How about we stay on topic here?

On 4 September 2015 at 10:42, Pat Stay <patsta...@gmail.com> wrote:

> >Paul ubyu....@gmail.com via
> <https://support.google.com/mail/answer/1311182?hl=en>
> list.valvesoftware.com
> 6:47 AM (22 hours ago)
> >to Half-Life
> >Fact is I don't believe they care anymore, mostly motivated on ways to
> make more profit than community support :(.
>
>
>
> irony, brought to you in part by the thieves of motdgd
>
> On Thu, Sep 3, 2015 at 6:37 PM, Alexander Corn <mc...@doctormckay.com>
> wrote:
>
>> I'm getting them as well, just set up a filter in Gmail to route those
>> messages to the trash.
>>
>> On Thu, Sep 3, 2015 at 6:33 PM, Paul <ubyu....@gmail.com> wrote:
>>
>>> Apologies for going off topic, but I keep getting spam from different
>>> emails from someone called 'Amy Happy' via this mailing list. Other than
>>> unsubscribing from this mailing list or changing email address, is there
>>> any way I can stop this spam mail being sent to me (I assume others here
>>> are getting these messages to from her)?
>>>
>>> On 3 September 2015 at 21:41, Ross Bemrose <rbemr...@gmail.com> wrote:
>>>
>>>> There are a few things added even just recently that are aimed squarely
>>>> at community servers.
>>>>
>>>> One big example of this is the Map Workshop.  Valve servers don't use
>>>> the map workshop... it exists solely to make it easier to run a community
>>>> server without needing to host maps on your server (or Fast Download
>>>> server).  It may have taken 3 months, but it looks like all the bugs have
>>>> finally been ironed out of it.
>>>>
>>>> Even minor things like changing the passtime cvars so that they aren't
>>>> marked as cheats were done for community servers.
>>>>
>>>> Does this make up for separating community servers from official Valve
>>>> servers?  Probably not.
>>>>
>>>> As for the business model, it's pretty clear why QuickPlay was
>>>> introduced into the game if you look at *when* it was introduced.  Valve
>>>> servers and Quickplay were introduced in the Uber Update, the same update
>>>> that made the game free to play.
>>>>
>>>> In other words, it was introduced as a hook to get people to play the
>>>> game and spend money.
>>>>
>>>> It wasn't really a surprise to anyone who used QuickPlay that Valve
>>>> eventually changed it to default to Valve servers... people already
>>>> explained the reason why further up the thread.
>>>>
>>>> It's also not a surprise that Gun Mettle contracts are restricted to
>>>> official servers.  If they weren't, some enterprising person would write a
>>>> server script that duplicates the actions needed to award points and just
>>>> use it to farm from a ton of accounts, which would in turn drive down the
>>>> value of economy items.
>>>>
>>>> On Thu, Sep 3, 2015 at 3:05 PM, ICS Staff <i...@ics-base.net> wrote:
>>>>
>>>>> 2005, community servers were first party servers, there were no Valve
>>>>> servers.
>>>>>
>>>>> 2014, community servers are 3rd party servers, Valve servers give you
>>>>> XP, drops from missions, players get directed only to Valve servers and
>>>>> community servers are in separate pool completely.
>>>>>
>>>>> What's next, you take away the drops too or are you really going to do
>>>>> something to keep us running servers or not? Too afraid to have open
>>>>> discussion about the matter? Yeah, thought so.
>>>>>
>>>>> -ics
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Ross Bemrose
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>
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>>>
>>>
>>
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>>
>
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