Does anyone have the update notes to where they fixed cl_disablehtmlmotd? It's always been really trivial to bypass, I don't seem to recall it ever being fixed.
Thanks, Kyle. On Sat, Mar 30, 2013 at 6:48 PM, Doctor McKay <mc...@doctormckay.com> wrote: > Yes. Players have the ability to prevent anything from loading in the MOTD > panel besides plain text. Players don't have the ability to block servers > from opening the panel in the first place, but neither do players have the > ability to get around "fun" commands such as drug, slay, freeze, etc. > > The way it *should* work is that if a server does bad things that create a > bad experience, then clients will disconnect and find another server. The > fact that this isn't happening convinces me that it's a very vocal minority > that supports the removal or limitation of the MOTD panel. > > Dr. McKay > > On Saturday, March 30, 2013, IBIS Customer Service wrote: > >> I thought players already had cl_disablehtmlmotd hence the existance of: >> https://forums.alliedmods.net/showthread.php?p=1603281 >> >> >> On Sat, Mar 30, 2013 at 5:56 PM, 1nsane <1nsane...@gmail.com> wrote: >> >> That be a small price to pay considering the other possibility in losing >> HTML MOTD entirely. Having to convert your website to just plain HTML so it >> works in the ingame browse would be nothing in comparison. And if you truly >> need full access you could convince valve to whitelist your website. >> >> I was just suggesting that as a quick alternative. But it likely won't be >> needed based on what Asher wrote earlier today about it being simply an >> idea and not a valve's plan to remove the MOTD. >> >> >> On Sat, Mar 30, 2013 at 5:48 PM, Paul <ubyu....@gmail.com> wrote: >> >> Although an interesting idea, some community based websites (not Steam >> community, I mean actual server community) may use at least JavaScript, >> e.g. jQuery for a fancy design, or perhaps even to identify statistics of >> the players connecting to the server (I use Google Analytics). If Valve >> must do something, then it should be something that won't be a detriment to >> the existing ideas out there that utilise the MOTD, such as the in-game >> radio plugins. Valve could just simply block plugin access to the MOTD if >> the webpage currently loaded in the MOTD is recognised as a Pinion >> advertisement. >> >> >> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote: >> >> Valve and Pinion have always been in contact, and IIRC they even opened >> an office in the same state as valve. >> >> I'm sure they could come up with some solution that can't be abused if >> there's a need. >> >> Such as better client integration for Pinion to prevent abuse. >> For example whitelisitng URLs on the client and only allowing >> javascript/flash to run on them. >> >> This way legitimate websites that need these could get approved by valve. >> Well just an idea. >> >> >> >> >> >> On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker <asher...@gmail.com> wrote: >> >> The except posted was from a very long conversation discussing IDEAS >> not PLANS, and was intended specifically in relation to the plugin >> thread it was posted in. There was really no reason for it to explode >> this much, but I do hope the immediate backlash will avoid any changes >> at all - I think the current system is fine and that it's Quickplay >> that's flawed not the MOTD. My apologies to DF for how people have >> twisted this out of all proportion. >> >> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com> >> wrote: >> > >> > Asherkin would not put words into DF's mouth, thats for sure. >> > >> > One can question ofc if its really going to be removed, but with the >> > game-changing properties of the pinion plugin, its easy to see that >> Valve >> > isn't liking it: >> > - 30 seconds added before able to start with the game. (after connecting >> > etc) >> > - With map restarts (and therefore round re-start) Uber build up at >> start of >> > round is impossible, with 30 seconds missing of the round start time of >> 1 >> > minute, they cannot build up the uber charge when the ad gets shown. >> Same >> > goes for Engy to build up his equipment. Essentially killing any way for >> > those classes to be ready for a defense and offense. Thats quite >> > game-changing imo. >> > - loads of players complaining about it. >> > >> > >> > As I said in another reply, a way for players to block MOTD based on the >> > connected server (using their ID's or IP's?) would alleviate some. And >> as I >> > see complaints bout this in the Quickplay, disable this feature per >> default >> > when using Quickplay servers might be som >> >> > > -- > Sent from Gmail Mobile > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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