We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3575947.

- John

------------------------------------------------------------

- Competitive Mode
    - Players in the first tier of ranks (1-6) now lose substantially
fewer rank points on match loss
    - Players with high win/loss ratios in recent matches now earn bonus
rank points in order to accelerate their progress toward a more
appropriate rank
- Added report player context menu on scoreboard
    - Requires mouse input mode on the scoreboard (see Adv. Options)
- Fixed a potential security issue (thanks to Justin G., aka sigsegv,
and Linus S., aka PistonMiner, for this report)
- Fixed an issue with The Righteous Bison and Pomson 5000 hit detection
where projectiles were being removed when colliding with invisible entities
- Fixed a display issue with combat text damage numbers against Engineer
buildings sometimes being incorrect (such as with weapons that do
reduced damage against buildings)
- Removed the damage effects and pain sounds when using the Rocket
Jumper and Sticky Jumper
- Updated the animations for the Sharp Dresser to fix a clipping problem
- Updated the localization files
- Updated cp_sunshine to fix some clipping issues
- Updated cp_metalworks
    - Adjusted the height of the ceiling in the room behind the second
control point
    - Added some slight visual detail to various concrete rooms
throughout (team color stripe)
    - Adjusted the height and width of various doors throughout the
level. Mostly focused on primary paths into combat areas, with an eye
towards standardizing door sizes where possible.
    - Fixed an angled playerclip brush above 2nd control point that
players could surf on (thanks Photon)
    - Adjusted height of 'tank' in L room behind 2nd control point
    - Moved two tall spotlights back into a clipping brush at mid to
avoid very small collision issue (thanks Bilbert)
    - Adjusted some clipping issues by turning rooftop brushes into
displacements/func_brushes throughout the map and disabling collision
(thanks Bilbert)
    - Clipped off some glass windows at 2nd
    - Added crate to cargo containers at mid, allowing Scouts to get
onto the highest cargo container
    - Added props to the clipping ramp around the final control point to
indicate collision
    - Replaced brush fence on the platform in alley with a metal prop to
solve an asymmetrical shadow bug (thanks Bilbert)


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