Finally, somebody made a mailing list post about this major issue.
Honestly, one special feature Valve had that many other gaming companies
didn’t, is that they had good support for community servers. With this
change to TF2, it completely destroyed that feature Valve appeared to
always have. Before the major change, my DustBowl server always filled
up daily (sometimes not dropping at night), after the major change,
well, there is no DustBowl server due to the lack of activity.
I do know Valve’s support for community servers is still strong, but
I’ve been noticing a decline for a while now with the popular Valve games.
I hope Valve realizes this change destroyed something they were known
for (in TF2).
Thanks.
On 2/5/2015 4:11 PM, Tim Anderson wrote:
To the TF2 team,
It has now been over a year since the decision to essentially ban
community servers from quickplay by defaulting to official ones. Here
are some facts of what has happened since then.
- Player gain dropped 4% from the year before.
- UGC highlander teams dropped 17%
- Highly reduced map variety from community servers.
- Even top non-quickplay servers have drastically fewer players than
in 2013.
You may have guaranteed new players a vanilla experience, but this is
ruining the experience for the rest.
Maybe nothing is being done because you do not see enough complaints
about this from reddit or spuf. This is because the problem is obvious
when someone connects to a pay to win server while it is not as
obvious when a server is dying over the span of several months because
official ones are getting all the new players.
Most of the people that I talked to even knew about this change so the
thought about complaining about it never crossed their minds. But just
because they never knew about it doesn't mean it wasn't a problem.
I hope you realize that this change is doing more harm than good. It
may have stopped some complaints but this is hurting TF2 in the long run.
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