I agree but that would require work. Since +use isn't actually used in
TF2 unless you run some mod or custom map you can easily configure the
server to allow +use when it's needed. It's a hack but it's a
reasonable one.

On Tue, Sep 1, 2009 at 9:47 PM, TheGeekLord<li...@thegeeklord.net> wrote:
> I would say that being able to +use your way into a barrel is a bug in
> the map/game rather than a reason for disabling +use. Disabling +use to
> protect map/game authors seems wrong to me - they should fix their
> map/game so you can not use commands such as +use to exploit them (of
> course, im sure that Valve would _much_ rather add new features than fix
> bugs).
>
> -TheGeekLord
>
> Donnie Newlove wrote:
>> It does not break any maps except for custom maps that use unsupported
>> features, like use. Just enable it when you run such a map.
>>
>> Here's an example of how use could be exploited.
>> http://www.youtube.com/watch?v=vgyjLDd92m8
>>
>> On Tue, Sep 1, 2009 at 3:04 AM, Saul Rennison<saul.renni...@gmail.com> wrote:
>>
>>> Does tf_allow_player_use 0 disallow the use of buttons and other
>>> things that require +use? If so then you've broken a lot of maps. If
>>> not then why is it there?
>>>
>>> Thanks,
>>> - Saul.
>>>
>>> On 1 Sep 2009, at 01:50, Jason Ruymen <jas...@valvesoftware.com> wrote:
>>>
>>>
>>>> A required update for Team Fortress 2 is now available.  Please run
>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>
>>>> Team Fortress 2:
>>>> - Added "tf_allow_player_use" server ConVar to control players
>>>> executing +use while playing (defaults to 0)
>>>> - Fixed a bug where full backpacks resulted in an item being
>>>> repeatedly found each time the game is started
>>>> - Fixed being able to burn players/buildings that are in the water
>>>> while standing outside the water
>>>> - Fixed teleporting Spies getting stuck in enemy players standing on
>>>> the exit
>>>> - Fixed server log not listing telefrag kills as weapon "telefrag"
>>>> - Fixed the Pyro's airblast pushing Spectators in free-look mode
>>>> - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are
>>>> phasing
>>>> - Fixed freezecam screenshots sometimes being saved outside the
>>>> Screenshots folder
>>>> - Fixed deathnotice and server log entries not using the unique item
>>>> names/icons when buildings are destroyed
>>>> - Fixed a case where the weapon selection menu wasn't drawing the
>>>> images of non-standard items if the player was using hud_fastswitch
>>>> 1 and using slot7-10 to view the panel
>>>> - Fixed CTF HUD not centering the flag panel if there is only one
>>>> active flag
>>>>
>>>> Community requests:
>>>> - Added the ability to set a parent for the item_teamflag entity
>>>> - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag
>>>> entity
>>>> - Added intro movie .mp3 files to the sound/misc folder
>>>>
>>>> Jason
>>>>
>>>>
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>>
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>
>
>
>
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