This guy still not banned from the list ? 



>________________________________
> From: Crapware Wardon <crapware.war...@hotmail.com>
>To: Half-Life dedicated Win32 server mailing list 
><hlds@list.valvesoftware.com> 
>Sent: Tuesday, 2 April 2013, 18:14
>Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion 
>schedule
> 
>
> 
>Nope. The schedule is great. After all, the other games are based off of the 
>HL2 engine. Plus you still have to pay for HL2:DM where as TF2 is a giveaway 
>game. Plus there is way more community developed content for HL2:DM than all 
>the other games combined. Let the people that know the game make the rules.
> 
>
>
>________________________________
>From: kyle.l...@gmail.com
>Date: Tue, 2 Apr 2013 09:01:16 -0700
>To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
>Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion   
>schedule
>
>
>Well, to be fair, seeing the games that receive the least support going first 
>is rather unnerving. They've had the least time to cook, and bugs are still 
>being uncovered. I'm pretty worried about the 16th, as that's the first major 
>game with downloadable content (I'm biased, but numbers don't lie) to be 
>moved. HL2:DM seems to see a fair amount of traffic, so the real testing may 
>actually start tomorrow. I'd still rather see TF2 go first, so all of the bugs 
>get ironed out before they're introduced into more products silently, then 
>uncovered on the 23rd when TF2 ships (or even worse, on the 16th then TF2 gets 
>delayed). TF2 has had the longest running beta for this, so I'm pretty 
>confused by the proposed order; hats.
>
>It definitely seemed right for the day (the 1st of April, that is)...
>Kyle.
>
>
>
>On Tue, Apr 2, 2013 at 8:50 AM, Fletcher Dunn <fletch...@valvesoftware.com> 
>wrote:
>
>Have expectations of Valve’s humor sunken so low!?
>> 
>>On April 2nd, the day of 100% seriousness, I declare that if this schedule 
>>were an April Fools’ joke, it would have been one of the most lame attempts 
>>ever.
>> 
>>From:hlds-boun...@list.valvesoftware.com 
>>[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hooky
>>Sent: Monday, April 01, 2013 8:33 PM
>>To: Half-Life dedicated Win32 server mailing list
>>Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion 
>>schedule
>> 
>>Is this a joke, or is this actually happening on these days? Please respond 
>>on April 2nd.
>> 
>>On Mon, Apr 1, 2013 at 5:24 PM, Kush Mahajani <kmahajani...@gmail.com> wrote:
>>Will you re-activate the TF2 beta app (520/229830) after the SteamPipe 
>>conversion is complete?
>>
>>
>>On Monday, April 1, 2013, Fletcher Dunn wrote:
>>Hello!
>> 
>>Here is the expected schedule for the conversion of Source engine games to 
>>SteamPipe:
>> 
>>Day of Defeat: Source: already happened
>>Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
>>Counter-Strike: Source: Tuesday, April 16
>>Team Fortress 2: Tuesday, April 23
>> 
>>Our goal is to repeat the process that we used with the Day of Defeat: Source 
>>switchover last week.  The “beta” dedicated server (The SteamPipe version of 
>>the dedicated server) is actually the exact same server installation that 
>>will host the clients after the switchover.  We will try to avoid releasing a 
>>dedicated server update near the time of the client switchover, so that 
>>SteamPipe dedicated servers can be up and ready, and as clients switchover to 
>>SteamPipe, those dedicated servers will be ready to host them.
>> 
>>One note concerning the TF2 beta.  As you probably know, it’s currently a 
>>separate app.  (The TF2 beta client is App ID 520 and the TF2 beta dedicated 
>>server is AppID 229830.)  About a week before the TF2 switchover, we’ll 
>>initiate a beta process identical to the one used for the other games.  We’ll 
>>release the Steampipe version of the official dedicated server (App ID 
>>232250) and an opt-in client beta available from the “betas” tab for the 
>>regular “Team Fortress 2” application (App ID 440).  This beta client will 
>>have all the same content as the regular game, will talk to the same item 
>>server as the regular client, and will have all the same items in your 
>>backpack.  It will be running App ID 440, not 520.  The only difference is 
>>that it will be using the new file system with VPK files, it will have a 
>>different PatchVersion in the steam.inf file, and will only be able to 
>>connect to SteamPipe servers.  To avoid confusion between
 the two different types of TF2 betas, at that time we will deactivate the beta 
client app 520 and dedicated server app 229830.  We’ll have further details on 
this process when we release the official dedicated server.
>> 
>>If you have questions that are not answered by this FAQ, now is the time to 
>>ask!
>>https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>> 
>>Thanks,
>>Fletch
>> 
>>-- 
>>---------------------
>>Kush Mahajani
>>
>>
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>>
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