At 05:33 PM 5/6/2009 +0100, gameadmin wrote:

>I'd say #1 is a genuine bug, #4 is by design but maybe should be looked at
>(the idea is it's a lobby that's the primary unit, not the server - and the
>people maybe want to see if there's a better server after the current
>campaign has finished)

What we're running into is clan members are looking for a particular
environment (PG-13 language, attention to cooperation, etc...) so we've
passworded the L4D box.  Thus the lobby system, while fine for its
intended purpose, is at odds with what the playerbase wants.

I guess they want DoD:S without the lag and wild hitboxes.  Which,
come to think of it, that's what attracted me.

I've set up a LAN server at home, I'll mirror a port and wireshark
the map download problem later tonight.  Without custom maps and a
way to distribute them this game will become boring right quick.

         Dan

* Dan Sorenson      DoD #1066      A.H.M.C. #35     vik...@svtv.com *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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