Followed the latest "Tribes" (in Dec)....and then first quarter 2012 will be CS:GO.....so is this the inevitable slow and painful TF2 death? Who knows....but 4 years for a popular FPS with constant updates? I say it's still here for a bit longer and hats off to Valve for it.
On Fri, Nov 4, 2011 at 3:41 PM, 1nsane <1nsane...@gmail.com> wrote: > Modern Warfare 3 is next. That should give us a nice drop as well. > > > On Fri, Nov 4, 2011 at 3:14 PM, Herover <leon.l.a.niel...@gmail.com>wrote: > >> I think I can confirm that as a css server operator. >> I believed it was because of the new tf2 update, but I guess BF3 and >> other games have some influence too. >> >> 2011/11/4 E. Olsen <ceo.eol...@gmail.com>: >> > Actually, if you'll look at the Steam stats, it's pretty obvious that >> > overall TF2 traffic has taken a downturn. Add to that all the additional >> > servers that went up after F2P went live, along with a pretty cluttered >> > release schedule of new PC games (BF3, etc.), and I think what most >> > operators are seeing is simply a symptom of less public players >> overall, and >> > too many servers - not a problem with quickplay. With only 40k or so TF2 >> > players to go around, if you haven't built up a relatively large group >> of >> > regulars, you're going to be struggling. >> > >> > We've seen a downturn as well (although, not in our UK-based servers, >> only >> > in the US), but it's simply moving toward where traffic levels were >> prior to >> > F2P/quickplay. Personally, I think operators that have been relying >> solely >> > on quickplay to fill their servers are going to have a tough go at >> keeping >> > full servers from now on (unless, of course, Valve has another big >> update up >> > their sleeve to kick TF2 in the pants again). TF2 is a 4 year old game >> - and >> > without a large group of regulars already built up, I doubt I would >> launch >> > and TF2 servers today. Building consistent traffic takes a ton of time >> and >> > dedication - even when a game is new. Quickplay is a crutch, and if your >> > servers can't fill without it, you're already sunk. >> > >> > On Fri, Nov 4, 2011 at 12:57 PM, Tyler Davies <tyler.k.dav...@gmail.com >> > >> > wrote: >> >> >> >> I'm having the same ordeal with my servers. And I know that it's >> totally >> >> unrelated to the amount of time people have been playing in it because >> over >> >> 10 people (almost constantly) had been connected for more than one >> hour on >> >> the day of the most recent update. Everyone who connected to the three >> of my >> >> servers stayed in for an avg. of 45 minutes to an hour and a half. Yet >> the >> >> next day, not a single soul from quickplay to be found, only the >> regular >> >> players. This all started happening after the Halloween update. This >> is very >> >> bizarre because we're normally full and people stay on for an extended >> >> amount of time (I'd say about 45 min - 1 1/2 hours) give or take >> 65-70% of >> >> the time. Maybe this should be looked into? I don't know. But I will >> say >> >> that people play on the servers quite a bit and now quickplay is >> >> discriminating my servers. I've seen other servers that cannot hold a >> single >> >> person in for more than 45 minutes yet quickplay keeps them full all >> day and >> >> night. I don't like saying there is something wrong.... but I think >> there is >> >> something wrong. >> >> >> >> On Fri, Nov 4, 2011 at 1:12 AM, Team BOOM! <teamb...@comcast.net> >> wrote: >> >>> >> >>> I'm seeing the same thing as msleeper. I have 7 TF2 servers and all of >> >>> them >> >>> were running totally full of players until the day after Halloween. In >> >>> fact >> >>> they've been running full for months. Now all but one or two usually >> sit >> >>> empty. It's like quickplay is not directing traffic to them anymore. >> >>> Something is weird here. I don't get it. Is anyone else seeing >> something >> >>> goofy like this. >> >>> >> >>> Mike >> >>> >> >>> -----Original Message----- >> >>> From: hlds-boun...@list.valvesoftware.com >> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper >> >>> Sent: Thursday, November 03, 2011 3:09 PM >> >>> To: Half-Life dedicated Win32 server mailing list >> >>> Subject: Re: [hlds] TF2 Quickplay Server Capacity Penalty >> >>> >> >>> So I'm not sure if this is related to quickplay or not, but I've >> >>> noticed the past 2 days that my (pure vanilla, no SM or anything) >> >>> quickplay servers have gotten next to no traffic. Which is very >> >>> strange considering at least 1 of them usually is full of players, and >> >>> since the start of the Halloween event they've been full nearly 20 >> >>> hours a day. Am I just drawing the short stick getting quickplay >> >>> players, or are people just bored with the Halloween stuff already? Or >> >>> was there a change in the backend that I might be affected by? >> >>> >> >>> On Thu, Nov 3, 2011 at 6:03 PM, Fletcher Dunn >> >>> <fletch...@valvesoftware.com> wrote: >> >>> > Quickplay operates based upon the same data used by the server >> >>> > browser. >> >>> So >> >>> > whatever the max player count is as reported to the server player. >> >>> > >> >>> > >> >>> > >> >>> > Of course, the current player count is also relevant! :) >> >>> > >> >>> > >> >>> > >> >>> > - Fletch >> >>> > >> >>> > >> >>> > >> >>> > From: hlds-boun...@list.valvesoftware.com >> >>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry >> >>> > Robinson >> >>> > Sent: Thursday, November 03, 2011 1:43 PM >> >>> > To: hlds@list.valvesoftware.com >> >>> > Subject: [hlds] TF2 Quickplay Server Capacity Penalty >> >>> > >> >>> > >> >>> > >> >>> > Does the quickplay penalty apply to servers with maxplayer set above >> >>> > 24, >> >>> to >> >>> > servers with sv_maxvisibleplayers above 24, or to servers whose >> current >> >>> > player count is above 24? >> >>> > >> >>> > _______________________________________________ >> >>> > To unsubscribe, edit your list preferences, or view the list >> archives, >> >>> > please visit: >> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >>> > >> >>> > >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >>> >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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