has siphoned off probably 80% of our
> former core DoD:S players.  There's a real demand for this game,
> and I'm in the unenviable position of having to admit I have no
> idea what the heck I'm doing with the servers.
>
> Some issues I've found no resolution for (and I freely admit I've
> only spent perhaps five hours of looking, since I've that whole
> real job thing staring me in the face during the day):
>
> 1) switching game-mode and maps.  If you're playing versus and the server
> was started on a co-op or survival map, the maps lose the areas where
> infected can climb the sides of buildings.  Likewise, a survival map can be
> changed
> to but the server remains in coop mode, thus the dreaded hordes never come.
>
> 2) Map downloads.  I've not spent enough time on this debugging, but there
> has to be a way to get custom maps out to the players dynamically.  The
> standard sv_downloadurl doesn't appear to be the way, or maybe I've just
> pooched the URL as I cribbed it from the DoDS server.
>
> 3) Game variables.  Respawn time for the infected are horrendous, given
> it's 30 seconds to respawn then another minute of running ahead of the
> survivors to find a spot to rejoin.  We'd like a more immediate return
> to the action.  It would also be kind of nice if we could limit ammunition
> or otherwise muck with things in versus mode to give the infected a
> shot at winning if there's not a tank on the level.
>
> 4) Booted at the end of the round.  Campaign ends, everybody's
> disconnected.  Be kind of nice if we could stick around for the next
> campaign.
>
> You're on-target, these are simple, simple issues that could easily be
> taken care of if we pooled our knowledge and placed it in a convenient
> spot.  Looking through this mailing list and google-fu takes hours to
> uncover, well, not much.
>
>                - Dan
>
> * Dan Sorenson      DoD #1066      A.H.M.C. #35     vik...@svtv.com *
> * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
> * The town was burning, the villagers were dead.  They didn't need  *
> * those sheep anyway.  That's our story and we're sticking to it.   *
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to