At 05:33 PM 5/6/2009 +0100, gameadmin wrote: >I'd say #1 is a genuine bug, #4 is by design but maybe should be looked at >(the idea is it's a lobby that's the primary unit, not the server - and the >people maybe want to see if there's a better server after the current >campaign has finished)
What we're running into is clan members are looking for a particular environment (PG-13 language, attention to cooperation, etc...) so we've passworded the L4D box. Thus the lobby system, while fine for its intended purpose, is at odds with what the playerbase wants. I guess they want DoD:S without the lag and wild hitboxes. Which, come to think of it, that's what attracted me. I've set up a LAN server at home, I'll mirror a port and wireshark the map download problem later tonight. Without custom maps and a way to distribute them this game will become boring right quick. Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 vik...@svtv.com * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds