Just a question with the beta testing. I haven't had much time as yet to
play with what's coming but has anyone had any issues with current plugins?
I`m more concerned about "yet another dodgeball" plugin as that's my main
concern.

I presume it should be ok has anyone else confirmed plugins that do or will
not work (spray tracer I presume); perhaps others will be affected like
qcache_mm, dosprotect, daf, CEF to name a few..


On 2 April 2013 19:23, Doctor McKay <mc...@doctormckay.com> wrote:

> Ladies and gentlemen, the one person who still uses Hotmail: Mr. Crapware
> Wardon, aka Steve Gonzolos.
>
>
>
> Doctor McKay
> http://www.doctormckay.com
> mc...@doctormckay.com
>
>
> On Tue, Apr 2, 2013 at 1:25 PM, Steve Gonzolos <steve.go...@live.com>wrote:
>
>> this is getting old. stop spamming this mail list with your hate, PLEASE.
>> it is way obvious you and your multiple accounts are trying to ruining this
>> list. ban yourself and leave mr.wardon alone.
>>
>> ------------------------------
>> Date: Tue, 2 Apr 2013 09:31:55 -0700
>> From: mreeu...@yahoo.com
>> To: hlds@list.valvesoftware.com
>>
>> Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe
>> conversion schedule
>>
>>
>> This guy still not banned from the list ?
>>
>>
>>    ------------------------------
>> *From:* Crapware Wardon <crapware.war...@hotmail.com>
>> *To:* Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> *Sent:* Tuesday, 2 April 2013, 18:14
>> *Subject:* Re: [hlds] [hlds_announce] Source engine games Steampipe
>> conversion schedule
>>
>> Nope. The schedule is great. After all, the other games are based off of
>> the HL2 engine. Plus you still have to pay for HL2:DM where as TF2 is a
>> giveaway game. Plus there is way more community developed content for
>> HL2:DM than all the other games combined. Let the people that know the game
>> make the rules.
>>
>> ------------------------------
>> From: kyle.l...@gmail.com
>> Date: Tue, 2 Apr 2013 09:01:16 -0700
>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
>> Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe
>> conversion schedule
>>
>> Well, to be fair, seeing the games that receive the least support going
>> first is rather unnerving. They've had the least time to cook, and bugs are
>> still being uncovered. I'm pretty worried about the 16th, as that's the
>> first major game with downloadable content (I'm biased, but numbers don't
>> lie) to be moved. HL2:DM seems to see a fair amount of traffic, so the real
>> testing may actually start tomorrow. I'd still rather see TF2 go first, so
>> all of the bugs get ironed out before they're introduced into more products
>> silently, then uncovered on the 23rd when TF2 ships (or even worse, on the
>> 16th then TF2 gets delayed). TF2 has had the longest running beta for this,
>> so I'm pretty confused by the proposed order; hats.
>>
>> It definitely seemed right for the day (the 1st of April, that is)...
>> Kyle.
>>
>>
>> On Tue, Apr 2, 2013 at 8:50 AM, Fletcher Dunn <
>> fletch...@valvesoftware.com> wrote:
>>
>>  Have expectations of Valve’s humor sunken so low!?****
>> ** **
>> On April 2nd, the day of 100% seriousness, I declare that if this
>> schedule were an April Fools’ joke, it would have been one of the most lame
>> attempts ever.****
>> ** **
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *hooky
>> *Sent:* Monday, April 01, 2013 8:33 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] [hlds_announce] Source engine games Steampipe
>> conversion schedule****
>> ** **
>>  Is this a joke, or is this actually happening on these days? Please
>> respond on April 2nd.****
>>  ** **
>>  On Mon, Apr 1, 2013 at 5:24 PM, Kush Mahajani <kmahajani...@gmail.com>
>> wrote:****
>> Will you re-activate the TF2 beta app (520/229830) after the SteamPipe
>> conversion is complete?****
>>
>>
>> On Monday, April 1, 2013, Fletcher Dunn wrote:****
>>  Hello!****
>>  ****
>> Here is the expected schedule for the conversion of Source engine games
>> to SteamPipe:****
>>  ****
>> Day of Defeat: Source: already happened****
>> Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)****
>> Counter-Strike: Source: Tuesday, April 16****
>> Team Fortress 2: Tuesday, April 23****
>>  ****
>> Our goal is to repeat the process that we used with the Day of Defeat:
>> Source switchover last week.  The “beta” dedicated server (The SteamPipe
>> version of the dedicated server) is actually the exact same server
>> installation that will host the clients after the switchover.  We will try
>> to avoid releasing a dedicated server update near the time of the client
>> switchover, so that SteamPipe dedicated servers can be up and ready, and as
>> clients switchover to SteamPipe, those dedicated servers will be ready to
>> host them.****
>>  ****
>> One note concerning the TF2 beta.  As you probably know, it’s currently a
>> separate app.  (The TF2 beta client is App ID 520 and the TF2 beta
>> dedicated server is AppID 229830.)  About a week before the TF2 switchover,
>> we’ll initiate a beta process identical to the one used for the other
>> games.  We’ll release the Steampipe version of the official dedicated
>> server (App ID 232250) and an opt-in client beta available from the “betas”
>> tab for the regular “Team Fortress 2” application (App ID 440).  This beta
>> client will have all the same content as the regular game, will talk to the
>> same item server as the regular client, and will have all the same items in
>> your backpack.  It will be running App ID 440, not 520.  The only
>> difference is that it will be using the new file system with VPK files, it
>> will have a different PatchVersion in the steam.inf file, and will only be
>> able to connect to SteamPipe servers.  To avoid confusion between the two
>> different types of TF2 betas, at that time we will deactivate the beta
>> client app 520 and dedicated server app 229830.  We’ll have further details
>> on this process when we release the official dedicated server.****
>>  ****
>> If you have questions that are not answered by this FAQ, now is the time
>> to ask!****
>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491****
>>  ****
>> Thanks,****
>> Fletch****
>>  ** **
>>  -- ****
>>  ---------------------****
>>  Kush Mahajani****
>>
>>
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>>  ** **
>>
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