We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3575947.
- John ------------------------------------------------------------ - Competitive Mode - Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss - Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank - Added report player context menu on scoreboard - Requires mouse input mode on the scoreboard (see Adv. Options) - Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report) - Fixed an issue with The Righteous Bison and Pomson 5000 hit detection where projectiles were being removed when colliding with invisible entities - Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings) - Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper - Updated the animations for the Sharp Dresser to fix a clipping problem - Updated the localization files - Updated cp_sunshine to fix some clipping issues - Updated cp_metalworks - Adjusted the height of the ceiling in the room behind the second control point - Added some slight visual detail to various concrete rooms throughout (team color stripe) - Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible. - Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon) - Adjusted height of 'tank' in L room behind 2nd control point - Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert) - Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert) - Clipped off some glass windows at 2nd - Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container - Added props to the clipping ramp around the final control point to indicate collision - Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds