I would say that being able to +use your way into a barrel is a bug in the map/game rather than a reason for disabling +use. Disabling +use to protect map/game authors seems wrong to me - they should fix their map/game so you can not use commands such as +use to exploit them (of course, im sure that Valve would _much_ rather add new features than fix bugs).
-TheGeekLord Donnie Newlove wrote: > It does not break any maps except for custom maps that use unsupported > features, like use. Just enable it when you run such a map. > > Here's an example of how use could be exploited. > http://www.youtube.com/watch?v=vgyjLDd92m8 > > On Tue, Sep 1, 2009 at 3:04 AM, Saul Rennison<saul.renni...@gmail.com> wrote: > >> Does tf_allow_player_use 0 disallow the use of buttons and other >> things that require +use? If so then you've broken a lot of maps. If >> not then why is it there? >> >> Thanks, >> - Saul. >> >> On 1 Sep 2009, at 01:50, Jason Ruymen <jas...@valvesoftware.com> wrote: >> >> >>> A required update for Team Fortress 2 is now available. Please run >>> hldsupdatetool to receive the update. The specific changes include: >>> >>> Team Fortress 2: >>> - Added "tf_allow_player_use" server ConVar to control players >>> executing +use while playing (defaults to 0) >>> - Fixed a bug where full backpacks resulted in an item being >>> repeatedly found each time the game is started >>> - Fixed being able to burn players/buildings that are in the water >>> while standing outside the water >>> - Fixed teleporting Spies getting stuck in enemy players standing on >>> the exit >>> - Fixed server log not listing telefrag kills as weapon "telefrag" >>> - Fixed the Pyro's airblast pushing Spectators in free-look mode >>> - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are >>> phasing >>> - Fixed freezecam screenshots sometimes being saved outside the >>> Screenshots folder >>> - Fixed deathnotice and server log entries not using the unique item >>> names/icons when buildings are destroyed >>> - Fixed a case where the weapon selection menu wasn't drawing the >>> images of non-standard items if the player was using hud_fastswitch >>> 1 and using slot7-10 to view the panel >>> - Fixed CTF HUD not centering the flag panel if there is only one >>> active flag >>> >>> Community requests: >>> - Added the ability to set a parent for the item_teamflag entity >>> - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag >>> entity >>> - Added intro movie .mp3 files to the sound/misc folder >>> >>> Jason >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds