Hey everyone,

I wanted to give a heads-up about some upcoming changes to the way
server accounts work in TF.

In an future update, we are going to be introducing features that will
only be available to game servers that have a registered game server
SteamID, via the Game Server Login Token (GSLT) system.  This system has
existed for some time, but is currently only used in TF for persistent
favouriting in the server browser.  It has also gained some more
restrictions recently that you should be aware of.

- Game server accounts are tied to an owning Steam user account
- This Steam account must not be currently community banned or locked.
- This Steam account must not be limited
<https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
- This Steam account must have a qualifying registered phone
<https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>.
- Game servers that violate the community guidelines for the game they
are hosting may have their access suspended or revoked.
- Game server account suspensions or bans also apply to *all* other game
servers tied to said Steam user

More info and management tools are here:
https://steamcommunity.com/dev/managegameservers

For TF specifically, being free-to-play, access to some upcoming
features may eventually depend on the qualifications the owning Steam
user account.  So, while creating dedicated individual user accounts to
own individual game servers is possible, it may lead to an increased
burden in the future.  We recommend game server accounts be registered
to the Steam account of the acting server owner -- GSPs should require
clients to provide their own tokens.

This change will allow us to have a greater level of confidence in game
servers, by making it easier to revoke access for bad actors and better
tying game servers to their owners.  The increased persistence gives us
many more opportunities to assign trust to community servers, and to
provide them access to features that would otherwise be too open for
abuse.  It also provides a much better mechanism for dealing with abuse
than the current IP-ban system that is both less effective and more
painful for server providers that share IPs between clients.

We will have more information once we are ready to begin rolling out
these features, but I wanted to send this heads up such that current
admins and server providers can look into integrating this support into
their setups.

Let me know if you have any questions or concerns and I will try to
address them,
- Neph
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