CS:GO bans servers that change weapons around.

This would kill a LOT of custom game modes, such as Vs. Saxton Hale, Randomizer, and PropHunt. To name 3.

On 5/13/2016 4:03 PM, Chase McIntyre wrote:
How does this worry you? What exactly is your argument?

On Fri, May 13, 2016 at 4:00 PM, A Fearts <joewatshis...@gmail.com <mailto:joewatshis...@gmail.com>> wrote:

    Makes me very worried. If you saw how they were handling bans on
    "bad" accounts in CS:GO you would be worried too.

    On Fri, May 13, 2016 at 3:53 PM, 1nsane <1nsane...@gmail.com
    <mailto:1nsane...@gmail.com>> wrote:

        This sounds promising :)

        On May 13, 2016 3:51 PM, "John Schoenick"
        <jo...@valvesoftware.com <mailto:jo...@valvesoftware.com>> wrote:

            Hey everyone,

            I wanted to give a heads-up about some upcoming changes to
            the way server accounts work in TF.

            In an future update, we are going to be introducing
            features that will only be available to game servers that
            have a registered game server SteamID, via the Game Server
            Login Token (GSLT) system. This system has existed for
            some time, but is currently only used in TF for persistent
            favouriting in the server browser.  It has also gained
            some more restrictions recently that you should be aware of.

            - Game server accounts are tied to an owning Steam user
            account
            - This Steam account must not be currently community
            banned or locked.
            - This Steam account must not be limited
            
<https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
            - This Steam account must have a qualifying registered
            phone
            
<https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>.
            - Game servers that violate the community guidelines for
            the game they are hosting may have their access suspended
            or revoked.
            - Game server account suspensions or bans also apply to
            *all* other game servers tied to said Steam user

            More info and management tools are here:
            https://steamcommunity.com/dev/managegameservers

            For TF specifically, being free-to-play, access to some
            upcoming features may eventually depend on the
            qualifications the owning Steam user account.  So, while
            creating dedicated individual user accounts to own
            individual game servers is possible, it may lead to an
            increased burden in the future.  We recommend game server
            accounts be registered to the Steam account of the acting
            server owner -- GSPs should require clients to provide
            their own tokens.

            This change will allow us to have a greater level of
            confidence in game servers, by making it easier to revoke
            access for bad actors and better tying game servers to
            their owners.  The increased persistence gives us many
            more opportunities to assign trust to community servers,
            and to provide them access to features that would
            otherwise be too open for abuse.  It also provides a much
            better mechanism for dealing with abuse than the current
            IP-ban system that is both less effective and more painful
            for server providers that share IPs between clients.

            We will have more information once we are ready to begin
            rolling out these features, but I wanted to send this
            heads up such that current admins and server providers can
            look into integrating this support into their setups.

            Let me know if you have any questions or concerns and I
            will try to address them,
            - Neph

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