I agree but that would require work. Since +use isn't actually used in TF2 unless you run some mod or custom map you can easily configure the server to allow +use when it's needed. It's a hack but it's a reasonable one.
On Tue, Sep 1, 2009 at 9:47 PM, TheGeekLord<li...@thegeeklord.net> wrote: > I would say that being able to +use your way into a barrel is a bug in > the map/game rather than a reason for disabling +use. Disabling +use to > protect map/game authors seems wrong to me - they should fix their > map/game so you can not use commands such as +use to exploit them (of > course, im sure that Valve would _much_ rather add new features than fix > bugs). > > -TheGeekLord > > Donnie Newlove wrote: >> It does not break any maps except for custom maps that use unsupported >> features, like use. Just enable it when you run such a map. >> >> Here's an example of how use could be exploited. >> http://www.youtube.com/watch?v=vgyjLDd92m8 >> >> On Tue, Sep 1, 2009 at 3:04 AM, Saul Rennison<saul.renni...@gmail.com> wrote: >> >>> Does tf_allow_player_use 0 disallow the use of buttons and other >>> things that require +use? If so then you've broken a lot of maps. If >>> not then why is it there? >>> >>> Thanks, >>> - Saul. >>> >>> On 1 Sep 2009, at 01:50, Jason Ruymen <jas...@valvesoftware.com> wrote: >>> >>> >>>> A required update for Team Fortress 2 is now available. Please run >>>> hldsupdatetool to receive the update. The specific changes include: >>>> >>>> Team Fortress 2: >>>> - Added "tf_allow_player_use" server ConVar to control players >>>> executing +use while playing (defaults to 0) >>>> - Fixed a bug where full backpacks resulted in an item being >>>> repeatedly found each time the game is started >>>> - Fixed being able to burn players/buildings that are in the water >>>> while standing outside the water >>>> - Fixed teleporting Spies getting stuck in enemy players standing on >>>> the exit >>>> - Fixed server log not listing telefrag kills as weapon "telefrag" >>>> - Fixed the Pyro's airblast pushing Spectators in free-look mode >>>> - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are >>>> phasing >>>> - Fixed freezecam screenshots sometimes being saved outside the >>>> Screenshots folder >>>> - Fixed deathnotice and server log entries not using the unique item >>>> names/icons when buildings are destroyed >>>> - Fixed a case where the weapon selection menu wasn't drawing the >>>> images of non-standard items if the player was using hud_fastswitch >>>> 1 and using slot7-10 to view the panel >>>> - Fixed CTF HUD not centering the flag panel if there is only one >>>> active flag >>>> >>>> Community requests: >>>> - Added the ability to set a parent for the item_teamflag entity >>>> - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag >>>> entity >>>> - Added intro movie .mp3 files to the sound/misc folder >>>> >>>> Jason >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds