I thought players already had cl_disablehtmlmotd hence the existance of:
https://forums.alliedmods.net/showthread.php?p=1603281


On Sat, Mar 30, 2013 at 5:56 PM, 1nsane <1nsane...@gmail.com> wrote:

> That be a small price to pay considering the other possibility in losing
> HTML MOTD entirely. Having to convert your website to just plain HTML so it
> works in the ingame browse would be nothing in comparison. And if you truly
> need full access you could convince valve to whitelist your website.
>
> I was just suggesting that as a quick alternative. But it likely won't be
> needed based on what Asher wrote earlier today about it being simply an
> idea and not a valve's plan to remove the MOTD.
>
>
> On Sat, Mar 30, 2013 at 5:48 PM, Paul <ubyu....@gmail.com> wrote:
>
>> Although an interesting idea, some community based websites (not Steam
>> community, I mean actual server community) may use at least JavaScript,
>> e.g. jQuery for a fancy design, or perhaps even to identify statistics of
>> the players connecting to the server (I use Google Analytics). If Valve
>> must do something, then it should be something that won't be a detriment to
>> the existing ideas out there that utilise the MOTD, such as the in-game
>> radio plugins. Valve could just simply block plugin access to the MOTD if
>> the webpage currently loaded in the MOTD is recognised as a Pinion
>> advertisement.
>>
>>
>> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote:
>>
>>> Valve and Pinion have always been in contact, and IIRC they even opened
>>> an office in the same state as valve.
>>>
>>> I'm sure they could come up with some solution that can't be abused if
>>> there's a need.
>>>
>>> Such as better client integration for Pinion to prevent abuse.
>>> For example whitelisitng URLs on the client and only allowing
>>> javascript/flash to run on them.
>>>
>>> This way legitimate websites that need these could get approved by
>>> valve. Well just an idea.
>>>
>>>
>>>
>>>
>>>
>>> On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker <asher...@gmail.com> wrote:
>>>
>>>> The except posted was from a very long conversation discussing IDEAS
>>>> not PLANS, and was intended specifically in relation to the plugin
>>>> thread it was posted in. There was really no reason for it to explode
>>>> this much, but I do hope the immediate backlash will avoid any changes
>>>> at all - I think the current system is fine and that it's Quickplay
>>>> that's flawed not the MOTD. My apologies to DF for how people have
>>>> twisted this out of all proportion.
>>>>
>>>> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com>
>>>> wrote:
>>>> >
>>>> > Asherkin would not put words into DF's mouth, thats for sure.
>>>> >
>>>> > One can question ofc if its really going to be removed, but with the
>>>> > game-changing properties of the pinion plugin, its easy to see that
>>>> Valve
>>>> > isn't liking it:
>>>> > - 30 seconds added before able to start with the game. (after
>>>> connecting
>>>> > etc)
>>>> > - With map restarts (and therefore round re-start) Uber build up at
>>>> start of
>>>> > round is impossible, with 30 seconds missing of the round start time
>>>> of 1
>>>> > minute, they cannot build up the uber charge when the ad gets shown.
>>>> Same
>>>> > goes for Engy to build up his equipment. Essentially killing any way
>>>> for
>>>> > those classes to be ready for a defense and offense. Thats quite
>>>> > game-changing imo.
>>>> > - loads of players complaining about it.
>>>> >
>>>> >
>>>> > As I said in another reply, a way for players to block MOTD based on
>>>> the
>>>> > connected server (using their ID's or IP's?) would alleviate some.
>>>> And as I
>>>> > see complaints bout this in the Quickplay, disable this feature per
>>>> default
>>>> > when using Quickplay servers might be something.
>>>> >
>>>> > Think that would kill off the pinions and alike fast enough.
>>>> >
>>>> > There is a lot of legit ways of using the MOTD, and I really would
>>>> not want
>>>> > to lose those.
>>>> >
>>>> > And for those that use the Digest, PLEASE, when you REPLY, rename the
>>>> > subject to the subject you reply to, and remove the 50k characters
>>>> below,
>>>> > leaving only the message you reply to.
>>>> >
>>>> > ________________________________
>>>> > From: ics <i...@ics-base.net>
>>>> > To: ubyu....@gmail.com; Half-Life dedicated Win32 server mailing list
>>>> > <hlds@list.valvesoftware.com>
>>>> > Sent: Saturday, 30 March 2013, 19:55
>>>> > Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
>>>> >
>>>> > Pretty sure it wasn't flawed.
>>>> >
>>>> > -ics
>>>> >
>>>> > Paul kirjoitti:
>>>> >> The only source was based on a rumor of a chat log on a forum thread
>>>> >> showing Drunken_F00l (employee at Valve) talking to asherkin (a
>>>> >> Sourcemod dev) about it. Perhaps the source was flawed information
>>>> >> after all then.
>>>> >>
>>>> >>
>>>> >> On 30 March 2013 18:34, ElitePowered . <elitepowe...@gmail.com
>>>> >> <mailto:elitepowe...@gmail.com>> wrote:
>>>> >>
>>>> >>    Valve would never remove MOTD. They partnered with Pinion to put
>>>> >>    ads in CS:GO servers. If MOTD was taken off, a lot of TF2 mods
>>>> >>    wouldn't work. Such include: SLAG, Pinion, Donation pages, Rules
>>>> >>    pages, and anything else that requires MOTD. I don't even know why
>>>> >>    anyone would think it would be removed.
>>>> >>
>>>> >>
>>>> >
>>>> >
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>>>> >
>>>>
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>>>
>>>
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>>
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