I agree. The checkbox should read "Include community servers instead"
as long as it's going to be a default.
Even as it is, the label is incredibly misleading. "Official servers
only". Even if I'd been playing the game for a month I wouldn't
uncheck it because it seems to imply that it's bad. What could an
unofficial server mean? Does unofficial mean that it doesn't have VAC?
Are unofficial servers those that haven't received some "stamp of
approval"?
On Jan 24, 2014 12:30 PM, "ED-E" <e...@chello.at
<mailto:e...@chello.at>> wrote:
I agree.
While I can understand why they added this option, why enable this
by default? Reverse it as "Including Community servers" and enable
it by default. Since the way it is now, it doesnt make any sense
anymore to press the "Quickplay rules" on us.
Another thing would be to make a separate "Community Mod's"
quickplay option for custom mods which have a certain server tag
in them (like FreakFortress or Randomizer and so on).
Even though we server owners invest more time and effort than any
of the hat and map makers out there, we don't get a single dime
from Valve. All we get is rules and punishments. And I don't even
have pinion or ads in general on my server to deserve this.
Am 24.01.2014 17:42, schrieb ics:
This is my opinion as well. Communities slowly start dying
because their regulars cannot go to a populated server to play
on when they have time to play themselves. The regulars get
things started but quickplay was nice filling of the servers.
67/96 players now on the regular servers, and not a single
quikcplay player. All players through favorites, history or
steam. Used to be 10-20% quickplay for us.
-ics
Lucas Wagner kirjoitti:
This exactly.
In my experience, quickplay was useful for filling servers
after you had 12-14 players on it, and retaining already
full servers. Regulars are what makes your server
successful, but quickplay can help bridge gaps of
inactivity by your loyal player base. This option will
only reduce the referrals (it remains to be seen how much)
meaning that seeding efforts will require players to stay
longer and servers will be more fragile and susceptible to
depopulation. It will add volatility to a lot of
communities and I'll be watching how their servers fare in
the weeks to come.
On Fri, Jan 24, 2014 at 9:32 AM, 1nsane
<1nsane...@gmail.com <mailto:1nsane...@gmail.com>
<mailto:1nsane...@gmail.com <mailto:1nsane...@gmail.com>>>
wrote:
Unfortunately valve doesn't really need us anymore. They can't
monetize maps or custom game modes. Once quickplay was
added with
its preference for certain "noob friendly" maps a number of
valve's own maps (and game modes) stopped being played. You'd
think they would want more variety so players stick around for
longer. Other online FPS games tend to rotate through all
their maps.
At this point the only important part of the user generated
content for them is the item creators as they make the
money. But
this seems to be shortsighted, like you said custom maps and
custom game modes that valve previously loved to take and add
officially to their games will now become a rarity.
On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen
<ceo.eol...@gmail.com <mailto:ceo.eol...@gmail.com>
<mailto:ceo.eol...@gmail.com
<mailto:ceo.eol...@gmail.com>>> wrote:
Agreed.
It's one thing to make such a drastic change, it's another to
re-route 40-50% of all TF2 traffic away from every non-valve
server on the planet in one fell swoop. If this change stands
as-is, there's not a single server operator on the planet that
will be able to launch a new vanilla server (or almost any
kind of server, for that matter), because unless a server
already has a following, it will never be able to build up the
momentum when less than half the player base will even be able
to find it.
Here's the thing, folks:
It's been proven time and time again that Mods extend the
lifetime of a game (look at what Day Z did last year for Arma
2). The diversity of TF2 is what has kept it going all these
years....yet a change like this actively steers half (or more)
of the current playerbase, and probably the vast majority of
_every_ new player AWAY from ever finding a custom map, mod,
or game mode.
If "official valve vanilla" is all you want - then this change
is wonderful for you (and you should have that "option"), but
should this remain the "default" setting that every client is
now set to, Valve has hastened along the death of the very
game they are trying to protect.
Why would anyone even bother creating a map for TF2 now? How
would it ever see any kind of significant traffic?
How about custom game modes? We were hosting a "King of the
Hill" server (using custom maps made for that game mode) for
over a year BEFORE it became an official game mode with
official maps - think anyone will or would be able to throw up
a new server or game mode under these conditions?
I think we all understand why Valve thinks they had to do this
- all the "Pinion Profiteers" made them think this was
necessary - but make no mistake, these were problems that were
CREATED by quickplay in the first place, so in one fell swoop,
Valve has not only created the problem, but they have used the
same system that created it to essentially throw out all the
"good" servers with the bad. Any non-valve server that does
not already have a significant amount of "regulars" will now
die on the vine....and there won't be any new non-valve
servers going up to replace them.
It's a shame, folks. This change effectively takes the
"community" out of TF2, and turns it into just another random,
casual, anonymous FPS.
It's was a rarity already to have a game that was 7+ years old
that still had new clans and communities forming around it -
but a change like this will make it all but impossible for any
new TF2 communities to even get started.
On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
<ail...@gmail.com <mailto:ail...@gmail.com>
<mailto:ail...@gmail.com <mailto:ail...@gmail.com>>> wrote:
I wouldn't had mind the valve only server option, but it
shouldn't be the default certainly. We're also certainly
noticing a decrease of players now, and I just feel
punished for playing by the rules.
On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
<syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>
<mailto:syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>>>
wrote:
I am not trying to start shit… I am just stating my
opinion. Quickplay has been killing our servers for a
long time.
*From:*hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>
<mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>>
[mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>
<mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>>] *On
Behalf Of *Lyrai
*Sent:* Thursday, January 23, 2014 9:25 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
It looks like that community's servers were already
shutting down due to admin burnout. Nothing related to
this in any way. Maybe just an attempt to start shit.
On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
<ragor...@gmail.com <mailto:ragor...@gmail.com>
<mailto:ragor...@gmail.com <mailto:ragor...@gmail.com>>>
wrote:
That's why it's called an 'option', you fucking
mongoloid.
On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
<syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>
<mailto:syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>>>
wrote:
Really?
- Add quickplay option to only connect to
official Valve servers
We have been running Vanilla 24 player servers
since the month after the
launch of Orangebox. Valve did not seem to
have an issue with us when we
were helping to build the TF2 community. This
should pretty much put an end
to new players finding their way to our
servers and community.
Thanks Valve. Enjoy your cash.
We will be closing our community down at the
end of this month.
Peace out.
-SpikerNoob
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