Indeed, so if Valve were considering doing something to the MOTD then
there's little point in having cl_disablehtmlmotd for the player/client to
use. Well, that's how I see it anyway.


On 30 March 2013 23:00, IBIS Customer Service <ibis.serv...@gmail.com>wrote:

> I thought players already had cl_disablehtmlmotd hence the existance of:
> https://forums.alliedmods.net/showthread.php?p=1603281
>
>
> On Sat, Mar 30, 2013 at 5:56 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> That be a small price to pay considering the other possibility in losing
>> HTML MOTD entirely. Having to convert your website to just plain HTML so it
>> works in the ingame browse would be nothing in comparison. And if you truly
>> need full access you could convince valve to whitelist your website.
>>
>> I was just suggesting that as a quick alternative. But it likely won't be
>> needed based on what Asher wrote earlier today about it being simply an
>> idea and not a valve's plan to remove the MOTD.
>>
>>
>> On Sat, Mar 30, 2013 at 5:48 PM, Paul <ubyu....@gmail.com> wrote:
>>
>>> Although an interesting idea, some community based websites (not Steam
>>> community, I mean actual server community) may use at least JavaScript,
>>> e.g. jQuery for a fancy design, or perhaps even to identify statistics of
>>> the players connecting to the server (I use Google Analytics). If Valve
>>> must do something, then it should be something that won't be a detriment to
>>> the existing ideas out there that utilise the MOTD, such as the in-game
>>> radio plugins. Valve could just simply block plugin access to the MOTD if
>>> the webpage currently loaded in the MOTD is recognised as a Pinion
>>> advertisement.
>>>
>>>
>>> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote:
>>>
>>>> Valve and Pinion have always been in contact, and IIRC they even opened
>>>> an office in the same state as valve.
>>>>
>>>> I'm sure they could come up with some solution that can't be abused if
>>>> there's a need.
>>>>
>>>> Such as better client integration for Pinion to prevent abuse.
>>>> For example whitelisitng URLs on the client and only allowing
>>>> javascript/flash to run on them.
>>>>
>>>> This way legitimate websites that need these could get approved by
>>>> valve. Well just an idea.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker <asher...@gmail.com>wrote:
>>>>
>>>>> The except posted was from a very long conversation discussing IDEAS
>>>>> not PLANS, and was intended specifically in relation to the plugin
>>>>> thread it was posted in. There was really no reason for it to explode
>>>>> this much, but I do hope the immediate backlash will avoid any changes
>>>>> at all - I think the current system is fine and that it's Quickplay
>>>>> that's flawed not the MOTD. My apologies to DF for how people have
>>>>> twisted this out of all proportion.
>>>>>
>>>>> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com>
>>>>> wrote:
>>>>> >
>>>>> > Asherkin would not put words into DF's mouth, thats for sure.
>>>>> >
>>>>> > One can question ofc if its really going to be removed, but with the
>>>>> > game-changing properties of the pinion plugin, its easy to see that
>>>>> Valve
>>>>> > isn't liking it:
>>>>> > - 30 seconds added before able to start with the game. (after
>>>>> connecting
>>>>> > etc)
>>>>> > - With map restarts (and therefore round re-start) Uber build up at
>>>>> start of
>>>>> > round is impossible, with 30 seconds missing of the round start time
>>>>> of 1
>>>>> > minute, they cannot build up the uber charge when the ad gets shown.
>>>>> Same
>>>>> > goes for Engy to build up his equipment. Essentially killing any way
>>>>> for
>>>>> > those classes to be ready for a defense and offense. Thats quite
>>>>> > game-changing imo.
>>>>> > - loads of players complaining about it.
>>>>> >
>>>>> >
>>>>> > As I said in another reply, a way for players to block MOTD based on
>>>>> the
>>>>> > connected server (using their ID's or IP's?) would alleviate some.
>>>>> And as I
>>>>> > see complaints bout this in the Quickplay, disable this feature per
>>>>> default
>>>>> > when using Quickplay servers might be something.
>>>>> >
>>>>> > Think that would kill off the pinions and alike fast enough.
>>>>> >
>>>>> > There is a lot of legit ways of using the MOTD, and I really would
>>>>> not want
>>>>> > to lose those.
>>>>> >
>>>>> > And for those that use the Digest, PLEASE, when you REPLY, rename the
>>>>> > subject to the subject you reply to, and remove the 50k characters
>>>>> below,
>>>>> > leaving only the message you reply to.
>>>>> >
>>>>> > ________________________________
>>>>> > From: ics <i...@ics-base.net>
>>>>> > To: ubyu....@gmail.com; Half-Life dedicated Win32 server mailing
>>>>> list
>>>>> > <hlds@list.valvesoftware.com>
>>>>> > Sent: Saturday, 30 March 2013, 19:55
>>>>> > Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
>>>>> >
>>>>> > Pretty sure it wasn't flawed.
>>>>> >
>>>>> > -ics
>>>>> >
>>>>> > Paul kirjoitti:
>>>>> >> The only source was based on a rumor of a chat log on a forum thread
>>>>> >> showing Drunken_F00l (employee at Valve) talking to asherkin (a
>>>>> >> Sourcemod dev) about it. Perhaps the source was flawed information
>>>>> >> after all then.
>>>>> >>
>>>>> >>
>>>>> >> On 30 March 2013 18:34, ElitePowered . <elitepowe...@gmail.com
>>>>> >> <mailto:elitepowe...@gmail.com>> wrote:
>>>>> >>
>>>>> >>    Valve would never remove MOTD. They partnered with Pinion to put
>>>>> >>    ads in CS:GO servers. If MOTD was taken off, a lot of TF2 mods
>>>>> >>    wouldn't work. Such include: SLAG, Pinion, Donation pages, Rules
>>>>> >>    pages, and anything else that requires MOTD. I don't even know
>>>>> why
>>>>> >>    anyone would think it would be removed.
>>>>> >>
>>>>> >>
>>>>> >
>>>>> >
>>>>> > _______________________________________________
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>>>>> >
>>>>>
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>>>>> please visit:
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>>>>>
>>>>
>>>>
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>>>> please visit:
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>>>>
>>>>
>>>
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>>>
>>>
>>
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>>
>
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