Chances are your mp_timelimit is still set to the default (0), which will
just have the map on permanently. If you set mp_timelimit 20 or something
along those lines, when the mission has been completed, that time should be
up, and it'll move onto the next map in the rotation. Unfortunately, map
votes still break servers (as far as I know), and so this is the only real
way to change map without doing it manually (changelevel foo_bar)

If the players want to change difficulty, they'll have to do that by
calling a difficulty vote from the game menu, right now I don't think
there's a way to automatically change to a different difficulty
automatically.

On 18 August 2012 05:08, Alan Kennedy <kenne...@3dgames.com.ar> wrote:

>
> I've tried this, but my players report that the game got stuck at
> mvm_coaltown, even though they defeated all the waves. Mmm... bogus report
> or someone had the same issue? I think the servers where started on
> mvm_coaltown, maybe that's the issue?
>
> ----------------------------------------------
> Libertad 41, 5to Piso - Capital Federal
> Tel: 4-332-4709
>
> ------------------------------
>
> *From: *"Mark Steele" <m...@dahou.se>
> *To: *"Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> *Sent: *Friday, August 17, 2012 11:25:52 PM
>
> *Subject: *Re: [hlds] Setting Missions in MvM
>
> "tf_mvm_missioncycle.res"
> {
>         "categories" "1"
>         "1"
>         {
>                 "count" "6"
>
>                 "1"
>                 {
>                         "map" "mvm_decoy"
>                         "popfile" "mvm_decoy_advanced"
>                 }
>                 "2"
>                 {
>                         "map" "mvm_coaltown"
>                         "popfile" "mvm_coaltown_advanced"
>                 }
>                 "3"
>                 {
>                         "map" "mvm_mannworks"
>                         "popfile" "mvm_mannworks_advanced"
>                 }
>                 "4"
>                 {
>                         "map" "mvm_decoy"
>                         "popfile" "mvm_decoy_advanced2"
>                 }
>                 "5"
>                 {
>                         "map" "mvm_coaltown"
>                         "popfile" "mvm_coaltown_advanced2"
>                 }
>                 "6"
>                 {
>                         "map" "mvm_mannworks"
>                         "popfile" "mvm_mannworks_ironman"
>                 }
>         }
> }
>
> Should do what you need. If it doesn't, then you'd need to ask someone
> more knowledgeable than myself :-P
>
> On 18 August 2012 02:51, Brendan Cosman <
> brendan.cos...@mammothmedia.com.au> wrote:
>
>> Hi,
>>
>> Sorry, I must be dense today, but I can't get a server launching with
>> only advanced missions. Can you (or someone) provide an example of a
>> tf_mvm_missioncycle.res and any other changes necessary for that to happen?
>>
>> Thanks,
>> Brendan.
>> ----- Original Message -----
>> From: "Mark Steele" <m...@dahou.se>
>> To: "Half-Life dedicated Win32 server mailing list" <
>> hlds@list.valvesoftware.com>
>> Sent: Saturday, 18 August, 2012 9:57:24 AM GMT +10:00 Brisbane
>> Subject: Re: [hlds] Setting Missions in MvM
>>
>>
>> You can edit tf_mvm_missioncycle.res to remove the Normal missions.
>>
>>
>> On 18 August 2012 00:08, Brendan Cosman <
>> brendan.cos...@mammothmedia.com.au > wrote:
>>
>>
>> On this topic - does anyone have a quick overview of how to start and
>> keep an MvM server rotating through only the advanced missions, or even
>> both the standard and advanced missions? I've got around 40 MvM servers up
>> for the Australian community, but I'd like to be able to run some more with
>> the advanced rotations.
>>
>> Regards,
>> Brendan.
>>
>>
>>
>> ----- Original Message -----
>> From: "Mark Steele" < m...@dahou.se >
>> To: "Half-Life dedicated Win32 server mailing list" <
>> hlds@list.valvesoftware.com >
>> Sent: Friday, 17 August, 2012 9:44:46 AM GMT +10:00 Brisbane
>> Subject: Re: [hlds] Setting Missions in MvM
>>
>>
>>
>> I knew I'd find it somehow!
>>
>> You can use tf_mvm_popfile to select the appropriate mission file. The
>> popfiles are in tf/scripts/population, and are listed in
>> tf_mvm_missioncycle.res. This can probably also be used to load missions
>> that belong to different maps, but I wouldn't recommend it. Who knows how
>> horribly it could break things.
>>
>>
>>
>>
>> On 17 August 2012 00:08, Maavrik < maav...@maavrik.com > wrote:
>>
>>
>>
>>
>> I'd love a command for this, it really is annoying to have to vote to
>> change to something else.
>>
>> Don't votes run commands after they are won? Maybe we could steal the
>> command from there.
>>
>>
>>
>> On 8/16/2012 5:53 AM, Mark Steele wrote:
>>
>>
>>
>>
>> The only real way I've found so far is to call a ChangeMission vote once
>> in game. Still trying to find the command to do it otherwise.
>>
>>
>> On 16 August 2012 12:06, < dray...@me.com > wrote:
>>
>>
>>
>>
>> Hey, maybe I missed some sort of memo, but as a server owner, how should
>> I be able to change the missions my server runs? I was playing on my
>> private server with some friends earlier but we noticed in matchmaking we
>> could select these different missions here: http://puu.sh/VQAn
>>
>>
>> When playing on my server, it seemed to just rotate between the 3 maps on
>> the 'normal' difficulty maps, but I had no idea how to set a map to be on a
>> mission such as "Data Demolition" on Decoy or whatever else. I did a bit of
>> looking around but I think I really missed something here.
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>>
>>
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