In fact I have an idea that is even better than a petition if anyone would
like to hear it. But I'd rather keep it out of the mailing list.

On 9 February 2015 at 19:35, Ahmed Kandeel <astrida...@googlemail.com>
wrote:

> To be honest, I doubt any of us are going to get responses. I myself as
> have others have tried to bring this to the community's attention via
> Reddit. While support has been there, it has been too weak to bring about
> any major action.
>
> People who post about this on the new steam based forums for TF2 usually
> get shot down by certain players who love the change, merely because they
> worship Valve.
>
> My community is in limbo at the moment since we were never big enough to
> weather this storm. I am waiting for KF2 to change our fortunes.
>
> I'm quite sure hosting CS:GO would suffer the same fate and L4D never
> seemed popular enough or team/community based enough to actually garner
> enough new members.
>
> While I don't myself want to let this die, I feel we need a change of
> direction. It would be better to start some form of petition and deliver it
> to Valve rather than get upset over the mailing list.
>
> On 9 February 2015 at 18:38, Andreas Willinger <aw...@gmx.at> wrote:
>
>> So, we will let this thread die again?
>>
>> Great Valve, really great, you used to be a nice company.
>>
>>
>>
>> *Von:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Tim Anderson
>> *Gesendet:* Donnerstag, 05. Februar 2015 22:12
>> *An:* hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
>> *Betreff:* [hlds] Rethinking the community quickplay ban
>>
>>
>>
>> To the TF2 team,
>>
>>
>>
>> It has now been over a year since the decision to essentially ban
>> community servers from quickplay by defaulting to official ones. Here are
>> some facts of what has happened since then.
>>
>>
>>
>> - Player gain dropped 4% from the year before.
>>
>> - UGC highlander teams dropped 17%
>>
>> - Highly reduced map variety from community servers.
>>
>> - Even top non-quickplay servers have drastically fewer players than in
>> 2013.
>>
>>
>>
>> You may have guaranteed new players a vanilla experience, but this is
>> ruining the experience for the rest.
>>
>>
>>
>> Maybe nothing is being done because you do not see enough complaints
>> about this from reddit or spuf. This is because the problem is obvious when
>> someone connects to a pay to win server while it is not as obvious when a
>> server is dying over the span of several months because official ones are
>> getting all the new players.
>>
>>
>>
>> Most of the people that I talked to even knew about this change so the
>> thought about complaining about it never crossed their minds. But just
>> because they never knew about it doesn't mean it wasn't a problem.
>>
>>
>>
>> I hope you realize that this change is doing more harm than good. It may
>> have stopped some complaints but this is hurting TF2 in the long run.
>>
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>>
>>
>
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