Makes me very worried. If you saw how they were handling bans on "bad" accounts in CS:GO you would be worried too.
On Fri, May 13, 2016 at 3:53 PM, 1nsane <1nsane...@gmail.com> wrote: > This sounds promising :) > On May 13, 2016 3:51 PM, "John Schoenick" <jo...@valvesoftware.com> wrote: > >> Hey everyone, >> >> I wanted to give a heads-up about some upcoming changes to the way server >> accounts work in TF. >> >> In an future update, we are going to be introducing features that will >> only be available to game servers that have a registered game server >> SteamID, via the Game Server Login Token (GSLT) system. This system has >> existed for some time, but is currently only used in TF for persistent >> favouriting in the server browser. It has also gained some more >> restrictions recently that you should be aware of. >> >> - Game server accounts are tied to an owning Steam user account >> - This Steam account must not be currently community banned or locked. >> - This Steam account must not be limited >> <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>. >> - This Steam account must have a qualifying registered phone >> <https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english> >> . >> - Game servers that violate the community guidelines for the game they >> are hosting may have their access suspended or revoked. >> - Game server account suspensions or bans also apply to *all* other game >> servers tied to said Steam user >> >> More info and management tools are here: >> https://steamcommunity.com/dev/managegameservers >> >> For TF specifically, being free-to-play, access to some upcoming features >> may eventually depend on the qualifications the owning Steam user account. >> So, while creating dedicated individual user accounts to own individual >> game servers is possible, it may lead to an increased burden in the >> future. We recommend game server accounts be registered to the Steam >> account of the acting server owner -- GSPs should require clients to >> provide their own tokens. >> >> This change will allow us to have a greater level of confidence in game >> servers, by making it easier to revoke access for bad actors and better >> tying game servers to their owners. The increased persistence gives us >> many more opportunities to assign trust to community servers, and to >> provide them access to features that would otherwise be too open for >> abuse. It also provides a much better mechanism for dealing with abuse >> than the current IP-ban system that is both less effective and more painful >> for server providers that share IPs between clients. >> >> We will have more information once we are ready to begin rolling out >> these features, but I wanted to send this heads up such that current admins >> and server providers can look into integrating this support into their >> setups. >> >> Let me know if you have any questions or concerns and I will try to >> address them, >> - Neph >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds