Actually, Valve DID say long ago that eventually the two separate systems
(Quickplay logins/GSLT) would be merged into a single system.

On Fri, May 13, 2016 at 4:33 PM, A Fearts <joewatshis...@gmail.com> wrote:

> First off this system has literally nothing to do with quickplay so I
> don't understand people making comments about it. This system is a tracking
> system to ban anyone who Valve feels is being abusive, using quick play or
> not. I don't know anyone who runs custom game play servers and also runs
> quickplay. It would be completely pointless as most custom game modes don't
> run vanilla maps or 24 slots.
>
> They wouldn't need to ban custom game modes that I can never see
> happening. But if lets say they decided anyone who edits attributes of
> weapons is being abusive or if they say giving someone a weapon they don't
> have is abusive (which they did do in CS:GO) then that's were the issues
> arise. Game modes like TF2 Randomizer, TF2 X10, Freak Fortress, Saxton Hale
> would all be considered abusive.
>
> On Fri, May 13, 2016 at 4:18 PM, Chase McIntyre <chasenmcint...@gmail.com>
> wrote:
>
>> CSGO is a very different game.
>>
>> You fallaciously assume that the possibility of banning custom gamemodes
>> in TF2 guarantees that valve will, in fact, ban them.
>>
>> On Fri, May 13, 2016 at 4:13 PM, Alex Kowald <abkow...@gmail.com> wrote:
>>
>>> Some other concerns I had about how Valve handled GSLT tokens in CS:GO:
>>> 1. Clients can only connect to servers with valid GSLT.
>>> 2. Item drops being limited to GSLT servers.
>>> 3. Arbitrary reporting system that bans servers for modifying economy
>>> items. (Valve has taken steps to clear this up, however.)
>>>
>>> Valve hasn't said they want to do these things so I remain optimistic
>>> that this system will weed out the worst offenders and improve quickplay!
>>>
>>> On Fri, May 13, 2016 at 4:06 PM, Ross Bemrose <rbemr...@gmail.com>
>>> wrote:
>>>
>>>> CS:GO bans servers that change weapons around.
>>>>
>>>> This would kill a LOT of custom game modes, such as Vs. Saxton Hale,
>>>> Randomizer, and PropHunt.  To name 3.
>>>> On 5/13/2016 4:03 PM, Chase McIntyre wrote:
>>>>
>>>> How does this worry you? What exactly is your argument?
>>>>
>>>> On Fri, May 13, 2016 at 4:00 PM, A Fearts <joewatshis...@gmail.com>
>>>> wrote:
>>>>
>>>>> Makes me very worried. If you saw how they were handling bans on "bad"
>>>>> accounts in CS:GO you would be worried too.
>>>>>
>>>>> On Fri, May 13, 2016 at 3:53 PM, 1nsane < <1nsane...@gmail.com>
>>>>> 1nsane...@gmail.com> wrote:
>>>>>
>>>>>> This sounds promising :)
>>>>>> On May 13, 2016 3:51 PM, "John Schoenick" <jo...@valvesoftware.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hey everyone,
>>>>>>>
>>>>>>> I wanted to give a heads-up about some upcoming changes to the way
>>>>>>> server accounts work in TF.
>>>>>>>
>>>>>>> In an future update, we are going to be introducing features that
>>>>>>> will only be available to game servers that have a registered game 
>>>>>>> server
>>>>>>> SteamID, via the Game Server Login Token (GSLT) system.  This system has
>>>>>>> existed for some time, but is currently only used in TF for persistent
>>>>>>> favouriting in the server browser.  It has also gained some more
>>>>>>> restrictions recently that you should be aware of.
>>>>>>>
>>>>>>> - Game server accounts are tied to an owning Steam user account
>>>>>>> - This Steam account must not be currently community banned or
>>>>>>> locked.
>>>>>>> - This Steam account must not be limited
>>>>>>> <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>
>>>>>>> .
>>>>>>> - This Steam account must have a qualifying registered phone
>>>>>>> <https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>
>>>>>>> .
>>>>>>> - Game servers that violate the community guidelines for the game
>>>>>>> they are hosting may have their access suspended or revoked.
>>>>>>> - Game server account suspensions or bans also apply to *all* other
>>>>>>> game servers tied to said Steam user
>>>>>>>
>>>>>>> More info and management tools are here:
>>>>>>> https://steamcommunity.com/dev/managegameservers
>>>>>>>
>>>>>>> For TF specifically, being free-to-play, access to some upcoming
>>>>>>> features may eventually depend on the qualifications the owning Steam 
>>>>>>> user
>>>>>>> account.  So, while creating dedicated individual user accounts to own
>>>>>>> individual game servers is possible, it may lead to an increased burden 
>>>>>>> in
>>>>>>> the future.  We recommend game server accounts be registered to the 
>>>>>>> Steam
>>>>>>> account of the acting server owner -- GSPs should require clients to
>>>>>>> provide their own tokens.
>>>>>>>
>>>>>>> This change will allow us to have a greater level of confidence in
>>>>>>> game servers, by making it easier to revoke access for bad actors and
>>>>>>> better tying game servers to their owners.  The increased persistence 
>>>>>>> gives
>>>>>>> us many more opportunities to assign trust to community servers, and to
>>>>>>> provide them access to features that would otherwise be too open for
>>>>>>> abuse.  It also provides a much better mechanism for dealing with abuse
>>>>>>> than the current IP-ban system that is both less effective and more 
>>>>>>> painful
>>>>>>> for server providers that share IPs between clients.
>>>>>>>
>>>>>>> We will have more information once we are ready to begin rolling out
>>>>>>> these features, but I wanted to send this heads up such that current 
>>>>>>> admins
>>>>>>> and server providers can look into integrating this support into their
>>>>>>> setups.
>>>>>>>
>>>>>>> Let me know if you have any questions or concerns and I will try to
>>>>>>> address them,
>>>>>>> - Neph
>>>>>>>
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>>>>>>>
>>>>>>>
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>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
>>>>
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>>>
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>>
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>
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