I completely agree with McKay below here.
As extra addition I'd like to add that I feel royally screwed by VALVe. I run VALVe based gameservers since 1999, that's 16 years in the business of trying to provide a proper platform for players to game on. We always ran by the philosophy that we wanted to provide the games "as meant by VALVe". The quickplay system at first looked like a blessing to us, as we complied with all the rules already before it even launched, however, somehow, the system rates us poorly and we lost all of our public players. Just the old crew is still around and we still enjoy our games of TF2. It's just a god damn shame we cannot realize any growth or renewal of our playerbase in this game anymore. Saint K. _____ From: Alexander Corn [mailto:mc...@doctormckay.com] To: 'Half-Life dedicated Win32 server mailing list' [mailto:hlds@list.valvesoftware.com] Sent: Tue, 10 Feb 2015 05:44:53 +0100 Subject: Re: [hlds] Rethinking the community quickplay ban I’ve reached the point where I no longer lose sleep over this. At this point I don’t expect any growth of TF2. All I care about anymore is trying to keep my the people in my community around as long as they still care about TF2. Trying to convince Valve of anything is a waste of time for me. I’d have better luck arguing with a brick wall. Valve is dead. TF2 is dying. All I care about anymore is logging on from time to time to play some Dustbowl or payload or something. I liked trading for a while but even that is tedious and boring now that I have to alt-tab out of the game to check my email every time I want to swap a weapon. Valve used to make intelligent decisions. I don’t know what happened, but that company is no more. And it’s a damn shame. Alexander Corn “Dr. McKay” http://www.doctormckay.com From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Willinger Sent: Monday, February 9, 2015 1:39 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Rethinking the community quickplay ban So, we will let this thread die again? Great Valve, really great, you used to be a nice company. Von: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Tim Anderson Gesendet: Donnerstag, 05. Februar 2015 22:12 An: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Betreff: [hlds] Rethinking the community quickplay ban To the TF2 team, It has now been over a year since the decision to essentially ban community servers from quickplay by defaulting to official ones. Here are some facts of what has happened since then. - Player gain dropped 4% from the year before. - UGC highlander teams dropped 17% - Highly reduced map variety from community servers. - Even top non-quickplay servers have drastically fewer players than in 2013. You may have guaranteed new players a vanilla experience, but this is ruining the experience for the rest. Maybe nothing is being done because you do not see enough complaints about this from reddit or spuf. This is because the problem is obvious when someone connects to a pay to win server while it is not as obvious when a server is dying over the span of several months because official ones are getting all the new players. Most of the people that I talked to even knew about this change so the thought about complaining about it never crossed their minds. But just because they never knew about it doesn't mean it wasn't a problem. I hope you realize that this change is doing more harm than good. It may have stopped some complaints but this is hurting TF2 in the long run.
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