Does anyone have actual numbers for keep percentages for quickplay players?
-James On Fri, Jan 24, 2014 at 10:51 AM, 1nsane <1nsane...@gmail.com> wrote: > That's good. But its a Friday so there should be extra people playing and > this change just went into effect. > > Lets see what effect this has on attracting new players to our servers in > the near future. > > > On Fri, Jan 24, 2014 at 1:41 PM, ics <i...@ics-base.net> wrote: > >> Yeah, even that would have been better option. >> >> But for quick update, 90/96 players and _one_ through quickplay. Rest >> serverbrowser_favorites, serverbrowser_history, serverbrowser_internet, >> serverbrowser_friends and steam. >> >> -ics >> >> Doctor McKay kirjoitti: >> >>> >>> I agree. The checkbox should read "Include community servers instead" as >>> long as it's going to be a default. >>> >>> Even as it is, the label is incredibly misleading. "Official servers >>> only". Even if I'd been playing the game for a month I wouldn't uncheck it >>> because it seems to imply that it's bad. What could an unofficial server >>> mean? Does unofficial mean that it doesn't have VAC? Are unofficial servers >>> those that haven't received some "stamp of approval"? >>> >>> On Jan 24, 2014 12:30 PM, "ED-E" <e...@chello.at <mailto:e...@chello.at>> >>> wrote: >>> >>> I agree. >>> >>> While I can understand why they added this option, why enable this >>> by default? Reverse it as "Including Community servers" and enable >>> it by default. Since the way it is now, it doesnt make any sense >>> anymore to press the "Quickplay rules" on us. >>> >>> Another thing would be to make a separate "Community Mod's" >>> quickplay option for custom mods which have a certain server tag >>> in them (like FreakFortress or Randomizer and so on). >>> >>> Even though we server owners invest more time and effort than any >>> of the hat and map makers out there, we don't get a single dime >>> from Valve. All we get is rules and punishments. And I don't even >>> have pinion or ads in general on my server to deserve this. >>> >>> Am 24.01.2014 17:42, schrieb ics: >>> >>> This is my opinion as well. Communities slowly start dying >>> because their regulars cannot go to a populated server to play >>> on when they have time to play themselves. The regulars get >>> things started but quickplay was nice filling of the servers. >>> >>> 67/96 players now on the regular servers, and not a single >>> quikcplay player. All players through favorites, history or >>> steam. Used to be 10-20% quickplay for us. >>> >>> -ics >>> >>> Lucas Wagner kirjoitti: >>> >>> This exactly. >>> >>> In my experience, quickplay was useful for filling servers >>> after you had 12-14 players on it, and retaining already >>> full servers. Regulars are what makes your server >>> successful, but quickplay can help bridge gaps of >>> inactivity by your loyal player base. This option will >>> only reduce the referrals (it remains to be seen how much) >>> meaning that seeding efforts will require players to stay >>> longer and servers will be more fragile and susceptible to >>> depopulation. It will add volatility to a lot of >>> communities and I'll be watching how their servers fare in >>> the weeks to come. >>> >>> >>> >>> On Fri, Jan 24, 2014 at 9:32 AM, 1nsane >>> <1nsane...@gmail.com <mailto:1nsane...@gmail.com> >>> <mailto:1nsane...@gmail.com <mailto:1nsane...@gmail.com>>> >>> >>> wrote: >>> >>> Unfortunately valve doesn't really need us anymore. They >>> can't >>> monetize maps or custom game modes. Once quickplay was >>> added with >>> its preference for certain "noob friendly" maps a number of >>> valve's own maps (and game modes) stopped being played. You'd >>> think they would want more variety so players stick around >>> for >>> longer. Other online FPS games tend to rotate through all >>> their maps. >>> >>> At this point the only important part of the user generated >>> content for them is the item creators as they make the >>> money. But >>> this seems to be shortsighted, like you said custom maps and >>> custom game modes that valve previously loved to take and add >>> officially to their games will now become a rarity. >>> >>> >>> >>> On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen >>> <ceo.eol...@gmail.com <mailto:ceo.eol...@gmail.com> >>> <mailto:ceo.eol...@gmail.com >>> >>> <mailto:ceo.eol...@gmail.com>>> wrote: >>> >>> Agreed. >>> >>> It's one thing to make such a drastic change, it's another to >>> re-route 40-50% of all TF2 traffic away from every non-valve >>> server on the planet in one fell swoop. If this change stands >>> as-is, there's not a single server operator on the planet >>> that >>> will be able to launch a new vanilla server (or almost any >>> kind of server, for that matter), because unless a server >>> already has a following, it will never be able to build up >>> the >>> momentum when less than half the player base will even be >>> able >>> to find it. >>> >>> Here's the thing, folks: >>> >>> It's been proven time and time again that Mods extend the >>> lifetime of a game (look at what Day Z did last year for Arma >>> 2). The diversity of TF2 is what has kept it going all these >>> years....yet a change like this actively steers half (or >>> more) >>> of the current playerbase, and probably the vast majority of >>> _every_ new player AWAY from ever finding a custom map, mod, >>> or game mode. >>> >>> If "official valve vanilla" is all you want - then this >>> change >>> is wonderful for you (and you should have that "option"), but >>> should this remain the "default" setting that every client is >>> now set to, Valve has hastened along the death of the very >>> game they are trying to protect. >>> >>> Why would anyone even bother creating a map for TF2 now? How >>> would it ever see any kind of significant traffic? >>> >>> How about custom game modes? We were hosting a "King of the >>> Hill" server (using custom maps made for that game mode) for >>> over a year BEFORE it became an official game mode with >>> official maps - think anyone will or would be able to throw >>> up >>> a new server or game mode under these conditions? >>> >>> I think we all understand why Valve thinks they had to do >>> this >>> - all the "Pinion Profiteers" made them think this was >>> necessary - but make no mistake, these were problems that >>> were >>> CREATED by quickplay in the first place, so in one fell >>> swoop, >>> Valve has not only created the problem, but they have used >>> the >>> same system that created it to essentially throw out all the >>> "good" servers with the bad. Any non-valve server that does >>> not already have a significant amount of "regulars" will now >>> die on the vine....and there won't be any new non-valve >>> servers going up to replace them. >>> >>> It's a shame, folks. This change effectively takes the >>> "community" out of TF2, and turns it into just another >>> random, >>> casual, anonymous FPS. >>> >>> It's was a rarity already to have a game that was 7+ years >>> old >>> that still had new clans and communities forming around it - >>> but a change like this will make it all but impossible for >>> any >>> new TF2 communities to even get started. >>> >>> >>> On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson >>> <ail...@gmail.com <mailto:ail...@gmail.com> >>> <mailto:ail...@gmail.com <mailto:ail...@gmail.com>>> wrote: >>> >>> I wouldn't had mind the valve only server option, but it >>> shouldn't be the default certainly. We're also certainly >>> noticing a decrease of players now, and I just feel >>> punished for playing by the rules. >>> >>> >>> On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates >>> <syate...@cfl.rr.com <mailto:syate...@cfl.rr.com> >>> <mailto:syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>>> >>> >>> wrote: >>> >>> I am not trying to start shit… I am just stating my >>> opinion. Quickplay has been killing our servers for a >>> long time. >>> >>> *From:*hlds-boun...@list.valvesoftware.com >>> <mailto:hlds-boun...@list.valvesoftware.com> >>> <mailto:hlds-boun...@list.valvesoftware.com >>> <mailto:hlds-boun...@list.valvesoftware.com>> >>> [mailto:hlds-boun...@list.valvesoftware.com >>> >>> <mailto:hlds-boun...@list.valvesoftware.com> >>> <mailto:hlds-boun...@list.valvesoftware.com >>> <mailto:hlds-boun...@list.valvesoftware.com>>] *On >>> Behalf Of *Lyrai >>> *Sent:* Thursday, January 23, 2014 9:25 PM >>> >>> >>> *To:* Half-Life dedicated Win32 server mailing list >>> *Subject:* Re: [hlds] Mandatory TF2 update released >>> >>> It looks like that community's servers were already >>> shutting down due to admin burnout. Nothing related to >>> this in any way. Maybe just an attempt to start shit. >>> >>> On Thu, Jan 23, 2014 at 6:20 PM, Ragorism >>> <ragor...@gmail.com <mailto:ragor...@gmail.com> >>> <mailto:ragor...@gmail.com <mailto:ragor...@gmail.com>>> >>> >>> wrote: >>> >>> That's why it's called an 'option', you fucking >>> mongoloid. >>> >>> On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates >>> <syate...@cfl.rr.com <mailto:syate...@cfl.rr.com> >>> <mailto:syate...@cfl.rr.com <mailto:syate...@cfl.rr.com>>> >>> >>> wrote: >>> >>> Really? >>> >>> >>> - Add quickplay option to only connect to >>> official Valve servers >>> >>> We have been running Vanilla 24 player servers >>> since the month after the >>> launch of Orangebox. Valve did not seem to >>> have an issue with us when we >>> were helping to build the TF2 community. This >>> should pretty much put an end >>> to new players finding their way to our >>> servers and community. >>> >>> Thanks Valve. Enjoy your cash. >>> >>> We will be closing our community down at the >>> end of this month. >>> >>> Peace out. >>> >>> -SpikerNoob >>> >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or >>> view the list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or >>> view the list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> -- Tee hee hee hee >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view >>> the list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the >>> list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the >>> list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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