The except posted was from a very long conversation discussing IDEAS
not PLANS, and was intended specifically in relation to the plugin
thread it was posted in. There was really no reason for it to explode
this much, but I do hope the immediate backlash will avoid any changes
at all - I think the current system is fine and that it's Quickplay
that's flawed not the MOTD. My apologies to DF for how people have
twisted this out of all proportion.

On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com> wrote:
>
> Asherkin would not put words into DF's mouth, thats for sure.
>
> One can question ofc if its really going to be removed, but with the
> game-changing properties of the pinion plugin, its easy to see that Valve
> isn't liking it:
> - 30 seconds added before able to start with the game. (after connecting
> etc)
> - With map restarts (and therefore round re-start) Uber build up at start of
> round is impossible, with 30 seconds missing of the round start time of 1
> minute, they cannot build up the uber charge when the ad gets shown. Same
> goes for Engy to build up his equipment. Essentially killing any way for
> those classes to be ready for a defense and offense. Thats quite
> game-changing imo.
> - loads of players complaining about it.
>
>
> As I said in another reply, a way for players to block MOTD based on the
> connected server (using their ID's or IP's?) would alleviate some. And as I
> see complaints bout this in the Quickplay, disable this feature per default
> when using Quickplay servers might be something.
>
> Think that would kill off the pinions and alike fast enough.
>
> There is a lot of legit ways of using the MOTD, and I really would not want
> to lose those.
>
> And for those that use the Digest, PLEASE, when you REPLY, rename the
> subject to the subject you reply to, and remove the 50k characters below,
> leaving only the message you reply to.
>
> ________________________________
> From: ics <i...@ics-base.net>
> To: ubyu....@gmail.com; Half-Life dedicated Win32 server mailing list
> <hlds@list.valvesoftware.com>
> Sent: Saturday, 30 March 2013, 19:55
> Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
>
> Pretty sure it wasn't flawed.
>
> -ics
>
> Paul kirjoitti:
>> The only source was based on a rumor of a chat log on a forum thread
>> showing Drunken_F00l (employee at Valve) talking to asherkin (a
>> Sourcemod dev) about it. Perhaps the source was flawed information
>> after all then.
>>
>>
>> On 30 March 2013 18:34, ElitePowered . <elitepowe...@gmail.com
>> <mailto:elitepowe...@gmail.com>> wrote:
>>
>>    Valve would never remove MOTD. They partnered with Pinion to put
>>    ads in CS:GO servers. If MOTD was taken off, a lot of TF2 mods
>>    wouldn't work. Such include: SLAG, Pinion, Donation pages, Rules
>>    pages, and anything else that requires MOTD. I don't even know why
>>    anyone would think it would be removed.
>>
>>
>
>
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