I haven't tried in a while but it used to be fun as a spy to sit there 
cloaked and just spam the use key and everyone would still hear the 
non-usable sound.

Spencer 'voogru' MacDonald wrote:
> Probably disables +use all together.
>
> I think this is quite silly. This is the first I've heard of a +use exploit.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
> Sent: Monday, August 31, 2009 9:04 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> Does tf_allow_player_use 0 disallow the use of buttons and other  
> things that require +use? If so then you've broken a lot of maps. If  
> not then why is it there?
>
> Thanks,
> - Saul.
>
> On 1 Sep 2009, at 01:50, Jason Ruymen <jas...@valvesoftware.com> wrote:
>
>   
>> A required update for Team Fortress 2 is now available.  Please run  
>> hldsupdatetool to receive the update.  The specific changes include:
>>
>> Team Fortress 2:
>> - Added "tf_allow_player_use" server ConVar to control players  
>> executing +use while playing (defaults to 0)
>> - Fixed a bug where full backpacks resulted in an item being  
>> repeatedly found each time the game is started
>> - Fixed being able to burn players/buildings that are in the water  
>> while standing outside the water
>> - Fixed teleporting Spies getting stuck in enemy players standing on  
>> the exit
>> - Fixed server log not listing telefrag kills as weapon "telefrag"
>> - Fixed the Pyro's airblast pushing Spectators in free-look mode
>> - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are  
>> phasing
>> - Fixed freezecam screenshots sometimes being saved outside the  
>> Screenshots folder
>> - Fixed deathnotice and server log entries not using the unique item  
>> names/icons when buildings are destroyed
>> - Fixed a case where the weapon selection menu wasn't drawing the  
>> images of non-standard items if the player was using hud_fastswitch  
>> 1 and using slot7-10 to view the panel
>> - Fixed CTF HUD not centering the flag panel if there is only one  
>> active flag
>>
>> Community requests:
>> - Added the ability to set a parent for the item_teamflag entity
>> - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag  
>> entity
>> - Added intro movie .mp3 files to the sound/misc folder
>>
>> Jason
>>
>>
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