Does anyone have the update notes to where they fixed cl_disablehtmlmotd?
It's always been really trivial to bypass, I don't seem to recall it ever
being fixed.

Thanks,
Kyle.


On Sat, Mar 30, 2013 at 6:48 PM, Doctor McKay <mc...@doctormckay.com> wrote:

> Yes. Players have the ability to prevent anything from loading in the MOTD
> panel besides plain text. Players don't have the ability to block servers
> from opening the panel in the first place, but neither do players have the
> ability to get around "fun" commands such as drug, slay, freeze, etc.
>
> The way it *should* work is that if a server does bad things that create a
> bad experience, then clients will disconnect and find another server. The
> fact that this isn't happening convinces me that it's a very vocal minority
> that supports the removal or limitation of the MOTD panel.
>
> Dr. McKay
>
> On Saturday, March 30, 2013, IBIS Customer Service wrote:
>
>> I thought players already had cl_disablehtmlmotd hence the existance of:
>> https://forums.alliedmods.net/showthread.php?p=1603281
>>
>>
>> On Sat, Mar 30, 2013 at 5:56 PM, 1nsane <1nsane...@gmail.com> wrote:
>>
>> That be a small price to pay considering the other possibility in losing
>> HTML MOTD entirely. Having to convert your website to just plain HTML so it
>> works in the ingame browse would be nothing in comparison. And if you truly
>> need full access you could convince valve to whitelist your website.
>>
>> I was just suggesting that as a quick alternative. But it likely won't be
>> needed based on what Asher wrote earlier today about it being simply an
>> idea and not a valve's plan to remove the MOTD.
>>
>>
>> On Sat, Mar 30, 2013 at 5:48 PM, Paul <ubyu....@gmail.com> wrote:
>>
>> Although an interesting idea, some community based websites (not Steam
>> community, I mean actual server community) may use at least JavaScript,
>> e.g. jQuery for a fancy design, or perhaps even to identify statistics of
>> the players connecting to the server (I use Google Analytics). If Valve
>> must do something, then it should be something that won't be a detriment to
>> the existing ideas out there that utilise the MOTD, such as the in-game
>> radio plugins. Valve could just simply block plugin access to the MOTD if
>> the webpage currently loaded in the MOTD is recognised as a Pinion
>> advertisement.
>>
>>
>> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote:
>>
>> Valve and Pinion have always been in contact, and IIRC they even opened
>> an office in the same state as valve.
>>
>> I'm sure they could come up with some solution that can't be abused if
>> there's a need.
>>
>> Such as better client integration for Pinion to prevent abuse.
>> For example whitelisitng URLs on the client and only allowing
>> javascript/flash to run on them.
>>
>> This way legitimate websites that need these could get approved by valve.
>> Well just an idea.
>>
>>
>>
>>
>>
>> On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker <asher...@gmail.com> wrote:
>>
>> The except posted was from a very long conversation discussing IDEAS
>> not PLANS, and was intended specifically in relation to the plugin
>> thread it was posted in. There was really no reason for it to explode
>> this much, but I do hope the immediate backlash will avoid any changes
>> at all - I think the current system is fine and that it's Quickplay
>> that's flawed not the MOTD. My apologies to DF for how people have
>> twisted this out of all proportion.
>>
>> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com>
>> wrote:
>> >
>> > Asherkin would not put words into DF's mouth, thats for sure.
>> >
>> > One can question ofc if its really going to be removed, but with the
>> > game-changing properties of the pinion plugin, its easy to see that
>> Valve
>> > isn't liking it:
>> > - 30 seconds added before able to start with the game. (after connecting
>> > etc)
>> > - With map restarts (and therefore round re-start) Uber build up at
>> start of
>> > round is impossible, with 30 seconds missing of the round start time of
>> 1
>> > minute, they cannot build up the uber charge when the ad gets shown.
>> Same
>> > goes for Engy to build up his equipment. Essentially killing any way for
>> > those classes to be ready for a defense and offense. Thats quite
>> > game-changing imo.
>> > - loads of players complaining about it.
>> >
>> >
>> > As I said in another reply, a way for players to block MOTD based on the
>> > connected server (using their ID's or IP's?) would alleviate some. And
>> as I
>> > see complaints bout this in the Quickplay, disable this feature per
>> default
>> > when using Quickplay servers might be som
>>
>>
>
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