Actually, Valve DID say long ago that eventually the two separate systems (Quickplay logins/GSLT) would be merged into a single system.
On Fri, May 13, 2016 at 4:33 PM, A Fearts <joewatshis...@gmail.com> wrote: > First off this system has literally nothing to do with quickplay so I > don't understand people making comments about it. This system is a tracking > system to ban anyone who Valve feels is being abusive, using quick play or > not. I don't know anyone who runs custom game play servers and also runs > quickplay. It would be completely pointless as most custom game modes don't > run vanilla maps or 24 slots. > > They wouldn't need to ban custom game modes that I can never see > happening. But if lets say they decided anyone who edits attributes of > weapons is being abusive or if they say giving someone a weapon they don't > have is abusive (which they did do in CS:GO) then that's were the issues > arise. Game modes like TF2 Randomizer, TF2 X10, Freak Fortress, Saxton Hale > would all be considered abusive. > > On Fri, May 13, 2016 at 4:18 PM, Chase McIntyre <chasenmcint...@gmail.com> > wrote: > >> CSGO is a very different game. >> >> You fallaciously assume that the possibility of banning custom gamemodes >> in TF2 guarantees that valve will, in fact, ban them. >> >> On Fri, May 13, 2016 at 4:13 PM, Alex Kowald <abkow...@gmail.com> wrote: >> >>> Some other concerns I had about how Valve handled GSLT tokens in CS:GO: >>> 1. Clients can only connect to servers with valid GSLT. >>> 2. Item drops being limited to GSLT servers. >>> 3. Arbitrary reporting system that bans servers for modifying economy >>> items. (Valve has taken steps to clear this up, however.) >>> >>> Valve hasn't said they want to do these things so I remain optimistic >>> that this system will weed out the worst offenders and improve quickplay! >>> >>> On Fri, May 13, 2016 at 4:06 PM, Ross Bemrose <rbemr...@gmail.com> >>> wrote: >>> >>>> CS:GO bans servers that change weapons around. >>>> >>>> This would kill a LOT of custom game modes, such as Vs. Saxton Hale, >>>> Randomizer, and PropHunt. To name 3. >>>> On 5/13/2016 4:03 PM, Chase McIntyre wrote: >>>> >>>> How does this worry you? What exactly is your argument? >>>> >>>> On Fri, May 13, 2016 at 4:00 PM, A Fearts <joewatshis...@gmail.com> >>>> wrote: >>>> >>>>> Makes me very worried. If you saw how they were handling bans on "bad" >>>>> accounts in CS:GO you would be worried too. >>>>> >>>>> On Fri, May 13, 2016 at 3:53 PM, 1nsane < <1nsane...@gmail.com> >>>>> 1nsane...@gmail.com> wrote: >>>>> >>>>>> This sounds promising :) >>>>>> On May 13, 2016 3:51 PM, "John Schoenick" <jo...@valvesoftware.com> >>>>>> wrote: >>>>>> >>>>>>> Hey everyone, >>>>>>> >>>>>>> I wanted to give a heads-up about some upcoming changes to the way >>>>>>> server accounts work in TF. >>>>>>> >>>>>>> In an future update, we are going to be introducing features that >>>>>>> will only be available to game servers that have a registered game >>>>>>> server >>>>>>> SteamID, via the Game Server Login Token (GSLT) system. This system has >>>>>>> existed for some time, but is currently only used in TF for persistent >>>>>>> favouriting in the server browser. It has also gained some more >>>>>>> restrictions recently that you should be aware of. >>>>>>> >>>>>>> - Game server accounts are tied to an owning Steam user account >>>>>>> - This Steam account must not be currently community banned or >>>>>>> locked. >>>>>>> - This Steam account must not be limited >>>>>>> <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663> >>>>>>> . >>>>>>> - This Steam account must have a qualifying registered phone >>>>>>> <https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english> >>>>>>> . >>>>>>> - Game servers that violate the community guidelines for the game >>>>>>> they are hosting may have their access suspended or revoked. >>>>>>> - Game server account suspensions or bans also apply to *all* other >>>>>>> game servers tied to said Steam user >>>>>>> >>>>>>> More info and management tools are here: >>>>>>> https://steamcommunity.com/dev/managegameservers >>>>>>> >>>>>>> For TF specifically, being free-to-play, access to some upcoming >>>>>>> features may eventually depend on the qualifications the owning Steam >>>>>>> user >>>>>>> account. So, while creating dedicated individual user accounts to own >>>>>>> individual game servers is possible, it may lead to an increased burden >>>>>>> in >>>>>>> the future. We recommend game server accounts be registered to the >>>>>>> Steam >>>>>>> account of the acting server owner -- GSPs should require clients to >>>>>>> provide their own tokens. >>>>>>> >>>>>>> This change will allow us to have a greater level of confidence in >>>>>>> game servers, by making it easier to revoke access for bad actors and >>>>>>> better tying game servers to their owners. The increased persistence >>>>>>> gives >>>>>>> us many more opportunities to assign trust to community servers, and to >>>>>>> provide them access to features that would otherwise be too open for >>>>>>> abuse. It also provides a much better mechanism for dealing with abuse >>>>>>> than the current IP-ban system that is both less effective and more >>>>>>> painful >>>>>>> for server providers that share IPs between clients. >>>>>>> >>>>>>> We will have more information once we are ready to begin rolling out >>>>>>> these features, but I wanted to send this heads up such that current >>>>>>> admins >>>>>>> and server providers can look into integrating this support into their >>>>>>> setups. >>>>>>> >>>>>>> Let me know if you have any questions or concerns and I will try to >>>>>>> address them, >>>>>>> - Neph >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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