Does anyone have actual numbers for keep percentages for quickplay players?

-James


On Fri, Jan 24, 2014 at 10:51 AM, 1nsane <1nsane...@gmail.com> wrote:

> That's good. But its a Friday so there should be extra people playing and
> this change just went into effect.
>
> Lets see what effect this has on attracting new players to our servers in
> the near future.
>
>
> On Fri, Jan 24, 2014 at 1:41 PM, ics <i...@ics-base.net> wrote:
>
>> Yeah, even that would have been better option.
>>
>> But for quick update, 90/96 players and _one_ through quickplay. Rest
>> serverbrowser_favorites, serverbrowser_history, serverbrowser_internet,
>> serverbrowser_friends and steam.
>>
>> -ics
>>
>> Doctor McKay kirjoitti:
>>
>>>
>>> I agree. The checkbox should read "Include community servers instead" as
>>> long as it's going to be a default.
>>>
>>> Even as it is, the label is incredibly misleading. "Official servers
>>> only". Even if I'd been playing the game for a month I wouldn't uncheck it
>>> because it seems to imply that it's bad. What could an unofficial server
>>> mean? Does unofficial mean that it doesn't have VAC? Are unofficial servers
>>> those that haven't received some "stamp of approval"?
>>>
>>> On Jan 24, 2014 12:30 PM, "ED-E" <e...@chello.at <mailto:e...@chello.at>>
>>> wrote:
>>>
>>>     I agree.
>>>
>>>     While I can understand why they added this option, why enable this
>>>     by default? Reverse it as "Including Community servers" and enable
>>>     it by default. Since the way it is now, it doesnt make any sense
>>>     anymore to press the "Quickplay rules" on us.
>>>
>>>     Another thing would be to make a separate "Community Mod's"
>>>     quickplay option for custom mods which have a certain server tag
>>>     in them (like FreakFortress or Randomizer and so on).
>>>
>>>     Even though we server owners invest more time and effort than any
>>>     of the hat and map makers out there, we don't get a single dime
>>>     from Valve. All we get is rules and punishments. And I don't even
>>>     have pinion or ads in general on my server to deserve this.
>>>
>>>     Am 24.01.2014 17:42, schrieb ics:
>>>
>>>         This is my opinion as well. Communities slowly start dying
>>>         because their regulars cannot go to a populated server to play
>>>         on when they have time to play themselves. The regulars get
>>>         things started but quickplay was nice filling of the servers.
>>>
>>>         67/96 players now on the regular servers, and not a single
>>>         quikcplay player. All players through favorites, history or
>>>         steam. Used to be 10-20% quickplay for us.
>>>
>>>         -ics
>>>
>>>         Lucas Wagner kirjoitti:
>>>
>>>             This exactly.
>>>
>>>             In my experience, quickplay was useful for filling servers
>>>             after you had 12-14 players on it, and retaining already
>>>             full servers. Regulars are what makes your server
>>>             successful, but quickplay can help bridge gaps of
>>>             inactivity by your loyal player base. This option will
>>>             only reduce the referrals (it remains to be seen how much)
>>>             meaning that seeding efforts will require players to stay
>>>             longer and servers will be more fragile and susceptible to
>>>             depopulation. It will add volatility to a lot of
>>>             communities and I'll be watching how their servers fare in
>>>             the weeks to come.
>>>
>>>
>>>
>>>             On Fri, Jan 24, 2014 at 9:32 AM, 1nsane
>>>             <1nsane...@gmail.com <mailto:1nsane...@gmail.com>
>>>             <mailto:1nsane...@gmail.com <mailto:1nsane...@gmail.com>>>
>>>
>>>             wrote:
>>>
>>>             Unfortunately valve doesn't really need us anymore. They
>>> can't
>>>             monetize maps or custom game modes. Once quickplay was
>>>             added with
>>>             its preference for certain "noob friendly" maps a number of
>>>             valve's own maps (and game modes) stopped being played. You'd
>>>             think they would want more variety so players stick around
>>> for
>>>             longer. Other online FPS games tend to rotate through all
>>>             their maps.
>>>
>>>             At this point the only important part of the user generated
>>>             content for them is the item creators as they make the
>>>             money. But
>>>             this seems to be shortsighted, like you said custom maps and
>>>             custom game modes that valve previously loved to take and add
>>>             officially to their games will now become a rarity.
>>>
>>>
>>>
>>>             On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen
>>>             <ceo.eol...@gmail.com <mailto:ceo.eol...@gmail.com>
>>>             <mailto:ceo.eol...@gmail.com
>>>
>>>             <mailto:ceo.eol...@gmail.com>>> wrote:
>>>
>>>             Agreed.
>>>
>>>             It's one thing to make such a drastic change, it's another to
>>>             re-route 40-50% of all TF2 traffic away from every non-valve
>>>             server on the planet in one fell swoop. If this change stands
>>>             as-is, there's not a single server operator on the planet
>>> that
>>>             will be able to launch a new vanilla server (or almost any
>>>             kind of server, for that matter), because unless a server
>>>             already has a following, it will never be able to build up
>>> the
>>>             momentum when less than half the player base will even be
>>> able
>>>             to find it.
>>>
>>>             Here's the thing, folks:
>>>
>>>             It's been proven time and time again that Mods extend the
>>>             lifetime of a game (look at what Day Z did last year for Arma
>>>             2). The diversity of TF2 is what has kept it going all these
>>>             years....yet a change like this actively steers half (or
>>> more)
>>>             of the current playerbase, and probably the vast majority of
>>>             _every_ new player AWAY from ever finding a custom map, mod,
>>>             or game mode.
>>>
>>>             If "official valve vanilla" is all you want - then this
>>> change
>>>             is wonderful for you (and you should have that "option"), but
>>>             should this remain the "default" setting that every client is
>>>             now set to, Valve has hastened along the death of the very
>>>             game they are trying to protect.
>>>
>>>             Why would anyone even bother creating a map for TF2 now? How
>>>             would it ever see any kind of significant traffic?
>>>
>>>             How about custom game modes? We were hosting a "King of the
>>>             Hill" server (using custom maps made for that game mode) for
>>>             over a year BEFORE it became an official game mode with
>>>             official maps - think anyone will or would be able to throw
>>> up
>>>             a new server or game mode under these conditions?
>>>
>>>             I think we all understand why Valve thinks they had to do
>>> this
>>>             - all the "Pinion Profiteers" made them think this was
>>>             necessary - but make no mistake, these were problems that
>>> were
>>>             CREATED by quickplay in the first place, so in one fell
>>> swoop,
>>>             Valve has not only created the problem, but they have used
>>> the
>>>             same system that created it to essentially throw out all the
>>>             "good" servers with the bad. Any non-valve server that does
>>>             not already have a significant amount of "regulars" will now
>>>             die on the vine....and there won't be any new non-valve
>>>             servers going up to replace them.
>>>
>>>             It's a shame, folks. This change effectively takes the
>>>             "community" out of TF2, and turns it into just another
>>> random,
>>>             casual, anonymous FPS.
>>>
>>>             It's was a rarity already to have a game that was 7+ years
>>> old
>>>             that still had new clans and communities forming around it -
>>>             but a change like this will make it all but impossible for
>>> any
>>>             new TF2 communities to even get started.
>>>
>>>
>>>             On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
>>>             <ail...@gmail.com <mailto:ail...@gmail.com>
>>>             <mailto:ail...@gmail.com <mailto:ail...@gmail.com>>> wrote:
>>>
>>>             I wouldn't had mind the valve only server option, but it
>>>             shouldn't be the default certainly. We're also certainly
>>>             noticing a decrease of players now, and I just feel
>>>             punished for playing by the rules.
>>>
>>>
>>>             On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
>>>             <syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>
>>>             <mailto:syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>>>
>>>
>>>             wrote:
>>>
>>>             I am not trying to start shit… I am just stating my
>>>             opinion. Quickplay has been killing our servers for a
>>>             long time.
>>>
>>>             *From:*hlds-boun...@list.valvesoftware.com
>>>             <mailto:hlds-boun...@list.valvesoftware.com>
>>>             <mailto:hlds-boun...@list.valvesoftware.com
>>>             <mailto:hlds-boun...@list.valvesoftware.com>>
>>>             [mailto:hlds-boun...@list.valvesoftware.com
>>>
>>>             <mailto:hlds-boun...@list.valvesoftware.com>
>>>             <mailto:hlds-boun...@list.valvesoftware.com
>>>             <mailto:hlds-boun...@list.valvesoftware.com>>] *On
>>>             Behalf Of *Lyrai
>>>             *Sent:* Thursday, January 23, 2014 9:25 PM
>>>
>>>
>>>             *To:* Half-Life dedicated Win32 server mailing list
>>>             *Subject:* Re: [hlds] Mandatory TF2 update released
>>>
>>>             It looks like that community's servers were already
>>>             shutting down due to admin burnout. Nothing related to
>>>             this in any way. Maybe just an attempt to start shit.
>>>
>>>             On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
>>>             <ragor...@gmail.com <mailto:ragor...@gmail.com>
>>>             <mailto:ragor...@gmail.com <mailto:ragor...@gmail.com>>>
>>>
>>>             wrote:
>>>
>>>             That's why it's called an 'option', you fucking
>>>             mongoloid.
>>>
>>>             On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
>>>             <syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>
>>>             <mailto:syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>>>
>>>
>>>             wrote:
>>>
>>>             Really?
>>>
>>>
>>>             - Add quickplay option to only connect to
>>>             official Valve servers
>>>
>>>             We have been running Vanilla 24 player servers
>>>             since the month after the
>>>             launch of Orangebox. Valve did not seem to
>>>             have an issue with us when we
>>>             were helping to build the TF2 community. This
>>>             should pretty much put an end
>>>             to new players finding their way to our
>>>             servers and community.
>>>
>>>             Thanks Valve. Enjoy your cash.
>>>
>>>             We will be closing our community down at the
>>>             end of this month.
>>>
>>>             Peace out.
>>>
>>>             -SpikerNoob
>>>
>>>
>>>
>>>
>>>
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>>>
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>>>
>>>
>>>
>>>             -- Tee hee hee hee
>>>
>>>
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>>>
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>>>
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>>>
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>>>
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>>
>>
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