I will admit that there were a lot better solutions than what they did. Dr.
McKay's solution is probably the best solution at the moment.


On Thu, Nov 7, 2013 at 12:32 PM, Doctor McKay <mc...@doctormckay.com> wrote:

> In my opinion, the best course of action would be to allow a single HTML
> MOTD with Flash/HTML5 fancy features disabled, unload it when the client
> closes it, and then refuse to load any additional MOTDs (not just loading
> them in the background).
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Thu, Nov 7, 2013 at 12:08 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> But if you can load that you can load some other ads as well. Not all ads
>> need flash/video. And if it allows invisible motds again then the original
>> issue comes back.
>>
>>
>> On Thu, Nov 7, 2013 at 12:03 PM, Paul <ubyu....@gmail.com> wrote:
>>
>>> Or back to the drawing board, disallow/filter out Flash and HTML5
>>> audio/video elements if the person has connected via Quickplay. This would
>>> allow things such as Google Analytics to still work, as they don't impact
>>> the user's experience (e.g. doesn't make sounds). Google Analytics was
>>> useful in seeing who connected from where, and some other statistics for
>>> the curious. I'm sure there are other useful examples that would work under
>>> a similar restriction.
>>>
>>>
>>> On 7 November 2013 16:59, thesupremecommander 
>>> <thesupremec...@gmail.com>wrote:
>>>
>>>> There's also another solution that would pretty much completely fix
>>>> every problem - allow an MOTD at initial connect, unload that MOTD, and
>>>> then allow further MOTD windows to be opened up iff the player accepts it.
>>>>
>>>> Seriously, approval-based server redirection has been in the game a
>>>> while and it works well for the purpose. Why couldn't we do the same for
>>>> MOTDs?
>>>>
>>>>
>>>> On Thu, Nov 7, 2013 at 11:54 AM, 1nsane <1nsane...@gmail.com> wrote:
>>>>
>>>>> Well there are better ways of doing it. Like for example why did they
>>>>> make it so the other MOTD windows open up invisible for quickplay players
>>>>> in the first place?
>>>>> It did nothing for ads but broke other legitimate plugins. What was
>>>>> the point of that? Seriously.
>>>>>
>>>>> Why not just do it right and make it so you can only open a MOTD
>>>>> window for quickplay players once and that's it?
>>>>> No more after that, visible or invisible.
>>>>>
>>>>>
>>>>> On Thu, Nov 7, 2013 at 11:50 AM, Daniel Barreiro <
>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>
>>>>>> Wahh! I don't want these servers to hijack quickplay traffic to run
>>>>>> ads! Valve do something!
>>>>>>
>>>>>> *update comes*
>>>>>>
>>>>>> Wahhh! Valve implemented a fix for the problem! I don't care I want
>>>>>> my HTML mods back on quickplay clients!
>>>>>>
>>>>>> Seriously guys, you bitch for them to change it, and then bitch when
>>>>>> they change it. Get over yourselves. If you run a good community, you
>>>>>> should be able to pay via donations. If you don't get enough donations,
>>>>>> just pay for it from your own pocket. If you care about your community as
>>>>>> much as you guys act like you do, you should be glad to pay out of your 
>>>>>> own
>>>>>> pocket.
>>>>>>
>>>>>>
>>>>>> On Thu, Nov 7, 2013 at 11:35 AM, Paul <ubyu....@gmail.com> wrote:
>>>>>>
>>>>>>> I thought this recent update completely eliminated all HTML MOTD's
>>>>>>> from Quickplay connecting clients, not just for when you connect but 
>>>>>>> also
>>>>>>> during the game (still only plain text but hidden anyway)? Am I wrong in
>>>>>>> that assumption?
>>>>>>>
>>>>>>>
>>>>>>> On 7 November 2013 16:26, ics <i...@ics-base.net> wrote:
>>>>>>>
>>>>>>>> There has been servers before these adds came an "issue". This
>>>>>>>> change was not aimed against any of us, but the people who set up 
>>>>>>>> servers
>>>>>>>> to drain quickplay traffic do get advertisements showing. Correct me 
>>>>>>>> if i'm
>>>>>>>> wrong but these advertisement abusers can still open window to the
>>>>>>>> background and display adds there & refresh.
>>>>>>>>
>>>>>>>> So, Valve doesn't want to get in the middle and not give advantage
>>>>>>>> to the people who do this, so they disable motd adds from quickplay 
>>>>>>>> users,
>>>>>>>> leaving these plugins that open that crap to background in the game and
>>>>>>>> driving off some people that run servers.
>>>>>>>>
>>>>>>>> So now only servers that do not participate in quickplay can
>>>>>>>> benefit from advertisements on the motd and servers that participate in
>>>>>>>> quickplay can benefit from that adds crap in background window. Who 
>>>>>>>> was the
>>>>>>>> real winner here? No one.
>>>>>>>>
>>>>>>>> -ics
>>>>>>>>
>>>>>>>> Doctor McKay kirjoitti:
>>>>>>>>
>>>>>>>>> Nobody forces you to go on servers that have ads. I fail to
>>>>>>>>> understand how the fact that some servers might use advertisements 
>>>>>>>>> affects
>>>>>>>>> you personally when you can easily ignore them.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Dr. McKay
>>>>>>>>> www.doctormckay.com <http://www.doctormckay.com>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. 
>>>>>>>>> <sai...@specialattack.net<mailto:
>>>>>>>>> sai...@specialattack.net>> wrote:
>>>>>>>>>
>>>>>>>>>     Anything they do to battle them ad’s gets my vote. For all I
>>>>>>>>> care
>>>>>>>>>     they disable the HTML functionality all together.
>>>>>>>>>
>>>>>>>>>     Back to oldskool community building where one can only survive
>>>>>>>>> on
>>>>>>>>>     donations. Donations means your servers are appreciated.
>>>>>>>>>
>>>>>>>>>     Saint K.
>>>>>>>>>
>>>>>>>>>     *From:*hlds-boun...@list.valvesoftware.com
>>>>>>>>>     <mailto:hlds-boun...@list.valvesoftware.com>
>>>>>>>>>     [mailto:hlds-boun...@list.valvesoftware.com
>>>>>>>>>     <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of
>>>>>>>>> *1nsane
>>>>>>>>>     *Sent:* Thursday, November 07, 2013 3:38 PM
>>>>>>>>>     *To:* Paul Lewis; Half-Life dedicated Win32 server mailing list
>>>>>>>>>     *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD
>>>>>>>>> support
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>     There wasn't much point to running MvM servers before. Even
>>>>>>>>> less
>>>>>>>>>     so now it seems.
>>>>>>>>>
>>>>>>>>>     Not like you can make a community around stock MvM.
>>>>>>>>>
>>>>>>>>>     On Thu, Nov 7, 2013 at 6:12 AM, Paul <ubyu....@gmail.com
>>>>>>>>>     <mailto:ubyu....@gmail.com>> wrote:
>>>>>>>>>
>>>>>>>>>         I imagine many communities will close up on using TF2
>>>>>>>>>         Quickplay, whether they will successfully move to a
>>>>>>>>> different
>>>>>>>>>         game or game mode is another question though. I'm switching
>>>>>>>>>         from having 23 Mann vs Machine servers to trying Slender
>>>>>>>>>         Fortress. If servers switch to being non-reliant on
>>>>>>>>> Quickplay
>>>>>>>>>         then in my view that's partly good, as Quickplay from day
>>>>>>>>> one
>>>>>>>>>         was a bad idea in my opinion. It doesn't promote or offer
>>>>>>>>>         options to join servers which are run in an unofficial way
>>>>>>>>>         (e.g. custom gamemodes or custom maps). In the days of Team
>>>>>>>>>         Fortress Classic players had to use the server browser, and
>>>>>>>>>         those days were better in my view. Custom run servers saw
>>>>>>>>> more
>>>>>>>>>         players back then than they typically do in TF2 these days.
>>>>>>>>>
>>>>>>>>>         It's impossible to use the MOTD for even simple images and
>>>>>>>>>         links, so is practically impossible for a community to make
>>>>>>>>>         links to things such as donation pages to help them cover
>>>>>>>>>         costs of their servers. I'm expecting to see the number of
>>>>>>>>>         Quickplay servers drop by a reasonable amount, and possibly
>>>>>>>>>         more non-Quickplay servers to open (custom gamemodes and/or
>>>>>>>>>         custom maps).
>>>>>>>>>
>>>>>>>>>         On 7 November 2013 11:00, Element <elem...@idle.tf
>>>>>>>>>         <mailto:elem...@idle.tf>> wrote:
>>>>>>>>>
>>>>>>>>>             I run a group of servers which are funded from MOTD
>>>>>>>>>             impressions resulting in my small community of players
>>>>>>>>>             being able to play on servers setup the way they like,
>>>>>>>>> for
>>>>>>>>>             FREE.
>>>>>>>>>
>>>>>>>>>             My servers are in the quickplay pool to help fill the
>>>>>>>>>             empty spaces for my community members, generating
>>>>>>>>> mostly
>>>>>>>>>             full servers consisting of around a 50-50 mix of
>>>>>>>>> members
>>>>>>>>>             and quickplay traffic.
>>>>>>>>>
>>>>>>>>>             With my community impressions alone, server costs
>>>>>>>>> weren't
>>>>>>>>>             quite being met each month. But when i added them to
>>>>>>>>> the
>>>>>>>>>             quickplay pool, i was then able to use the advertising
>>>>>>>>>             revenue to fully pay for my servers.
>>>>>>>>>
>>>>>>>>>             But now this is not the case, thanks to valves latest
>>>>>>>>> and
>>>>>>>>>             greatest idea....
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>             I will NOT pay for these servers out of my own pocket,
>>>>>>>>> nor
>>>>>>>>>             will i beg for money from my "free" community....
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>             So thanks valve, you successfully killed my community,
>>>>>>>>> i
>>>>>>>>>             guess my members will move to some other community...
>>>>>>>>> the
>>>>>>>>>             Skial scum maybe?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>             _______________________________________________
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>>>>>>>>> com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>         _______________________________________________
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>>>>>>>>> list
>>>>>>>>>         archives, please visit:
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>>>>>>>>> hlds
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>     _______________________________________________
>>>>>>>>>     To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>     archives, please visit:
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>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives, please visit:
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>>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives, please visit:
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>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> thesupremecommander 
>>>> (Steam<http://steamcommunity.com/id/thesupremecommander>
>>>> )
>>>>
>>>> _______________________________________________
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>>>>
>>>
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>>>
>>
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>
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