In fact I have an idea that is even better than a petition if anyone would like to hear it. But I'd rather keep it out of the mailing list.
On 9 February 2015 at 19:35, Ahmed Kandeel <astrida...@googlemail.com> wrote: > To be honest, I doubt any of us are going to get responses. I myself as > have others have tried to bring this to the community's attention via > Reddit. While support has been there, it has been too weak to bring about > any major action. > > People who post about this on the new steam based forums for TF2 usually > get shot down by certain players who love the change, merely because they > worship Valve. > > My community is in limbo at the moment since we were never big enough to > weather this storm. I am waiting for KF2 to change our fortunes. > > I'm quite sure hosting CS:GO would suffer the same fate and L4D never > seemed popular enough or team/community based enough to actually garner > enough new members. > > While I don't myself want to let this die, I feel we need a change of > direction. It would be better to start some form of petition and deliver it > to Valve rather than get upset over the mailing list. > > On 9 February 2015 at 18:38, Andreas Willinger <aw...@gmx.at> wrote: > >> So, we will let this thread die again? >> >> Great Valve, really great, you used to be a nice company. >> >> >> >> *Von:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Tim Anderson >> *Gesendet:* Donnerstag, 05. Februar 2015 22:12 >> *An:* hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com >> *Betreff:* [hlds] Rethinking the community quickplay ban >> >> >> >> To the TF2 team, >> >> >> >> It has now been over a year since the decision to essentially ban >> community servers from quickplay by defaulting to official ones. Here are >> some facts of what has happened since then. >> >> >> >> - Player gain dropped 4% from the year before. >> >> - UGC highlander teams dropped 17% >> >> - Highly reduced map variety from community servers. >> >> - Even top non-quickplay servers have drastically fewer players than in >> 2013. >> >> >> >> You may have guaranteed new players a vanilla experience, but this is >> ruining the experience for the rest. >> >> >> >> Maybe nothing is being done because you do not see enough complaints >> about this from reddit or spuf. This is because the problem is obvious when >> someone connects to a pay to win server while it is not as obvious when a >> server is dying over the span of several months because official ones are >> getting all the new players. >> >> >> >> Most of the people that I talked to even knew about this change so the >> thought about complaining about it never crossed their minds. But just >> because they never knew about it doesn't mean it wasn't a problem. >> >> >> >> I hope you realize that this change is doing more harm than good. It may >> have stopped some complaints but this is hurting TF2 in the long run. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >
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