But if you can load that you can load some other ads as well. Not all ads
need flash/video. And if it allows invisible motds again then the original
issue comes back.


On Thu, Nov 7, 2013 at 12:03 PM, Paul <ubyu....@gmail.com> wrote:

> Or back to the drawing board, disallow/filter out Flash and HTML5
> audio/video elements if the person has connected via Quickplay. This would
> allow things such as Google Analytics to still work, as they don't impact
> the user's experience (e.g. doesn't make sounds). Google Analytics was
> useful in seeing who connected from where, and some other statistics for
> the curious. I'm sure there are other useful examples that would work under
> a similar restriction.
>
>
> On 7 November 2013 16:59, thesupremecommander <thesupremec...@gmail.com>wrote:
>
>> There's also another solution that would pretty much completely fix every
>> problem - allow an MOTD at initial connect, unload that MOTD, and then
>> allow further MOTD windows to be opened up iff the player accepts it.
>>
>> Seriously, approval-based server redirection has been in the game a while
>> and it works well for the purpose. Why couldn't we do the same for MOTDs?
>>
>>
>> On Thu, Nov 7, 2013 at 11:54 AM, 1nsane <1nsane...@gmail.com> wrote:
>>
>>> Well there are better ways of doing it. Like for example why did they
>>> make it so the other MOTD windows open up invisible for quickplay players
>>> in the first place?
>>> It did nothing for ads but broke other legitimate plugins. What was the
>>> point of that? Seriously.
>>>
>>> Why not just do it right and make it so you can only open a MOTD window
>>> for quickplay players once and that's it?
>>> No more after that, visible or invisible.
>>>
>>>
>>> On Thu, Nov 7, 2013 at 11:50 AM, Daniel Barreiro <
>>> smelly.feet.you.h...@gmail.com> wrote:
>>>
>>>> Wahh! I don't want these servers to hijack quickplay traffic to run
>>>> ads! Valve do something!
>>>>
>>>> *update comes*
>>>>
>>>> Wahhh! Valve implemented a fix for the problem! I don't care I want my
>>>> HTML mods back on quickplay clients!
>>>>
>>>> Seriously guys, you bitch for them to change it, and then bitch when
>>>> they change it. Get over yourselves. If you run a good community, you
>>>> should be able to pay via donations. If you don't get enough donations,
>>>> just pay for it from your own pocket. If you care about your community as
>>>> much as you guys act like you do, you should be glad to pay out of your own
>>>> pocket.
>>>>
>>>>
>>>> On Thu, Nov 7, 2013 at 11:35 AM, Paul <ubyu....@gmail.com> wrote:
>>>>
>>>>> I thought this recent update completely eliminated all HTML MOTD's
>>>>> from Quickplay connecting clients, not just for when you connect but also
>>>>> during the game (still only plain text but hidden anyway)? Am I wrong in
>>>>> that assumption?
>>>>>
>>>>>
>>>>> On 7 November 2013 16:26, ics <i...@ics-base.net> wrote:
>>>>>
>>>>>> There has been servers before these adds came an "issue". This change
>>>>>> was not aimed against any of us, but the people who set up servers to 
>>>>>> drain
>>>>>> quickplay traffic do get advertisements showing. Correct me if i'm wrong
>>>>>> but these advertisement abusers can still open window to the background 
>>>>>> and
>>>>>> display adds there & refresh.
>>>>>>
>>>>>> So, Valve doesn't want to get in the middle and not give advantage to
>>>>>> the people who do this, so they disable motd adds from quickplay users,
>>>>>> leaving these plugins that open that crap to background in the game and
>>>>>> driving off some people that run servers.
>>>>>>
>>>>>> So now only servers that do not participate in quickplay can benefit
>>>>>> from advertisements on the motd and servers that participate in quickplay
>>>>>> can benefit from that adds crap in background window. Who was the real
>>>>>> winner here? No one.
>>>>>>
>>>>>> -ics
>>>>>>
>>>>>> Doctor McKay kirjoitti:
>>>>>>
>>>>>>> Nobody forces you to go on servers that have ads. I fail to
>>>>>>> understand how the fact that some servers might use advertisements 
>>>>>>> affects
>>>>>>> you personally when you can easily ignore them.
>>>>>>>
>>>>>>>
>>>>>>> Dr. McKay
>>>>>>> www.doctormckay.com <http://www.doctormckay.com>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. 
>>>>>>> <sai...@specialattack.net<mailto:
>>>>>>> sai...@specialattack.net>> wrote:
>>>>>>>
>>>>>>>     Anything they do to battle them ad’s gets my vote. For all I care
>>>>>>>     they disable the HTML functionality all together.
>>>>>>>
>>>>>>>     Back to oldskool community building where one can only survive on
>>>>>>>     donations. Donations means your servers are appreciated.
>>>>>>>
>>>>>>>     Saint K.
>>>>>>>
>>>>>>>     *From:*hlds-boun...@list.valvesoftware.com
>>>>>>>     <mailto:hlds-boun...@list.valvesoftware.com>
>>>>>>>     [mailto:hlds-boun...@list.valvesoftware.com
>>>>>>>     <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of
>>>>>>> *1nsane
>>>>>>>     *Sent:* Thursday, November 07, 2013 3:38 PM
>>>>>>>     *To:* Paul Lewis; Half-Life dedicated Win32 server mailing list
>>>>>>>     *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD
>>>>>>> support
>>>>>>>
>>>>>>>
>>>>>>>     There wasn't much point to running MvM servers before. Even less
>>>>>>>     so now it seems.
>>>>>>>
>>>>>>>     Not like you can make a community around stock MvM.
>>>>>>>
>>>>>>>     On Thu, Nov 7, 2013 at 6:12 AM, Paul <ubyu....@gmail.com
>>>>>>>     <mailto:ubyu....@gmail.com>> wrote:
>>>>>>>
>>>>>>>         I imagine many communities will close up on using TF2
>>>>>>>         Quickplay, whether they will successfully move to a different
>>>>>>>         game or game mode is another question though. I'm switching
>>>>>>>         from having 23 Mann vs Machine servers to trying Slender
>>>>>>>         Fortress. If servers switch to being non-reliant on Quickplay
>>>>>>>         then in my view that's partly good, as Quickplay from day one
>>>>>>>         was a bad idea in my opinion. It doesn't promote or offer
>>>>>>>         options to join servers which are run in an unofficial way
>>>>>>>         (e.g. custom gamemodes or custom maps). In the days of Team
>>>>>>>         Fortress Classic players had to use the server browser, and
>>>>>>>         those days were better in my view. Custom run servers saw
>>>>>>> more
>>>>>>>         players back then than they typically do in TF2 these days.
>>>>>>>
>>>>>>>         It's impossible to use the MOTD for even simple images and
>>>>>>>         links, so is practically impossible for a community to make
>>>>>>>         links to things such as donation pages to help them cover
>>>>>>>         costs of their servers. I'm expecting to see the number of
>>>>>>>         Quickplay servers drop by a reasonable amount, and possibly
>>>>>>>         more non-Quickplay servers to open (custom gamemodes and/or
>>>>>>>         custom maps).
>>>>>>>
>>>>>>>         On 7 November 2013 11:00, Element <elem...@idle.tf
>>>>>>>         <mailto:elem...@idle.tf>> wrote:
>>>>>>>
>>>>>>>             I run a group of servers which are funded from MOTD
>>>>>>>             impressions resulting in my small community of players
>>>>>>>             being able to play on servers setup the way they like,
>>>>>>> for
>>>>>>>             FREE.
>>>>>>>
>>>>>>>             My servers are in the quickplay pool to help fill the
>>>>>>>             empty spaces for my community members, generating mostly
>>>>>>>             full servers consisting of around a 50-50 mix of members
>>>>>>>             and quickplay traffic.
>>>>>>>
>>>>>>>             With my community impressions alone, server costs weren't
>>>>>>>             quite being met each month. But when i added them to the
>>>>>>>             quickplay pool, i was then able to use the advertising
>>>>>>>             revenue to fully pay for my servers.
>>>>>>>
>>>>>>>             But now this is not the case, thanks to valves latest and
>>>>>>>             greatest idea....
>>>>>>>
>>>>>>>
>>>>>>>             I will NOT pay for these servers out of my own pocket,
>>>>>>> nor
>>>>>>>             will i beg for money from my "free" community....
>>>>>>>
>>>>>>>
>>>>>>>             So thanks valve, you successfully killed my community, i
>>>>>>>             guess my members will move to some other community... the
>>>>>>>             Skial scum maybe?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>             _______________________________________________
>>>>>>>             To unsubscribe, edit your list preferences, or view the
>>>>>>>             list archives, please visit:
>>>>>>>             https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
>>>>>>> hlds
>>>>>>>
>>>>>>>
>>>>>>>         _______________________________________________
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>>>>>>>         archives, please visit:
>>>>>>>         https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>>     _______________________________________________
>>>>>>>     To unsubscribe, edit your list preferences, or view the list
>>>>>>>     archives, please visit:
>>>>>>>     https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
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>>>>
>>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
>>
>> --
>> thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander>
>> )
>>
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>>
>>
>
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