That has been always the main thing that i do what i do to have my own servers and control over them but they seem to take that away bit by bit. In CSGO, your server is basically open for any map unless you yourself restrict it. L4D based games, you couldn't even force certain map to be on 24/7. Right now on TF2 you are required to register your server to even get quickplay traffic and run it with 24 slots to get optimum count. Also you are required to run only Valve approved maps to get max benefits. Your benefits that were set on the go are slipping away and you haven't even noticed.

Quickplay while it is good, it also killed a lot of servers and there isn't barely any maps that run anything else than official maps.

-ics

Dill Bates kirjoitti:
The benefit I get from running my own server is that I have admin rights, and 
make make my own rules. That's good enough for me. :)


On Nov 8, 2013, at 10:38 PM, ics <i...@ics-base.net> wrote:

Good and valid points. Registering server for benefits seems to be only perk 
for us running servers and receiving players from quickplay. Basically everyone 
else have a shot of getting something back except us. I don't like 
advertisements in general and i don't use them or donations but i'm all in for 
some sort of model that gets some other benefits for running a server that is 
usefull to the game as a whole. But i guess there are too many idiots among us 
and little time for Valve to check who is good and who is bad.

-ics

Doctor McKay kirjoitti:
I really couldn't have said it better myself.


Dr. McKay
www.doctormckay.com <http://www.doctormckay.com>


On Fri, Nov 8, 2013 at 4:05 PM, Robert Paulson <thepauls...@gmail.com 
<mailto:thepauls...@gmail.com>> wrote:

    Servers don't need ads much like TF2 didn't need to become
    free-to-play. It is just a different model of revenue, one that
    server owners should be free to choose.

    Once TF2 became F2P, a larger portion of donation money went to
    the Mann Co Store instead. It also filled slots full of kids who
    aren't able to pay anything because if they had any money they
    would have moved to new games like COD. When a game is brand new,
    there are plenty of people willing to shell out +100€ on servers
    and donations without a second thought. But that time is long past
    for TF2 now. For those who want more than the cheapest servers or
    colocation, donations aren't enough.

    If you want to see what a donation only game as old as TF2 looks
    like, all you have to do is look at COD4. The top servers there
    are dominated by the cheapest servers. If you are donation only be
    honest with yourself:

    - How much are you paying out of your own pocket? Why is it
    immoral to just break even when modelers used to release free on
    Gamebanana are now making tens of thousands a month on the Mann Co
    Store?

    - Do you really have the best server that can be offered to
    players? The answer is most undoubtedly no. Even the fastest
    servers choke on 32 players at times and Valve's own servers
    couldn't even handle 24 players until they restricted FPS to 66.

    - How long have you been around? When you first start a community
    you will get a lot of money, but this does not last as communities
    like Firepowered have figured out.

    Most of the people here wouldn't be so excited about killing off
    ad supported servers if they didn't think they would get more
    players from it. Really why would you care about ads to the point
    you are excited about removing functionality from your own
    servers? If we're going to have a real conversation about MOTDs
    let us be honest about this at least.




    On Fri, Nov 8, 2013 at 11:33 AM, DontWannaName!
    <ad...@topnotchclan.com <mailto:ad...@topnotchclan.com>> wrote:

        If servers were able to survive for the past 10 years why do
        we need ads now? It used to be you create a good community or
        your servers die. Now it's lets out up tons of ads and let my
        sub par servers survive without the need of a community. In my
        opinion servers should be running to foster a community, it's
        a game not a billboard for COD.

        Sent from my iPhone 5

        > On Nov 8, 2013, at 9:49 AM, hutch <hu...@halsplayground.com
        <mailto:hu...@halsplayground.com>> wrote:
        >
        > I don't want quick-play players to see the ads either. Not
        on my servers at least. But I do know I want them to see and
        ignore my motd, not a txt file.
        >
        > If you do not know what I was rambling on about, I rest my
        case. You confuse the html issue with the sanction of ads.
        >
        > Hutch
        > _______________________________________________
        > To unsubscribe, edit your list preferences, or view the list
        archives, please visit:
        > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

        _______________________________________________
        To unsubscribe, edit your list preferences, or view the list
        archives, please visit:
        https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list
    archives, please visit:
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to