Indeed, so if Valve were considering doing something to the MOTD then there's little point in having cl_disablehtmlmotd for the player/client to use. Well, that's how I see it anyway.
On 30 March 2013 23:00, IBIS Customer Service <ibis.serv...@gmail.com>wrote: > I thought players already had cl_disablehtmlmotd hence the existance of: > https://forums.alliedmods.net/showthread.php?p=1603281 > > > On Sat, Mar 30, 2013 at 5:56 PM, 1nsane <1nsane...@gmail.com> wrote: > >> That be a small price to pay considering the other possibility in losing >> HTML MOTD entirely. Having to convert your website to just plain HTML so it >> works in the ingame browse would be nothing in comparison. And if you truly >> need full access you could convince valve to whitelist your website. >> >> I was just suggesting that as a quick alternative. But it likely won't be >> needed based on what Asher wrote earlier today about it being simply an >> idea and not a valve's plan to remove the MOTD. >> >> >> On Sat, Mar 30, 2013 at 5:48 PM, Paul <ubyu....@gmail.com> wrote: >> >>> Although an interesting idea, some community based websites (not Steam >>> community, I mean actual server community) may use at least JavaScript, >>> e.g. jQuery for a fancy design, or perhaps even to identify statistics of >>> the players connecting to the server (I use Google Analytics). If Valve >>> must do something, then it should be something that won't be a detriment to >>> the existing ideas out there that utilise the MOTD, such as the in-game >>> radio plugins. Valve could just simply block plugin access to the MOTD if >>> the webpage currently loaded in the MOTD is recognised as a Pinion >>> advertisement. >>> >>> >>> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote: >>> >>>> Valve and Pinion have always been in contact, and IIRC they even opened >>>> an office in the same state as valve. >>>> >>>> I'm sure they could come up with some solution that can't be abused if >>>> there's a need. >>>> >>>> Such as better client integration for Pinion to prevent abuse. >>>> For example whitelisitng URLs on the client and only allowing >>>> javascript/flash to run on them. >>>> >>>> This way legitimate websites that need these could get approved by >>>> valve. Well just an idea. >>>> >>>> >>>> >>>> >>>> >>>> On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker <asher...@gmail.com>wrote: >>>> >>>>> The except posted was from a very long conversation discussing IDEAS >>>>> not PLANS, and was intended specifically in relation to the plugin >>>>> thread it was posted in. There was really no reason for it to explode >>>>> this much, but I do hope the immediate backlash will avoid any changes >>>>> at all - I think the current system is fine and that it's Quickplay >>>>> that's flawed not the MOTD. My apologies to DF for how people have >>>>> twisted this out of all proportion. >>>>> >>>>> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com> >>>>> wrote: >>>>> > >>>>> > Asherkin would not put words into DF's mouth, thats for sure. >>>>> > >>>>> > One can question ofc if its really going to be removed, but with the >>>>> > game-changing properties of the pinion plugin, its easy to see that >>>>> Valve >>>>> > isn't liking it: >>>>> > - 30 seconds added before able to start with the game. (after >>>>> connecting >>>>> > etc) >>>>> > - With map restarts (and therefore round re-start) Uber build up at >>>>> start of >>>>> > round is impossible, with 30 seconds missing of the round start time >>>>> of 1 >>>>> > minute, they cannot build up the uber charge when the ad gets shown. >>>>> Same >>>>> > goes for Engy to build up his equipment. Essentially killing any way >>>>> for >>>>> > those classes to be ready for a defense and offense. Thats quite >>>>> > game-changing imo. >>>>> > - loads of players complaining about it. >>>>> > >>>>> > >>>>> > As I said in another reply, a way for players to block MOTD based on >>>>> the >>>>> > connected server (using their ID's or IP's?) would alleviate some. >>>>> And as I >>>>> > see complaints bout this in the Quickplay, disable this feature per >>>>> default >>>>> > when using Quickplay servers might be something. >>>>> > >>>>> > Think that would kill off the pinions and alike fast enough. >>>>> > >>>>> > There is a lot of legit ways of using the MOTD, and I really would >>>>> not want >>>>> > to lose those. >>>>> > >>>>> > And for those that use the Digest, PLEASE, when you REPLY, rename the >>>>> > subject to the subject you reply to, and remove the 50k characters >>>>> below, >>>>> > leaving only the message you reply to. >>>>> > >>>>> > ________________________________ >>>>> > From: ics <i...@ics-base.net> >>>>> > To: ubyu....@gmail.com; Half-Life dedicated Win32 server mailing >>>>> list >>>>> > <hlds@list.valvesoftware.com> >>>>> > Sent: Saturday, 30 March 2013, 19:55 >>>>> > Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77 >>>>> > >>>>> > Pretty sure it wasn't flawed. >>>>> > >>>>> > -ics >>>>> > >>>>> > Paul kirjoitti: >>>>> >> The only source was based on a rumor of a chat log on a forum thread >>>>> >> showing Drunken_F00l (employee at Valve) talking to asherkin (a >>>>> >> Sourcemod dev) about it. Perhaps the source was flawed information >>>>> >> after all then. >>>>> >> >>>>> >> >>>>> >> On 30 March 2013 18:34, ElitePowered . <elitepowe...@gmail.com >>>>> >> <mailto:elitepowe...@gmail.com>> wrote: >>>>> >> >>>>> >> Valve would never remove MOTD. They partnered with Pinion to put >>>>> >> ads in CS:GO servers. If MOTD was taken off, a lot of TF2 mods >>>>> >> wouldn't work. Such include: SLAG, Pinion, Donation pages, Rules >>>>> >> pages, and anything else that requires MOTD. I don't even know >>>>> why >>>>> >> anyone would think it would be removed. >>>>> >> >>>>> >> >>>>> > >>>>> > >>>>> > _______________________________________________ >>>>> > To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> > please visit: >>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> > >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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