I thought players already had cl_disablehtmlmotd hence the existance of: https://forums.alliedmods.net/showthread.php?p=1603281
On Sat, Mar 30, 2013 at 5:56 PM, 1nsane <1nsane...@gmail.com> wrote: > That be a small price to pay considering the other possibility in losing > HTML MOTD entirely. Having to convert your website to just plain HTML so it > works in the ingame browse would be nothing in comparison. And if you truly > need full access you could convince valve to whitelist your website. > > I was just suggesting that as a quick alternative. But it likely won't be > needed based on what Asher wrote earlier today about it being simply an > idea and not a valve's plan to remove the MOTD. > > > On Sat, Mar 30, 2013 at 5:48 PM, Paul <ubyu....@gmail.com> wrote: > >> Although an interesting idea, some community based websites (not Steam >> community, I mean actual server community) may use at least JavaScript, >> e.g. jQuery for a fancy design, or perhaps even to identify statistics of >> the players connecting to the server (I use Google Analytics). If Valve >> must do something, then it should be something that won't be a detriment to >> the existing ideas out there that utilise the MOTD, such as the in-game >> radio plugins. Valve could just simply block plugin access to the MOTD if >> the webpage currently loaded in the MOTD is recognised as a Pinion >> advertisement. >> >> >> On 30 March 2013 20:18, 1nsane <1nsane...@gmail.com> wrote: >> >>> Valve and Pinion have always been in contact, and IIRC they even opened >>> an office in the same state as valve. >>> >>> I'm sure they could come up with some solution that can't be abused if >>> there's a need. >>> >>> Such as better client integration for Pinion to prevent abuse. >>> For example whitelisitng URLs on the client and only allowing >>> javascript/flash to run on them. >>> >>> This way legitimate websites that need these could get approved by >>> valve. Well just an idea. >>> >>> >>> >>> >>> >>> On Sat, Mar 30, 2013 at 4:11 PM, Asher Baker <asher...@gmail.com> wrote: >>> >>>> The except posted was from a very long conversation discussing IDEAS >>>> not PLANS, and was intended specifically in relation to the plugin >>>> thread it was posted in. There was really no reason for it to explode >>>> this much, but I do hope the immediate backlash will avoid any changes >>>> at all - I think the current system is fine and that it's Quickplay >>>> that's flawed not the MOTD. My apologies to DF for how people have >>>> twisted this out of all proportion. >>>> >>>> On Sat, Mar 30, 2013 at 8:05 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com> >>>> wrote: >>>> > >>>> > Asherkin would not put words into DF's mouth, thats for sure. >>>> > >>>> > One can question ofc if its really going to be removed, but with the >>>> > game-changing properties of the pinion plugin, its easy to see that >>>> Valve >>>> > isn't liking it: >>>> > - 30 seconds added before able to start with the game. (after >>>> connecting >>>> > etc) >>>> > - With map restarts (and therefore round re-start) Uber build up at >>>> start of >>>> > round is impossible, with 30 seconds missing of the round start time >>>> of 1 >>>> > minute, they cannot build up the uber charge when the ad gets shown. >>>> Same >>>> > goes for Engy to build up his equipment. Essentially killing any way >>>> for >>>> > those classes to be ready for a defense and offense. Thats quite >>>> > game-changing imo. >>>> > - loads of players complaining about it. >>>> > >>>> > >>>> > As I said in another reply, a way for players to block MOTD based on >>>> the >>>> > connected server (using their ID's or IP's?) would alleviate some. >>>> And as I >>>> > see complaints bout this in the Quickplay, disable this feature per >>>> default >>>> > when using Quickplay servers might be something. >>>> > >>>> > Think that would kill off the pinions and alike fast enough. >>>> > >>>> > There is a lot of legit ways of using the MOTD, and I really would >>>> not want >>>> > to lose those. >>>> > >>>> > And for those that use the Digest, PLEASE, when you REPLY, rename the >>>> > subject to the subject you reply to, and remove the 50k characters >>>> below, >>>> > leaving only the message you reply to. >>>> > >>>> > ________________________________ >>>> > From: ics <i...@ics-base.net> >>>> > To: ubyu....@gmail.com; Half-Life dedicated Win32 server mailing list >>>> > <hlds@list.valvesoftware.com> >>>> > Sent: Saturday, 30 March 2013, 19:55 >>>> > Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77 >>>> > >>>> > Pretty sure it wasn't flawed. >>>> > >>>> > -ics >>>> > >>>> > Paul kirjoitti: >>>> >> The only source was based on a rumor of a chat log on a forum thread >>>> >> showing Drunken_F00l (employee at Valve) talking to asherkin (a >>>> >> Sourcemod dev) about it. Perhaps the source was flawed information >>>> >> after all then. >>>> >> >>>> >> >>>> >> On 30 March 2013 18:34, ElitePowered . <elitepowe...@gmail.com >>>> >> <mailto:elitepowe...@gmail.com>> wrote: >>>> >> >>>> >> Valve would never remove MOTD. They partnered with Pinion to put >>>> >> ads in CS:GO servers. If MOTD was taken off, a lot of TF2 mods >>>> >> wouldn't work. Such include: SLAG, Pinion, Donation pages, Rules >>>> >> pages, and anything else that requires MOTD. I don't even know why >>>> >> anyone would think it would be removed. >>>> >> >>>> >> >>>> > >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list archives, >>>> > please visit: >>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> > >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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