I think I can confirm that as a css server operator. I believed it was because of the new tf2 update, but I guess BF3 and other games have some influence too.
2011/11/4 E. Olsen <ceo.eol...@gmail.com>: > Actually, if you'll look at the Steam stats, it's pretty obvious that > overall TF2 traffic has taken a downturn. Add to that all the additional > servers that went up after F2P went live, along with a pretty cluttered > release schedule of new PC games (BF3, etc.), and I think what most > operators are seeing is simply a symptom of less public players overall, and > too many servers - not a problem with quickplay. With only 40k or so TF2 > players to go around, if you haven't built up a relatively large group of > regulars, you're going to be struggling. > > We've seen a downturn as well (although, not in our UK-based servers, only > in the US), but it's simply moving toward where traffic levels were prior to > F2P/quickplay. Personally, I think operators that have been relying solely > on quickplay to fill their servers are going to have a tough go at keeping > full servers from now on (unless, of course, Valve has another big update up > their sleeve to kick TF2 in the pants again). TF2 is a 4 year old game - and > without a large group of regulars already built up, I doubt I would launch > and TF2 servers today. Building consistent traffic takes a ton of time and > dedication - even when a game is new. Quickplay is a crutch, and if your > servers can't fill without it, you're already sunk. > > On Fri, Nov 4, 2011 at 12:57 PM, Tyler Davies <tyler.k.dav...@gmail.com> > wrote: >> >> I'm having the same ordeal with my servers. And I know that it's totally >> unrelated to the amount of time people have been playing in it because over >> 10 people (almost constantly) had been connected for more than one hour on >> the day of the most recent update. Everyone who connected to the three of my >> servers stayed in for an avg. of 45 minutes to an hour and a half. Yet the >> next day, not a single soul from quickplay to be found, only the regular >> players. This all started happening after the Halloween update. This is very >> bizarre because we're normally full and people stay on for an extended >> amount of time (I'd say about 45 min - 1 1/2 hours) give or take 65-70% of >> the time. Maybe this should be looked into? I don't know. But I will say >> that people play on the servers quite a bit and now quickplay is >> discriminating my servers. I've seen other servers that cannot hold a single >> person in for more than 45 minutes yet quickplay keeps them full all day and >> night. I don't like saying there is something wrong.... but I think there is >> something wrong. >> >> On Fri, Nov 4, 2011 at 1:12 AM, Team BOOM! <teamb...@comcast.net> wrote: >>> >>> I'm seeing the same thing as msleeper. I have 7 TF2 servers and all of >>> them >>> were running totally full of players until the day after Halloween. In >>> fact >>> they've been running full for months. Now all but one or two usually sit >>> empty. It's like quickplay is not directing traffic to them anymore. >>> Something is weird here. I don't get it. Is anyone else seeing something >>> goofy like this. >>> >>> Mike >>> >>> -----Original Message----- >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper >>> Sent: Thursday, November 03, 2011 3:09 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] TF2 Quickplay Server Capacity Penalty >>> >>> So I'm not sure if this is related to quickplay or not, but I've >>> noticed the past 2 days that my (pure vanilla, no SM or anything) >>> quickplay servers have gotten next to no traffic. Which is very >>> strange considering at least 1 of them usually is full of players, and >>> since the start of the Halloween event they've been full nearly 20 >>> hours a day. Am I just drawing the short stick getting quickplay >>> players, or are people just bored with the Halloween stuff already? Or >>> was there a change in the backend that I might be affected by? >>> >>> On Thu, Nov 3, 2011 at 6:03 PM, Fletcher Dunn >>> <fletch...@valvesoftware.com> wrote: >>> > Quickplay operates based upon the same data used by the server >>> > browser. >>> So >>> > whatever the max player count is as reported to the server player. >>> > >>> > >>> > >>> > Of course, the current player count is also relevant! :) >>> > >>> > >>> > >>> > - Fletch >>> > >>> > >>> > >>> > From: hlds-boun...@list.valvesoftware.com >>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry >>> > Robinson >>> > Sent: Thursday, November 03, 2011 1:43 PM >>> > To: hlds@list.valvesoftware.com >>> > Subject: [hlds] TF2 Quickplay Server Capacity Penalty >>> > >>> > >>> > >>> > Does the quickplay penalty apply to servers with maxplayer set above >>> > 24, >>> to >>> > servers with sv_maxvisibleplayers above 24, or to servers whose current >>> > player count is above 24? >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> > >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds