Do I need to point out that in CS:GO, your server doesn't show up in the server browser if you don't have a GSLT?

So yes, there are reasons to be concerned.

On 5/13/2016 4:16 PM, N-Gon wrote:
Unless you guys are abusing quickplay on your custom gamemode servers I don't see a problem

On Fri, May 13, 2016 at 4:12 PM, A Fearts <joewatshis...@gmail.com <mailto:joewatshis...@gmail.com>> wrote:

    Maybe it isn't a worry for you if you are running completely
    vanilla quick play servers. However, for someone like myself who
    runs custom game modes it's very troubling. For example if they
    start banning TF2Items based plugins or custom player skins. If
    you saw what happened in CS:GO with the mass bans there then you
    would be concerned also.

    On Fri, May 13, 2016 at 4:03 PM, Chase McIntyre
    <chasenmcint...@gmail.com <mailto:chasenmcint...@gmail.com>> wrote:

        How does this worry you? What exactly is your argument?

        On Fri, May 13, 2016 at 4:00 PM, A Fearts
        <joewatshis...@gmail.com <mailto:joewatshis...@gmail.com>> wrote:

            Makes me very worried. If you saw how they were handling
            bans on "bad" accounts in CS:GO you would be worried too.

            On Fri, May 13, 2016 at 3:53 PM, 1nsane
            <1nsane...@gmail.com <mailto:1nsane...@gmail.com>> wrote:

                This sounds promising :)

                On May 13, 2016 3:51 PM, "John Schoenick"
                <jo...@valvesoftware.com
                <mailto:jo...@valvesoftware.com>> wrote:

                    Hey everyone,

                    I wanted to give a heads-up about some upcoming
                    changes to the way server accounts work in TF.

                    In an future update, we are going to be
                    introducing features that will only be available
                    to game servers that have a registered game server
                    SteamID, via the Game Server Login Token (GSLT)
                    system.  This system has existed for some time,
                    but is currently only used in TF for persistent
                    favouriting in the server browser.  It has also
                    gained some more restrictions recently that you
                    should be aware of.

                    - Game server accounts are tied to an owning Steam
                    user account
                    - This Steam account must not be currently
                    community banned or locked.
                    - This Steam account must not be limited
                    
<https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
                    - This Steam account must have a qualifying
                    registered phone
                    
<https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>.
                    - Game servers that violate the community
                    guidelines for the game they are hosting may have
                    their access suspended or revoked.
                    - Game server account suspensions or bans also
                    apply to *all* other game servers tied to said
                    Steam user

                    More info and management tools are here:
                    https://steamcommunity.com/dev/managegameservers

                    For TF specifically, being free-to-play, access to
                    some upcoming features may eventually depend on
the qualifications the owning Steam user account. So, while creating dedicated individual user
                    accounts to own individual game servers is
                    possible, it may lead to an increased burden in
                    the future.  We recommend game server accounts be
                    registered to the Steam account of the acting
                    server owner -- GSPs should require clients to
                    provide their own tokens.

                    This change will allow us to have a greater level
                    of confidence in game servers, by making it easier
                    to revoke access for bad actors and better tying
                    game servers to their owners. The increased
                    persistence gives us many more opportunities to
                    assign trust to community servers, and to provide
                    them access to features that would otherwise be
                    too open for abuse.  It also provides a much
                    better mechanism for dealing with abuse than the
                    current IP-ban system that is both less effective
                    and more painful for server providers that share
                    IPs between clients.

                    We will have more information once we are ready to
                    begin rolling out these features, but I wanted to
                    send this heads up such that current admins and
                    server providers can look into integrating this
                    support into their setups.

                    Let me know if you have any questions or concerns
                    and I will try to address them,
                    - Neph

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