You are talking about HL2MP I am talking about Orangebox.

Jonah Hirsch wrote:
> But I mean it's the mod author's responsiblity to update their mod with a
> new engine.
> As I quote from the Synergy forums:
> "In general the Linux version is very bugged-out right now. I'm hoping it
> will be better in the next version; I moved Synergy code changes to Valve's
> newer HL2MP source base."
>
> Which I take as meaning the mod author has to push their mod to a more
> recent engine. Valve updates the engine, mod authors update their mod to the
> new engine.
>
> Jonah Hirsch
>
>
>
> On Mon, Aug 31, 2009 at 7:33 PM, Violent Crimes <
> violentcri...@convictgaming.com> wrote:
>
>   
>> Mod's have no access to the Engine Coding. Steam is responsible for that.
>>
>> Jonah Hirsch wrote:
>>     
>>> I'm pretty sure that's up to the mod authors.
>>>
>>> Jonah Hirsch
>>>
>>>
>>> On Mon, Aug 31, 2009 at 7:18 PM, Violent Crimes <
>>> violentcri...@convictgaming.com> wrote:
>>>
>>>
>>>       
>>>> Any word on when they are going to update the Orangebox Engine for mods
>>>> like Age of Chivarly or Zombie Panic. It still hasn't been updated for
>>>> the upload exploit?
>>>>
>>>>
>>>> Jason Ruymen wrote:
>>>>
>>>>         
>>>>> A required update for Team Fortress 2 is now available.  Please run
>>>>>
>>>>>           
>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>
>>>>         
>>>>> Team Fortress 2:
>>>>> - Added "tf_allow_player_use" server ConVar to control players
>>>>>           
>> executing
>>     
>>>> +use while playing (defaults to 0)
>>>>
>>>>         
>>>>> - Fixed a bug where full backpacks resulted in an item being repeatedly
>>>>>
>>>>>           
>>>> found each time the game is started
>>>>
>>>>         
>>>>> - Fixed being able to burn players/buildings that are in the water
>>>>>           
>> while
>>     
>>>> standing outside the water
>>>>
>>>>         
>>>>> - Fixed teleporting Spies getting stuck in enemy players standing on
>>>>>           
>> the
>>     
>>>> exit
>>>>
>>>>         
>>>>> - Fixed server log not listing telefrag kills as weapon "telefrag"
>>>>> - Fixed the Pyro's airblast pushing Spectators in free-look mode
>>>>> - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are
>>>>>
>>>>>           
>>>> phasing
>>>>
>>>>         
>>>>> - Fixed freezecam screenshots sometimes being saved outside the
>>>>>
>>>>>           
>>>> Screenshots folder
>>>>
>>>>         
>>>>> - Fixed deathnotice and server log entries not using the unique item
>>>>>
>>>>>           
>>>> names/icons when buildings are destroyed
>>>>
>>>>         
>>>>> - Fixed a case where the weapon selection menu wasn't drawing the
>>>>>           
>> images
>>     
>>>> of non-standard items if the player was using hud_fastswitch 1 and using
>>>> slot7-10 to view the panel
>>>>
>>>>         
>>>>> - Fixed CTF HUD not centering the flag panel if there is only one
>>>>>           
>> active
>>     
>>>> flag
>>>>
>>>>         
>>>>> Community requests:
>>>>> - Added the ability to set a parent for the item_teamflag entity
>>>>> - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag
>>>>>
>>>>>           
>>>> entity
>>>>
>>>>         
>>>>> - Added intro movie .mp3 files to the sound/misc folder
>>>>>
>>>>> Jason
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>           
>>>> please visit:
>>>>
>>>>         
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>>           
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>>>>
>>>>
>>>>         
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>>>       
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>>>
>>>
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