Do I need to point out that in CS:GO, your server doesn't show up in the
server browser if you don't have a GSLT?
So yes, there are reasons to be concerned.
On 5/13/2016 4:16 PM, N-Gon wrote:
Unless you guys are abusing quickplay on your custom gamemode servers
I don't see a problem
On Fri, May 13, 2016 at 4:12 PM, A Fearts <joewatshis...@gmail.com
<mailto:joewatshis...@gmail.com>> wrote:
Maybe it isn't a worry for you if you are running completely
vanilla quick play servers. However, for someone like myself who
runs custom game modes it's very troubling. For example if they
start banning TF2Items based plugins or custom player skins. If
you saw what happened in CS:GO with the mass bans there then you
would be concerned also.
On Fri, May 13, 2016 at 4:03 PM, Chase McIntyre
<chasenmcint...@gmail.com <mailto:chasenmcint...@gmail.com>> wrote:
How does this worry you? What exactly is your argument?
On Fri, May 13, 2016 at 4:00 PM, A Fearts
<joewatshis...@gmail.com <mailto:joewatshis...@gmail.com>> wrote:
Makes me very worried. If you saw how they were handling
bans on "bad" accounts in CS:GO you would be worried too.
On Fri, May 13, 2016 at 3:53 PM, 1nsane
<1nsane...@gmail.com <mailto:1nsane...@gmail.com>> wrote:
This sounds promising :)
On May 13, 2016 3:51 PM, "John Schoenick"
<jo...@valvesoftware.com
<mailto:jo...@valvesoftware.com>> wrote:
Hey everyone,
I wanted to give a heads-up about some upcoming
changes to the way server accounts work in TF.
In an future update, we are going to be
introducing features that will only be available
to game servers that have a registered game server
SteamID, via the Game Server Login Token (GSLT)
system. This system has existed for some time,
but is currently only used in TF for persistent
favouriting in the server browser. It has also
gained some more restrictions recently that you
should be aware of.
- Game server accounts are tied to an owning Steam
user account
- This Steam account must not be currently
community banned or locked.
- This Steam account must not be limited
<https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
- This Steam account must have a qualifying
registered phone
<https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>.
- Game servers that violate the community
guidelines for the game they are hosting may have
their access suspended or revoked.
- Game server account suspensions or bans also
apply to *all* other game servers tied to said
Steam user
More info and management tools are here:
https://steamcommunity.com/dev/managegameservers
For TF specifically, being free-to-play, access to
some upcoming features may eventually depend on
the qualifications the owning Steam user account.
So, while creating dedicated individual user
accounts to own individual game servers is
possible, it may lead to an increased burden in
the future. We recommend game server accounts be
registered to the Steam account of the acting
server owner -- GSPs should require clients to
provide their own tokens.
This change will allow us to have a greater level
of confidence in game servers, by making it easier
to revoke access for bad actors and better tying
game servers to their owners. The increased
persistence gives us many more opportunities to
assign trust to community servers, and to provide
them access to features that would otherwise be
too open for abuse. It also provides a much
better mechanism for dealing with abuse than the
current IP-ban system that is both less effective
and more painful for server providers that share
IPs between clients.
We will have more information once we are ready to
begin rolling out these features, but I wanted to
send this heads up such that current admins and
server providers can look into integrating this
support into their setups.
Let me know if you have any questions or concerns
and I will try to address them,
- Neph
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