Yeah, even that would have been better option.

But for quick update, 90/96 players and _one_ through quickplay. Rest serverbrowser_favorites, serverbrowser_history, serverbrowser_internet, serverbrowser_friends and steam.

-ics

Doctor McKay kirjoitti:

I agree. The checkbox should read "Include community servers instead" as long as it's going to be a default.

Even as it is, the label is incredibly misleading. "Official servers only". Even if I'd been playing the game for a month I wouldn't uncheck it because it seems to imply that it's bad. What could an unofficial server mean? Does unofficial mean that it doesn't have VAC? Are unofficial servers those that haven't received some "stamp of approval"?

On Jan 24, 2014 12:30 PM, "ED-E" <e...@chello.at <mailto:e...@chello.at>> wrote:

    I agree.

    While I can understand why they added this option, why enable this
    by default? Reverse it as "Including Community servers" and enable
    it by default. Since the way it is now, it doesnt make any sense
    anymore to press the "Quickplay rules" on us.

    Another thing would be to make a separate "Community Mod's"
    quickplay option for custom mods which have a certain server tag
    in them (like FreakFortress or Randomizer and so on).

    Even though we server owners invest more time and effort than any
    of the hat and map makers out there, we don't get a single dime
    from Valve. All we get is rules and punishments. And I don't even
    have pinion or ads in general on my server to deserve this.

    Am 24.01.2014 17:42, schrieb ics:

        This is my opinion as well. Communities slowly start dying
        because their regulars cannot go to a populated server to play
        on when they have time to play themselves. The regulars get
        things started but quickplay was nice filling of the servers.

        67/96 players now on the regular servers, and not a single
        quikcplay player. All players through favorites, history or
        steam. Used to be 10-20% quickplay for us.

        -ics

        Lucas Wagner kirjoitti:

            This exactly.

            In my experience, quickplay was useful for filling servers
            after you had 12-14 players on it, and retaining already
            full servers. Regulars are what makes your server
            successful, but quickplay can help bridge gaps of
            inactivity by your loyal player base. This option will
            only reduce the referrals (it remains to be seen how much)
            meaning that seeding efforts will require players to stay
            longer and servers will be more fragile and susceptible to
            depopulation. It will add volatility to a lot of
            communities and I'll be watching how their servers fare in
            the weeks to come.



            On Fri, Jan 24, 2014 at 9:32 AM, 1nsane
            <1nsane...@gmail.com <mailto:1nsane...@gmail.com>
            <mailto:1nsane...@gmail.com <mailto:1nsane...@gmail.com>>>
            wrote:

            Unfortunately valve doesn't really need us anymore. They can't
            monetize maps or custom game modes. Once quickplay was
            added with
            its preference for certain "noob friendly" maps a number of
            valve's own maps (and game modes) stopped being played. You'd
            think they would want more variety so players stick around for
            longer. Other online FPS games tend to rotate through all
            their maps.

            At this point the only important part of the user generated
            content for them is the item creators as they make the
            money. But
            this seems to be shortsighted, like you said custom maps and
            custom game modes that valve previously loved to take and add
            officially to their games will now become a rarity.



            On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen
            <ceo.eol...@gmail.com <mailto:ceo.eol...@gmail.com>
            <mailto:ceo.eol...@gmail.com
            <mailto:ceo.eol...@gmail.com>>> wrote:

            Agreed.

            It's one thing to make such a drastic change, it's another to
            re-route 40-50% of all TF2 traffic away from every non-valve
            server on the planet in one fell swoop. If this change stands
            as-is, there's not a single server operator on the planet that
            will be able to launch a new vanilla server (or almost any
            kind of server, for that matter), because unless a server
            already has a following, it will never be able to build up the
            momentum when less than half the player base will even be able
            to find it.

            Here's the thing, folks:

            It's been proven time and time again that Mods extend the
            lifetime of a game (look at what Day Z did last year for Arma
            2). The diversity of TF2 is what has kept it going all these
            years....yet a change like this actively steers half (or more)
            of the current playerbase, and probably the vast majority of
            _every_ new player AWAY from ever finding a custom map, mod,
            or game mode.

            If "official valve vanilla" is all you want - then this change
            is wonderful for you (and you should have that "option"), but
            should this remain the "default" setting that every client is
            now set to, Valve has hastened along the death of the very
            game they are trying to protect.

            Why would anyone even bother creating a map for TF2 now? How
            would it ever see any kind of significant traffic?

            How about custom game modes? We were hosting a "King of the
            Hill" server (using custom maps made for that game mode) for
            over a year BEFORE it became an official game mode with
            official maps - think anyone will or would be able to throw up
            a new server or game mode under these conditions?

            I think we all understand why Valve thinks they had to do this
            - all the "Pinion Profiteers" made them think this was
            necessary - but make no mistake, these were problems that were
            CREATED by quickplay in the first place, so in one fell swoop,
            Valve has not only created the problem, but they have used the
            same system that created it to essentially throw out all the
            "good" servers with the bad. Any non-valve server that does
            not already have a significant amount of "regulars" will now
            die on the vine....and there won't be any new non-valve
            servers going up to replace them.

            It's a shame, folks. This change effectively takes the
            "community" out of TF2, and turns it into just another random,
            casual, anonymous FPS.

            It's was a rarity already to have a game that was 7+ years old
            that still had new clans and communities forming around it -
            but a change like this will make it all but impossible for any
            new TF2 communities to even get started.


            On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
            <ail...@gmail.com <mailto:ail...@gmail.com>
            <mailto:ail...@gmail.com <mailto:ail...@gmail.com>>> wrote:

            I wouldn't had mind the valve only server option, but it
            shouldn't be the default certainly. We're also certainly
            noticing a decrease of players now, and I just feel
            punished for playing by the rules.


            On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
            <syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>
            <mailto:syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>>>
            wrote:

            I am not trying to start shit… I am just stating my
            opinion. Quickplay has been killing our servers for a
            long time.

            *From:*hlds-boun...@list.valvesoftware.com
            <mailto:hlds-boun...@list.valvesoftware.com>
            <mailto:hlds-boun...@list.valvesoftware.com
            <mailto:hlds-boun...@list.valvesoftware.com>>
            [mailto:hlds-boun...@list.valvesoftware.com
            <mailto:hlds-boun...@list.valvesoftware.com>
            <mailto:hlds-boun...@list.valvesoftware.com
            <mailto:hlds-boun...@list.valvesoftware.com>>] *On
            Behalf Of *Lyrai
            *Sent:* Thursday, January 23, 2014 9:25 PM


            *To:* Half-Life dedicated Win32 server mailing list
            *Subject:* Re: [hlds] Mandatory TF2 update released

            It looks like that community's servers were already
            shutting down due to admin burnout. Nothing related to
            this in any way. Maybe just an attempt to start shit.

            On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
            <ragor...@gmail.com <mailto:ragor...@gmail.com>
            <mailto:ragor...@gmail.com <mailto:ragor...@gmail.com>>>
            wrote:

            That's why it's called an 'option', you fucking
            mongoloid.

            On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
            <syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>
            <mailto:syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>>>
            wrote:

            Really?


            - Add quickplay option to only connect to
            official Valve servers

            We have been running Vanilla 24 player servers
            since the month after the
            launch of Orangebox. Valve did not seem to
            have an issue with us when we
            were helping to build the TF2 community. This
            should pretty much put an end
            to new players finding their way to our
            servers and community.

            Thanks Valve. Enjoy your cash.

            We will be closing our community down at the
            end of this month.

            Peace out.

            -SpikerNoob





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