That has been always the main thing that i do what i do to have my own
servers and control over them but they seem to take that away bit by
bit. In CSGO, your server is basically open for any map unless you
yourself restrict it. L4D based games, you couldn't even force certain
map to be on 24/7. Right now on TF2 you are required to register your
server to even get quickplay traffic and run it with 24 slots to get
optimum count. Also you are required to run only Valve approved maps to
get max benefits. Your benefits that were set on the go are slipping
away and you haven't even noticed.
Quickplay while it is good, it also killed a lot of servers and there
isn't barely any maps that run anything else than official maps.
-ics
Dill Bates kirjoitti:
The benefit I get from running my own server is that I have admin rights, and
make make my own rules. That's good enough for me. :)
On Nov 8, 2013, at 10:38 PM, ics <i...@ics-base.net> wrote:
Good and valid points. Registering server for benefits seems to be only perk
for us running servers and receiving players from quickplay. Basically everyone
else have a shot of getting something back except us. I don't like
advertisements in general and i don't use them or donations but i'm all in for
some sort of model that gets some other benefits for running a server that is
usefull to the game as a whole. But i guess there are too many idiots among us
and little time for Valve to check who is good and who is bad.
-ics
Doctor McKay kirjoitti:
I really couldn't have said it better myself.
Dr. McKay
www.doctormckay.com <http://www.doctormckay.com>
On Fri, Nov 8, 2013 at 4:05 PM, Robert Paulson <thepauls...@gmail.com
<mailto:thepauls...@gmail.com>> wrote:
Servers don't need ads much like TF2 didn't need to become
free-to-play. It is just a different model of revenue, one that
server owners should be free to choose.
Once TF2 became F2P, a larger portion of donation money went to
the Mann Co Store instead. It also filled slots full of kids who
aren't able to pay anything because if they had any money they
would have moved to new games like COD. When a game is brand new,
there are plenty of people willing to shell out +100€ on servers
and donations without a second thought. But that time is long past
for TF2 now. For those who want more than the cheapest servers or
colocation, donations aren't enough.
If you want to see what a donation only game as old as TF2 looks
like, all you have to do is look at COD4. The top servers there
are dominated by the cheapest servers. If you are donation only be
honest with yourself:
- How much are you paying out of your own pocket? Why is it
immoral to just break even when modelers used to release free on
Gamebanana are now making tens of thousands a month on the Mann Co
Store?
- Do you really have the best server that can be offered to
players? The answer is most undoubtedly no. Even the fastest
servers choke on 32 players at times and Valve's own servers
couldn't even handle 24 players until they restricted FPS to 66.
- How long have you been around? When you first start a community
you will get a lot of money, but this does not last as communities
like Firepowered have figured out.
Most of the people here wouldn't be so excited about killing off
ad supported servers if they didn't think they would get more
players from it. Really why would you care about ads to the point
you are excited about removing functionality from your own
servers? If we're going to have a real conversation about MOTDs
let us be honest about this at least.
On Fri, Nov 8, 2013 at 11:33 AM, DontWannaName!
<ad...@topnotchclan.com <mailto:ad...@topnotchclan.com>> wrote:
If servers were able to survive for the past 10 years why do
we need ads now? It used to be you create a good community or
your servers die. Now it's lets out up tons of ads and let my
sub par servers survive without the need of a community. In my
opinion servers should be running to foster a community, it's
a game not a billboard for COD.
Sent from my iPhone 5
> On Nov 8, 2013, at 9:49 AM, hutch <hu...@halsplayground.com
<mailto:hu...@halsplayground.com>> wrote:
>
> I don't want quick-play players to see the ads either. Not
on my servers at least. But I do know I want them to see and
ignore my motd, not a txt file.
>
> If you do not know what I was rambling on about, I rest my
case. You confuse the html issue with the sanction of ads.
>
> Hutch
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