I think this would be more of a Quickplay thing, to be honest.
Valve's made exceptions in the past for custom modes, back when they
purposefully broke a plugin which allowed users to wear hats they didn't
own.
On 13/05/2016 21:06, Ross Bemrose wrote:
CS:GO bans servers that change weapons around.
This would kill a LOT of custom game modes, such as Vs. Saxton Hale,
Randomizer, and PropHunt. To name 3.
On 5/13/2016 4:03 PM, Chase McIntyre wrote:
How does this worry you? What exactly is your argument?
On Fri, May 13, 2016 at 4:00 PM, A Fearts <joewatshis...@gmail.com
<mailto:joewatshis...@gmail.com>> wrote:
Makes me very worried. If you saw how they were handling bans on
"bad" accounts in CS:GO you would be worried too.
On Fri, May 13, 2016 at 3:53 PM, 1nsane <1nsane...@gmail.com> wrote:
This sounds promising :)
On May 13, 2016 3:51 PM, "John Schoenick"
<jo...@valvesoftware.com <mailto:jo...@valvesoftware.com>> wrote:
Hey everyone,
I wanted to give a heads-up about some upcoming changes
to the way server accounts work in TF.
In an future update, we are going to be introducing
features that will only be available to game servers that
have a registered game server SteamID, via the Game
Server Login Token (GSLT) system. This system has
existed for some time, but is currently only used in TF
for persistent favouriting in the server browser. It has
also gained some more restrictions recently that you
should be aware of.
- Game server accounts are tied to an owning Steam user
account
- This Steam account must not be currently community
banned or locked.
- This Steam account must not be limited
<https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
- This Steam account must have a qualifying registered
phone
<https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>.
- Game servers that violate the community guidelines for
the game they are hosting may have their access suspended
or revoked.
- Game server account suspensions or bans also apply to
*all* other game servers tied to said Steam user
More info and management tools are here:
https://steamcommunity.com/dev/managegameservers
For TF specifically, being free-to-play, access to some
upcoming features may eventually depend on the
qualifications the owning Steam user account. So, while
creating dedicated individual user accounts to own
individual game servers is possible, it may lead to an
increased burden in the future. We recommend game server
accounts be registered to the Steam account of the acting
server owner -- GSPs should require clients to provide
their own tokens.
This change will allow us to have a greater level of
confidence in game servers, by making it easier to revoke
access for bad actors and better tying game servers to
their owners. The increased persistence gives us many
more opportunities to assign trust to community servers,
and to provide them access to features that would
otherwise be too open for abuse. It also provides a much
better mechanism for dealing with abuse than the current
IP-ban system that is both less effective and more
painful for server providers that share IPs between clients.
We will have more information once we are ready to begin
rolling out these features, but I wanted to send this
heads up such that current admins and server providers
can look into integrating this support into their setups.
Let me know if you have any questions or concerns and I
will try to address them,
- Neph
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