Has anyone had any luck setting a MvM server to run only the advanced
missions? If so, how did you configure you missioncycle.res file/server?

On Sat, Aug 18, 2012 at 12:55 AM, Brendan Cosman <
brendan.cos...@mammothmedia.com.au> wrote:

> This is odd, because I'm running all my normal rotation servers with
> timelimit 0, and they don't get stuck on a map. (Also, I saw the same
> behaviour - using that file caused the server not to launch in advanced
> mode, and then to get stuck at the end of the round.
>
>
> ----- Original Message -----
> From: "Mark Steele" <m...@dahou.se>
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Sent: Saturday, 18 August, 2012 2:16:05 PM GMT +10:00 Brisbane
> Subject: Re: [hlds] Setting Missions in MvM
>
>
> Chances are your mp_timelimit is still set to the default (0), which will
> just have the map on permanently. If you set mp_timelimit 20 or something
> along those lines, when the mission has been completed, that time should be
> up, and it'll move onto the next map in the rotation. Unfortunately, map
> votes still break servers (as far as I know), and so this is the only real
> way to change map without doing it manually (changelevel foo_bar)
>
>
> If the players want to change difficulty, they'll have to do that by
> calling a difficulty vote from the game menu, right now I don't think
> there's a way to automatically change to a different difficulty
> automatically.
>
>
> On 18 August 2012 05:08, Alan Kennedy < kenne...@3dgames.com.ar > wrote:
>
>
>
>
>
>
>
> I've tried this, but my players report that the game got stuck at
> mvm_coaltown, even though they defeated all the waves. Mmm... bogus report
> or someone had the same issue? I think the servers where started on
> mvm_coaltown, maybe that's the issue?
>
> ----------------------------------------------
> Libertad 41, 5to Piso - Capital Federal
> Tel: 4-332-4709
>
>
>
>
>
> From: "Mark Steele" < m...@dahou.se >
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com >
> Sent: Friday, August 17, 2012 11:25:52 PM
>
>
> Subject: Re: [hlds] Setting Missions in MvM
>
>
> "tf_mvm_missioncycle.res"
> {
> "categories" "1"
> "1"
> {
> "count" "6"
>
>
> "1"
> {
> "map" "mvm_decoy"
> "popfile" "mvm_decoy_advanced"
> }
> "2"
> {
> "map" "mvm_coaltown"
> "popfile" "mvm_coaltown_advanced"
> }
> "3"
> {
> "map" "mvm_mannworks"
> "popfile" "mvm_mannworks_advanced"
> }
> "4"
> {
> "map" "mvm_decoy"
> "popfile" "mvm_decoy_advanced2"
> }
> "5"
> {
> "map" "mvm_coaltown"
> "popfile" "mvm_coaltown_advanced2"
> }
> "6"
> {
> "map" "mvm_mannworks"
>
> "popfile" "mvm_mannworks_ironman"
> }
> }
> }
>
> Should do what you need. If it doesn't, then you'd need to ask someone
> more knowledgeable than myself :-P
>
>
> On 18 August 2012 02:51, Brendan Cosman <
> brendan.cos...@mammothmedia.com.au > wrote:
>
>
> Hi,
>
> Sorry, I must be dense today, but I can't get a server launching with only
> advanced missions. Can you (or someone) provide an example of a
> tf_mvm_missioncycle.res and any other changes necessary for that to happen?
>
> Thanks,
>
> Brendan.
> ----- Original Message -----
> From: "Mark Steele" < m...@dahou.se >
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com >
>
>
> Sent: Saturday, 18 August, 2012 9:57:24 AM GMT +10:00 Brisbane
> Subject: Re: [hlds] Setting Missions in MvM
>
>
> You can edit tf_mvm_missioncycle.res to remove the Normal missions.
>
>
> On 18 August 2012 00:08, Brendan Cosman <
> brendan.cos...@mammothmedia.com.au > wrote:
>
>
> On this topic - does anyone have a quick overview of how to start and keep
> an MvM server rotating through only the advanced missions, or even both the
> standard and advanced missions? I've got around 40 MvM servers up for the
> Australian community, but I'd like to be able to run some more with the
> advanced rotations.
>
> Regards,
> Brendan.
>
>
>
> ----- Original Message -----
> From: "Mark Steele" < m...@dahou.se >
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com >
> Sent: Friday, 17 August, 2012 9:44:46 AM GMT +10:00 Brisbane
> Subject: Re: [hlds] Setting Missions in MvM
>
>
>
> I knew I'd find it somehow!
>
> You can use tf_mvm_popfile to select the appropriate mission file. The
> popfiles are in tf/scripts/population, and are listed in
> tf_mvm_missioncycle.res. This can probably also be used to load missions
> that belong to different maps, but I wouldn't recommend it. Who knows how
> horribly it could break things.
>
>
>
>
> On 17 August 2012 00:08, Maavrik < maav...@maavrik.com > wrote:
>
>
>
>
> I'd love a command for this, it really is annoying to have to vote to
> change to something else.
>
> Don't votes run commands after they are won? Maybe we could steal the
> command from there.
>
>
>
> On 8/16/2012 5:53 AM, Mark Steele wrote:
>
>
>
>
> The only real way I've found so far is to call a ChangeMission vote once
> in game. Still trying to find the command to do it otherwise.
>
>
> On 16 August 2012 12:06, < dray...@me.com > wrote:
>
>
>
>
> Hey, maybe I missed some sort of memo, but as a server owner, how should I
> be able to change the missions my server runs? I was playing on my private
> server with some friends earlier but we noticed in matchmaking we could
> select these different missions here: http://puu.sh/VQAn
>
>
> When playing on my server, it seemed to just rotate between the 3 maps on
> the 'normal' difficulty maps, but I had no idea how to set a map to be on a
> mission such as "Data Demolition" on Decoy or whatever else. I did a bit of
> looking around but I think I really missed something here.
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