Wait hold on, I think you mixed up the 2 names.

SourceBans is a SourceMod+MySQL based banning plugin. It is useful to
track bans and provide a lot more ban support than the built in
banned_users.cfg. It is local-only. It's also useful if you have
multiple servers and don't want to sync your banfiles, since again it is
all done through MySQL.

SteamBans is the public ban software, where admins have to apply to be
able to submit bans and such things.


On Thu, 2009-12-10 at 06:51 +0800, Shane Arnold wrote:
> Absolutely right, I didn't realise Sourcebans also allowed local-only 
> bans. I was under the impression it was purely a community-driven system 
> with no actual control over local bans.
> 
> On 10/12/2009 6:25 AM, msleeper wrote:
> > You have to think of it this way: there are at any given point in time
> > about 3,000 TF2 servers online and usually around 10-15k players playing
> > the game. A player being banned from your 2 or 3 or however many servers
> > is literally a drop in the massive bucket of potential places to play. I
> > think that the -minority- of servers/server ops/communities share
> > banlists and ban people wholesale based on steam group and friend lists.
> >
> > In my experience, most of the people negatively affected by a wholesale
> > banning - IE a player who was in some group "on accident" or whatever -
> > will either flat out not care and find another server, or come to your
> > site asking WTF and to be unbanned. And this latter group is far smaller
> > since there is such an abundance of servers for people to play on.
> > Umbrella banning people based on conduct or steam group membership isn't
> > the best solution, but when a large amount of players seem to be
> > assholes it's easier to just block possible trouble makers than wait for
> > them to come find you. And again, they're only an unban request away
> > from playing on the server.
> >
> > Also FYI, what you were talking about sounds a lot like SteamBans so you
> > might want to look into that. Unfortunately SteamBans doesn't consider
> > things like "being the owner of a myg0t steam group" or "calling server
> > admins names" a bannable offense, but that is were community based
> > bannings are great.
> >
> >
> > On Thu, 2009-12-10 at 06:09 +0800, Shane Arnold wrote:
> >    
> >> I have a problem with community-created banlists, and their adoption by
> >> server owners (i.e Sourcebans). For example, for my short duration on
> >> these lists I have seen entire groups, associated groups and their
> >> members banned due to the wrong-doings of one person. Not only this, but
> >> some of those bans have been on the basis of misconduct, not neccesarily
> >> cheating or hacking. But again that goes back to my point of server
> >> owners being allowed to do their own thing.
> >>
> >> Of course if this method of blanket-banning becomes popular, then that
> >> will mean there is a possibility that those who have been banned
> >> incorrectly (for just "being" in a targeted group, associated with, or
> >> have had their account stolent, e.t.c) would find less and less servers
> >> that they can play on. It's not a great idea.
> >>
> >> I believe a better system is a readily-accessibly, ingame (or website
> >> based for gaming communities) user-content driven ban system, such as a
> >> method to integrate an ingame chat trigger that could send a Steam chat
> >> request to a specified SteamID or ChatID (which is provided for in the
> >> Steam SDK and it's steam:// protocol), or a simple webform that players
> >> can use via the Steam WEB window, or add a review request to a queue or
> >> something similar for review. That way, when cheating/misconduct is
> >> experienced on a particular server, the administrator could then add the
> >> relevant details to a banlist, which would apply to their own servers,
> >> instead of unneccesarily blanket-banning.
> >>
> >> I believe admins should be more responsible for their own servers,
> >> instead of relying on a community-driven system that can be abused.
> >>
> >> On 10/12/2009 5:47 AM, Phillip Vector wrote:
> >>      
> >>> Oh.. I agree fully. If someone decided to implement a swear ban
> >>> plug-in, I would be all for it for the server owners who wanted it.
> >>>
> >>> The only issue I would have is if the maker of said plug-in said that
> >>> swearing is cheating and everyone should ban these people. Then
> >>> provide the server owners with a list of people who cursed calling
> >>> them cheaters.
> >>>
> >>>
> >>> On Wed, Dec 9, 2009 at 1:37 PM, Shane Arnold<clontar...@iinet.net.au>   
> >>> wrote:
> >>>
> >>>        
> >>>> Haha, oh ouch.
> >>>>
> >>>> Anyway, as msleeper said, server owners can do what they like with their
> >>>> servers.
> >>>>
> >>>> On 10/12/2009 5:31 AM, Phillip Vector wrote:
> >>>>
> >>>>          
> >>>>> Yeah. it's not like he's running some kind of list of people he feels
> >>>>> are cheaters and making it seem they deserve to be banned from all the
> >>>>> servers for something like idling.. I also bet he isn't setting up a
> >>>>> server just to catch said idlers either. :)
> >>>>>
> >>>>> On Wed, Dec 9, 2009 at 1:15 PM, msleeper<mslee...@ismsleeperwrong.com>  
> >>>>>    wrote:
> >>>>>
> >>>>>
> >>>>>            
> >>>>>> But as I said, your rules are your rules and that is A-Okay with me. I
> >>>>>> don't care what other people do on their own servers, and since I don't
> >>>>>> play there it doesn't matter if I understand why you want to control
> >>>>>> peoples' language in an M rated game. It's your server, more power to
> >>>>>> you.
> >>>>>>
> >>>>>>
> >>>>>>              
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> >>>>>
> >>>>>
> >>>>>            
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> >>>>
> >>>>
> >>>>
> >>>>          
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> >>> please visit:
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> >>>
> >>>        
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> >>      
> >
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