What about communities which allow players to donate in exchange for
manipulating their equipped items i.e. adding an unusual particle to an
equipped cosmetic?
Will action be taken against these servers?
On 13/05/2016 22:13, John Schoenick wrote:
While spoofing ownership of econ items remains against community
rules, TF has a client-side system to mitigate this and it is not
currently a widespread issue. We are not currently planning on adding
any new restrictions on custom gamemodes etc..
*From:* A Fearts
*Sent:* Friday, May 13, 2016 1:12PM
*To:* Half-life Dedicated Win32 Server Mailing List
*Subject:* Re: [hlds] TF2 - Upcoming game server account requirements
Maybe it isn't a worry for you if you are running completely vanilla
quick play servers. However, for someone like myself who runs custom
game modes it's very troubling. For example if they start banning
TF2Items based plugins or custom player skins. If you saw what
happened in CS:GO with the mass bans there then you would be concerned
also.
On Fri, May 13, 2016 at 4:03 PM, Chase McIntyre
<chasenmcint...@gmail.com <mailto:chasenmcint...@gmail.com>> wrote:
How does this worry you? What exactly is your argument?
On Fri, May 13, 2016 at 4:00 PM, A Fearts
<joewatshis...@gmail.com> wrote:
Makes me very worried. If you saw how they were handling bans
on "bad" accounts in CS:GO you would be worried too.
On Fri, May 13, 2016 at 3:53 PM, 1nsane <1nsane...@gmail.com>
wrote:
This sounds promising :)
On May 13, 2016 3:51 PM, "John Schoenick"
<jo...@valvesoftware.com> wrote:
Hey everyone,
I wanted to give a heads-up about some upcoming
changes to the way server accounts work in TF.
In an future update, we are going to be introducing
features that will only be available to game servers
that have a registered game server SteamID, via the
Game Server Login Token (GSLT) system. This system has
existed for some time, but is currently only used in
TF for persistent favouriting in the server browser.
It has also gained some more restrictions recently
that you should be aware of.
- Game server accounts are tied to an owning Steam
user account
- This Steam account must not be currently community
banned or locked.
- This Steam account must not be limited
<https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
- This Steam account must have a qualifying registered
phone
<https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>.
- Game servers that violate the community guidelines
for the game they are hosting may have their access
suspended or revoked.
- Game server account suspensions or bans also apply
to *all* other game servers tied to said Steam user
More info and management tools are here:
https://steamcommunity.com/dev/managegameservers
For TF specifically, being free-to-play, access to
some upcoming features may eventually depend on the
qualifications the owning Steam user account. So,
while creating dedicated individual user accounts to
own individual game servers is possible, it may lead
to an increased burden in the future. We recommend
game server accounts be registered to the Steam
account of the acting server owner -- GSPs should
require clients to provide their own tokens.
This change will allow us to have a greater level of
confidence in game servers, by making it easier to
revoke access for bad actors and better tying game
servers to their owners. The increased persistence
gives us many more opportunities to assign trust to
community servers, and to provide them access to
features that would otherwise be too open for abuse.
It also provides a much better mechanism for dealing
with abuse than the current IP-ban system that is both
less effective and more painful for server providers
that share IPs between clients.
We will have more information once we are ready to
begin rolling out these features, but I wanted to send
this heads up such that current admins and server
providers can look into integrating this support into
their setups.
Let me know if you have any questions or concerns and
I will try to address them,
- Neph
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