But if you can load that you can load some other ads as well. Not all ads need flash/video. And if it allows invisible motds again then the original issue comes back.
On Thu, Nov 7, 2013 at 12:03 PM, Paul <ubyu....@gmail.com> wrote: > Or back to the drawing board, disallow/filter out Flash and HTML5 > audio/video elements if the person has connected via Quickplay. This would > allow things such as Google Analytics to still work, as they don't impact > the user's experience (e.g. doesn't make sounds). Google Analytics was > useful in seeing who connected from where, and some other statistics for > the curious. I'm sure there are other useful examples that would work under > a similar restriction. > > > On 7 November 2013 16:59, thesupremecommander <thesupremec...@gmail.com>wrote: > >> There's also another solution that would pretty much completely fix every >> problem - allow an MOTD at initial connect, unload that MOTD, and then >> allow further MOTD windows to be opened up iff the player accepts it. >> >> Seriously, approval-based server redirection has been in the game a while >> and it works well for the purpose. Why couldn't we do the same for MOTDs? >> >> >> On Thu, Nov 7, 2013 at 11:54 AM, 1nsane <1nsane...@gmail.com> wrote: >> >>> Well there are better ways of doing it. Like for example why did they >>> make it so the other MOTD windows open up invisible for quickplay players >>> in the first place? >>> It did nothing for ads but broke other legitimate plugins. What was the >>> point of that? Seriously. >>> >>> Why not just do it right and make it so you can only open a MOTD window >>> for quickplay players once and that's it? >>> No more after that, visible or invisible. >>> >>> >>> On Thu, Nov 7, 2013 at 11:50 AM, Daniel Barreiro < >>> smelly.feet.you.h...@gmail.com> wrote: >>> >>>> Wahh! I don't want these servers to hijack quickplay traffic to run >>>> ads! Valve do something! >>>> >>>> *update comes* >>>> >>>> Wahhh! Valve implemented a fix for the problem! I don't care I want my >>>> HTML mods back on quickplay clients! >>>> >>>> Seriously guys, you bitch for them to change it, and then bitch when >>>> they change it. Get over yourselves. If you run a good community, you >>>> should be able to pay via donations. If you don't get enough donations, >>>> just pay for it from your own pocket. If you care about your community as >>>> much as you guys act like you do, you should be glad to pay out of your own >>>> pocket. >>>> >>>> >>>> On Thu, Nov 7, 2013 at 11:35 AM, Paul <ubyu....@gmail.com> wrote: >>>> >>>>> I thought this recent update completely eliminated all HTML MOTD's >>>>> from Quickplay connecting clients, not just for when you connect but also >>>>> during the game (still only plain text but hidden anyway)? Am I wrong in >>>>> that assumption? >>>>> >>>>> >>>>> On 7 November 2013 16:26, ics <i...@ics-base.net> wrote: >>>>> >>>>>> There has been servers before these adds came an "issue". This change >>>>>> was not aimed against any of us, but the people who set up servers to >>>>>> drain >>>>>> quickplay traffic do get advertisements showing. Correct me if i'm wrong >>>>>> but these advertisement abusers can still open window to the background >>>>>> and >>>>>> display adds there & refresh. >>>>>> >>>>>> So, Valve doesn't want to get in the middle and not give advantage to >>>>>> the people who do this, so they disable motd adds from quickplay users, >>>>>> leaving these plugins that open that crap to background in the game and >>>>>> driving off some people that run servers. >>>>>> >>>>>> So now only servers that do not participate in quickplay can benefit >>>>>> from advertisements on the motd and servers that participate in quickplay >>>>>> can benefit from that adds crap in background window. Who was the real >>>>>> winner here? No one. >>>>>> >>>>>> -ics >>>>>> >>>>>> Doctor McKay kirjoitti: >>>>>> >>>>>>> Nobody forces you to go on servers that have ads. I fail to >>>>>>> understand how the fact that some servers might use advertisements >>>>>>> affects >>>>>>> you personally when you can easily ignore them. >>>>>>> >>>>>>> >>>>>>> Dr. McKay >>>>>>> www.doctormckay.com <http://www.doctormckay.com> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. >>>>>>> <sai...@specialattack.net<mailto: >>>>>>> sai...@specialattack.net>> wrote: >>>>>>> >>>>>>> Anything they do to battle them ad’s gets my vote. For all I care >>>>>>> they disable the HTML functionality all together. >>>>>>> >>>>>>> Back to oldskool community building where one can only survive on >>>>>>> donations. Donations means your servers are appreciated. >>>>>>> >>>>>>> Saint K. >>>>>>> >>>>>>> *From:*hlds-boun...@list.valvesoftware.com >>>>>>> <mailto:hlds-boun...@list.valvesoftware.com> >>>>>>> [mailto:hlds-boun...@list.valvesoftware.com >>>>>>> <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of >>>>>>> *1nsane >>>>>>> *Sent:* Thursday, November 07, 2013 3:38 PM >>>>>>> *To:* Paul Lewis; Half-Life dedicated Win32 server mailing list >>>>>>> *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD >>>>>>> support >>>>>>> >>>>>>> >>>>>>> There wasn't much point to running MvM servers before. Even less >>>>>>> so now it seems. >>>>>>> >>>>>>> Not like you can make a community around stock MvM. >>>>>>> >>>>>>> On Thu, Nov 7, 2013 at 6:12 AM, Paul <ubyu....@gmail.com >>>>>>> <mailto:ubyu....@gmail.com>> wrote: >>>>>>> >>>>>>> I imagine many communities will close up on using TF2 >>>>>>> Quickplay, whether they will successfully move to a different >>>>>>> game or game mode is another question though. I'm switching >>>>>>> from having 23 Mann vs Machine servers to trying Slender >>>>>>> Fortress. If servers switch to being non-reliant on Quickplay >>>>>>> then in my view that's partly good, as Quickplay from day one >>>>>>> was a bad idea in my opinion. It doesn't promote or offer >>>>>>> options to join servers which are run in an unofficial way >>>>>>> (e.g. custom gamemodes or custom maps). In the days of Team >>>>>>> Fortress Classic players had to use the server browser, and >>>>>>> those days were better in my view. Custom run servers saw >>>>>>> more >>>>>>> players back then than they typically do in TF2 these days. >>>>>>> >>>>>>> It's impossible to use the MOTD for even simple images and >>>>>>> links, so is practically impossible for a community to make >>>>>>> links to things such as donation pages to help them cover >>>>>>> costs of their servers. I'm expecting to see the number of >>>>>>> Quickplay servers drop by a reasonable amount, and possibly >>>>>>> more non-Quickplay servers to open (custom gamemodes and/or >>>>>>> custom maps). >>>>>>> >>>>>>> On 7 November 2013 11:00, Element <elem...@idle.tf >>>>>>> <mailto:elem...@idle.tf>> wrote: >>>>>>> >>>>>>> I run a group of servers which are funded from MOTD >>>>>>> impressions resulting in my small community of players >>>>>>> being able to play on servers setup the way they like, >>>>>>> for >>>>>>> FREE. >>>>>>> >>>>>>> My servers are in the quickplay pool to help fill the >>>>>>> empty spaces for my community members, generating mostly >>>>>>> full servers consisting of around a 50-50 mix of members >>>>>>> and quickplay traffic. >>>>>>> >>>>>>> With my community impressions alone, server costs weren't >>>>>>> quite being met each month. But when i added them to the >>>>>>> quickplay pool, i was then able to use the advertising >>>>>>> revenue to fully pay for my servers. >>>>>>> >>>>>>> But now this is not the case, thanks to valves latest and >>>>>>> greatest idea.... >>>>>>> >>>>>>> >>>>>>> I will NOT pay for these servers out of my own pocket, >>>>>>> nor >>>>>>> will i beg for money from my "free" community.... >>>>>>> >>>>>>> >>>>>>> So thanks valve, you successfully killed my community, i >>>>>>> guess my members will move to some other community... the >>>>>>> Skial scum maybe? >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>> list archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>>>>>> hlds >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander> >> ) >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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