Sorry, what old queue behavior? I had no idea there was even a new queue behavior.
On 5/30/09, Nightbox <alexandrualexa...@gmail.com> wrote: > good job valve :D > > 2009/5/30 Jason Ruymen <jas...@valvesoftware.com> > >> A required update to Team Fortress 2 is now available. Please run >> hldsupdatetool to receive it. The specific changes include: >> >> - Added Sniper/Spy milestone achievements as an additional way players can >> get the new unlockables >> Arena Mode: >> - Added tf_arena_use_queue server convar. Turn this on to get >> the old queue behavior. Default is off >> - Added tf_arena_round_time to set a timelimit on the round >> - Added the userid of the player who built the teleporter to the >> "player_teleported" event >> - Fixed player killed event causing server crash >> - Fixed Spies not being telefragged when standing on an enemy teleporter >> exit with the Dead Ringer enabled >> - Fixed attackers seeing the mini-crit particle effect for full crits if >> the victim has the Jarate effect enabled >> - Fixed the Ambassador not doing damage to buildings >> - Fixed Spies disguised as their own team not drawing blood effects >> - Fixed players killed by flaming arrows not showing the appropriate death >> icon >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds