There is an excellent chance that anything that can or might, at vales discretion, impact micro transactions will be banned. If you are flagged, even on passworded, private test servers, your account will be permanently banned from hosting any games that require GSLT in the future.

Lets not forget valve even banned the use of completely custom community-made weapon models in CS:GO.


On 5/13/2016 4:18 PM, Chase McIntyre wrote:
CSGO is a very different game.

You fallaciously assume that the possibility of banning custom gamemodes in TF2 guarantees that valve will, in fact, ban them.

On Fri, May 13, 2016 at 4:13 PM, Alex Kowald <abkow...@gmail.com <mailto:abkow...@gmail.com>> wrote:

    Some other concerns I had about how Valve handled GSLT tokens in
    CS:GO:
    1. Clients can only connect to servers with valid GSLT.
    2. Item drops being limited to GSLT servers.
    3. Arbitrary reporting system that bans servers for modifying
    economy items. (Valve has taken steps to clear this up, however.)

    Valve hasn't said they want to do these things so I remain
    optimistic that this system will weed out the worst offenders and
    improve quickplay!

    On Fri, May 13, 2016 at 4:06 PM, Ross Bemrose <rbemr...@gmail.com
    <mailto:rbemr...@gmail.com>> wrote:

        CS:GO bans servers that change weapons around.

        This would kill a LOT of custom game modes, such as Vs. Saxton
        Hale, Randomizer, and PropHunt.  To name 3.

        On 5/13/2016 4:03 PM, Chase McIntyre wrote:
        How does this worry you? What exactly is your argument?

        On Fri, May 13, 2016 at 4:00 PM, A Fearts
        <joewatshis...@gmail.com <mailto:joewatshis...@gmail.com>> wrote:

            Makes me very worried. If you saw how they were handling
            bans on "bad" accounts in CS:GO you would be worried too.

            On Fri, May 13, 2016 at 3:53 PM, 1nsane
            <1nsane...@gmail.com <mailto:1nsane...@gmail.com>> wrote:

                This sounds promising :)

                On May 13, 2016 3:51 PM, "John Schoenick"
                <jo...@valvesoftware.com
                <mailto:jo...@valvesoftware.com>> wrote:

                    Hey everyone,

                    I wanted to give a heads-up about some upcoming
                    changes to the way server accounts work in TF.

                    In an future update, we are going to be
                    introducing features that will only be available
                    to game servers that have a registered game
                    server SteamID, via the Game Server Login Token
                    (GSLT) system.  This system has existed for some
                    time, but is currently only used in TF for
                    persistent favouriting in the server browser.  It
                    has also gained some more restrictions recently
                    that you should be aware of.

                    - Game server accounts are tied to an owning
                    Steam user account
                    - This Steam account must not be currently
                    community banned or locked.
                    - This Steam account must not be limited
                    
<https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
                    - This Steam account must have a qualifying
                    registered phone
                    
<https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>.
                    - Game servers that violate the community
                    guidelines for the game they are hosting may have
                    their access suspended or revoked.
                    - Game server account suspensions or bans also
                    apply to *all* other game servers tied to said
                    Steam user

                    More info and management tools are here:
                    https://steamcommunity.com/dev/managegameservers

                    For TF specifically, being free-to-play, access
                    to some upcoming features may eventually depend
                    on the qualifications the owning Steam user
                    account. So, while creating dedicated individual
                    user accounts to own individual game servers is
                    possible, it may lead to an increased burden in
                    the future. We recommend game server accounts be
                    registered to the Steam account of the acting
                    server owner -- GSPs should require clients to
                    provide their own tokens.

                    This change will allow us to have a greater level
                    of confidence in game servers, by making it
                    easier to revoke access for bad actors and better
                    tying game servers to their owners. The increased
                    persistence gives us many more opportunities to
                    assign trust to community servers, and to provide
                    them access to features that would otherwise be
                    too open for abuse.  It also provides a much
                    better mechanism for dealing with abuse than the
                    current IP-ban system that is both less effective
                    and more painful for server providers that share
                    IPs between clients.

                    We will have more information once we are ready
                    to begin rolling out these features, but I wanted
                    to send this heads up such that current admins
                    and server providers can look into integrating
                    this support into their setups.

                    Let me know if you have any questions or concerns
                    and I will try to address them,
                    - Neph

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