Modern Warfare 3 is next. That should give us a nice drop as well. On Fri, Nov 4, 2011 at 3:14 PM, Herover <leon.l.a.niel...@gmail.com> wrote:
> I think I can confirm that as a css server operator. > I believed it was because of the new tf2 update, but I guess BF3 and > other games have some influence too. > > 2011/11/4 E. Olsen <ceo.eol...@gmail.com>: > > Actually, if you'll look at the Steam stats, it's pretty obvious that > > overall TF2 traffic has taken a downturn. Add to that all the additional > > servers that went up after F2P went live, along with a pretty cluttered > > release schedule of new PC games (BF3, etc.), and I think what most > > operators are seeing is simply a symptom of less public players overall, > and > > too many servers - not a problem with quickplay. With only 40k or so TF2 > > players to go around, if you haven't built up a relatively large group of > > regulars, you're going to be struggling. > > > > We've seen a downturn as well (although, not in our UK-based servers, > only > > in the US), but it's simply moving toward where traffic levels were > prior to > > F2P/quickplay. Personally, I think operators that have been relying > solely > > on quickplay to fill their servers are going to have a tough go at > keeping > > full servers from now on (unless, of course, Valve has another big > update up > > their sleeve to kick TF2 in the pants again). TF2 is a 4 year old game - > and > > without a large group of regulars already built up, I doubt I would > launch > > and TF2 servers today. Building consistent traffic takes a ton of time > and > > dedication - even when a game is new. Quickplay is a crutch, and if your > > servers can't fill without it, you're already sunk. > > > > On Fri, Nov 4, 2011 at 12:57 PM, Tyler Davies <tyler.k.dav...@gmail.com> > > wrote: > >> > >> I'm having the same ordeal with my servers. And I know that it's totally > >> unrelated to the amount of time people have been playing in it because > over > >> 10 people (almost constantly) had been connected for more than one hour > on > >> the day of the most recent update. Everyone who connected to the three > of my > >> servers stayed in for an avg. of 45 minutes to an hour and a half. Yet > the > >> next day, not a single soul from quickplay to be found, only the regular > >> players. This all started happening after the Halloween update. This is > very > >> bizarre because we're normally full and people stay on for an extended > >> amount of time (I'd say about 45 min - 1 1/2 hours) give or take 65-70% > of > >> the time. Maybe this should be looked into? I don't know. But I will say > >> that people play on the servers quite a bit and now quickplay is > >> discriminating my servers. I've seen other servers that cannot hold a > single > >> person in for more than 45 minutes yet quickplay keeps them full all > day and > >> night. I don't like saying there is something wrong.... but I think > there is > >> something wrong. > >> > >> On Fri, Nov 4, 2011 at 1:12 AM, Team BOOM! <teamb...@comcast.net> > wrote: > >>> > >>> I'm seeing the same thing as msleeper. I have 7 TF2 servers and all of > >>> them > >>> were running totally full of players until the day after Halloween. In > >>> fact > >>> they've been running full for months. Now all but one or two usually > sit > >>> empty. It's like quickplay is not directing traffic to them anymore. > >>> Something is weird here. I don't get it. Is anyone else seeing > something > >>> goofy like this. > >>> > >>> Mike > >>> > >>> -----Original Message----- > >>> From: hlds-boun...@list.valvesoftware.com > >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper > >>> Sent: Thursday, November 03, 2011 3:09 PM > >>> To: Half-Life dedicated Win32 server mailing list > >>> Subject: Re: [hlds] TF2 Quickplay Server Capacity Penalty > >>> > >>> So I'm not sure if this is related to quickplay or not, but I've > >>> noticed the past 2 days that my (pure vanilla, no SM or anything) > >>> quickplay servers have gotten next to no traffic. Which is very > >>> strange considering at least 1 of them usually is full of players, and > >>> since the start of the Halloween event they've been full nearly 20 > >>> hours a day. Am I just drawing the short stick getting quickplay > >>> players, or are people just bored with the Halloween stuff already? Or > >>> was there a change in the backend that I might be affected by? > >>> > >>> On Thu, Nov 3, 2011 at 6:03 PM, Fletcher Dunn > >>> <fletch...@valvesoftware.com> wrote: > >>> > Quickplay operates based upon the same data used by the server > >>> > browser. > >>> So > >>> > whatever the max player count is as reported to the server player. > >>> > > >>> > > >>> > > >>> > Of course, the current player count is also relevant! :) > >>> > > >>> > > >>> > > >>> > - Fletch > >>> > > >>> > > >>> > > >>> > From: hlds-boun...@list.valvesoftware.com > >>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry > >>> > Robinson > >>> > Sent: Thursday, November 03, 2011 1:43 PM > >>> > To: hlds@list.valvesoftware.com > >>> > Subject: [hlds] TF2 Quickplay Server Capacity Penalty > >>> > > >>> > > >>> > > >>> > Does the quickplay penalty apply to servers with maxplayer set above > >>> > 24, > >>> to > >>> > servers with sv_maxvisibleplayers above 24, or to servers whose > current > >>> > player count is above 24? > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list > archives, > >>> > please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > > >>> > > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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