Hmmm? keyboard1...@gmail.com On Tue, Feb 10, 2015 at 6:39 AM, Ahmed Kandeel <astrida...@googlemail.com> wrote:
> In fact I have an idea that is even better than a petition if anyone would > like to hear it. But I'd rather keep it out of the mailing list. > > On 9 February 2015 at 19:35, Ahmed Kandeel <astrida...@googlemail.com> > wrote: > >> To be honest, I doubt any of us are going to get responses. I myself as >> have others have tried to bring this to the community's attention via >> Reddit. While support has been there, it has been too weak to bring about >> any major action. >> >> People who post about this on the new steam based forums for TF2 usually >> get shot down by certain players who love the change, merely because they >> worship Valve. >> >> My community is in limbo at the moment since we were never big enough to >> weather this storm. I am waiting for KF2 to change our fortunes. >> >> I'm quite sure hosting CS:GO would suffer the same fate and L4D never >> seemed popular enough or team/community based enough to actually garner >> enough new members. >> >> While I don't myself want to let this die, I feel we need a change of >> direction. It would be better to start some form of petition and deliver it >> to Valve rather than get upset over the mailing list. >> >> On 9 February 2015 at 18:38, Andreas Willinger <aw...@gmx.at> wrote: >> >>> So, we will let this thread die again? >>> >>> Great Valve, really great, you used to be a nice company. >>> >>> >>> >>> *Von:* hlds-boun...@list.valvesoftware.com [mailto: >>> hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Tim Anderson >>> *Gesendet:* Donnerstag, 05. Februar 2015 22:12 >>> *An:* hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com >>> *Betreff:* [hlds] Rethinking the community quickplay ban >>> >>> >>> >>> To the TF2 team, >>> >>> >>> >>> It has now been over a year since the decision to essentially ban >>> community servers from quickplay by defaulting to official ones. Here are >>> some facts of what has happened since then. >>> >>> >>> >>> - Player gain dropped 4% from the year before. >>> >>> - UGC highlander teams dropped 17% >>> >>> - Highly reduced map variety from community servers. >>> >>> - Even top non-quickplay servers have drastically fewer players than in >>> 2013. >>> >>> >>> >>> You may have guaranteed new players a vanilla experience, but this is >>> ruining the experience for the rest. >>> >>> >>> >>> Maybe nothing is being done because you do not see enough complaints >>> about this from reddit or spuf. This is because the problem is obvious when >>> someone connects to a pay to win server while it is not as obvious when a >>> server is dying over the span of several months because official ones are >>> getting all the new players. >>> >>> >>> >>> Most of the people that I talked to even knew about this change so the >>> thought about complaining about it never crossed their minds. But just >>> because they never knew about it doesn't mean it wasn't a problem. >>> >>> >>> >>> I hope you realize that this change is doing more harm than good. It may >>> have stopped some complaints but this is hurting TF2 in the long run. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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