I'm having the same ordeal with my servers. And I know that it's totally
unrelated to the amount of time people have been playing in it because over
10 people (almost constantly) had been connected for more than one hour on
the day of the most recent update. Everyone who connected to the three of
my servers stayed in for an avg. of 45 minutes to an hour and a half. Yet
the next day, not a single soul from quickplay to be found, only the
regular players. This all started happening after the Halloween update.
This is very bizarre because we're normally full and people stay on for an
extended amount of time (I'd say about 45 min - 1 1/2 hours) give or take
65-70% of the time. Maybe this should be looked into? I don't know. But I
will say that people play on the servers quite a bit and now quickplay is
discriminating my servers. I've seen other servers that cannot hold a
single person in for more than 45 minutes yet quickplay keeps them full all
day and night. I don't like saying there is something wrong.... but I think
there is something wrong.

On Fri, Nov 4, 2011 at 1:12 AM, Team BOOM! <teamb...@comcast.net> wrote:

>
> I'm seeing the same thing as msleeper. I have 7 TF2 servers and all of them
> were running totally full of players until the day after Halloween. In fact
> they've been running full for months. Now all but one or two usually sit
> empty. It's like quickplay is not directing traffic to them anymore.
> Something is weird here. I don't get it. Is anyone else seeing something
> goofy like this.
>
> Mike
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: Thursday, November 03, 2011 3:09 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Quickplay Server Capacity Penalty
>
> So I'm not sure if this is related to quickplay or not, but I've
> noticed the past 2 days that my (pure vanilla, no SM or anything)
> quickplay servers have gotten next to no traffic. Which is very
> strange considering at least 1 of them usually is full of players, and
> since the start of the Halloween event they've been full nearly 20
> hours a day. Am I just drawing the short stick getting quickplay
> players, or are people just bored with the Halloween stuff already? Or
> was there a change in the backend that I might be affected by?
>
> On Thu, Nov 3, 2011 at 6:03 PM, Fletcher Dunn
> <fletch...@valvesoftware.com> wrote:
> > Quickplay operates based upon the same data used by the server browser.
> So
> > whatever the max player count is as reported to the server player.
> >
> >
> >
> > Of course, the current player count is also relevant! :)
> >
> >
> >
> > - Fletch
> >
> >
> >
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson
> > Sent: Thursday, November 03, 2011 1:43 PM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] TF2 Quickplay Server Capacity Penalty
> >
> >
> >
> > Does the quickplay penalty apply to servers with maxplayer set above 24,
> to
> > servers with sv_maxvisibleplayers above 24, or to servers whose current
> > player count is above 24?
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
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