Hmmm?
keyboard1...@gmail.com

On Tue, Feb 10, 2015 at 6:39 AM, Ahmed Kandeel <astrida...@googlemail.com>
wrote:

> In fact I have an idea that is even better than a petition if anyone would
> like to hear it. But I'd rather keep it out of the mailing list.
>
> On 9 February 2015 at 19:35, Ahmed Kandeel <astrida...@googlemail.com>
> wrote:
>
>> To be honest, I doubt any of us are going to get responses. I myself as
>> have others have tried to bring this to the community's attention via
>> Reddit. While support has been there, it has been too weak to bring about
>> any major action.
>>
>> People who post about this on the new steam based forums for TF2 usually
>> get shot down by certain players who love the change, merely because they
>> worship Valve.
>>
>> My community is in limbo at the moment since we were never big enough to
>> weather this storm. I am waiting for KF2 to change our fortunes.
>>
>> I'm quite sure hosting CS:GO would suffer the same fate and L4D never
>> seemed popular enough or team/community based enough to actually garner
>> enough new members.
>>
>> While I don't myself want to let this die, I feel we need a change of
>> direction. It would be better to start some form of petition and deliver it
>> to Valve rather than get upset over the mailing list.
>>
>> On 9 February 2015 at 18:38, Andreas Willinger <aw...@gmx.at> wrote:
>>
>>> So, we will let this thread die again?
>>>
>>> Great Valve, really great, you used to be a nice company.
>>>
>>>
>>>
>>> *Von:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Tim Anderson
>>> *Gesendet:* Donnerstag, 05. Februar 2015 22:12
>>> *An:* hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
>>> *Betreff:* [hlds] Rethinking the community quickplay ban
>>>
>>>
>>>
>>> To the TF2 team,
>>>
>>>
>>>
>>> It has now been over a year since the decision to essentially ban
>>> community servers from quickplay by defaulting to official ones. Here are
>>> some facts of what has happened since then.
>>>
>>>
>>>
>>> - Player gain dropped 4% from the year before.
>>>
>>> - UGC highlander teams dropped 17%
>>>
>>> - Highly reduced map variety from community servers.
>>>
>>> - Even top non-quickplay servers have drastically fewer players than in
>>> 2013.
>>>
>>>
>>>
>>> You may have guaranteed new players a vanilla experience, but this is
>>> ruining the experience for the rest.
>>>
>>>
>>>
>>> Maybe nothing is being done because you do not see enough complaints
>>> about this from reddit or spuf. This is because the problem is obvious when
>>> someone connects to a pay to win server while it is not as obvious when a
>>> server is dying over the span of several months because official ones are
>>> getting all the new players.
>>>
>>>
>>>
>>> Most of the people that I talked to even knew about this change so the
>>> thought about complaining about it never crossed their minds. But just
>>> because they never knew about it doesn't mean it wasn't a problem.
>>>
>>>
>>>
>>> I hope you realize that this change is doing more harm than good. It may
>>> have stopped some complaints but this is hurting TF2 in the long run.
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
>
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