You guys are great
Thank you for the swift responses

On Thu, Jul 28, 2016 at 6:59 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

> I checked the schema, they're marked as cannot_trade.  Valve changed it
> earlier this year so you can't gift wrap non-tradeable items.
>
> On 7/28/2016 6:41 PM, N-Gon wrote:
>
> Eric,
>
> Sorry for bringing up something silly in the HLDS but seeing as it
> involves my event I feel like I should note...
> The Florida Lan medals have been added, awesome! But for some reason it
> appears they are giftable?
> http://www.trade.tf/items/updates
>
> On Thu, Jul 28, 2016 at 6:28 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below. The new version is 3553149.
>>
>> -Eric
>>
>> ------------------------------------------------------------
>>
>> - Matchmaking
>>         - Competitive Mode
>>                 - Abandon penalty times are now longer for first-time
>> abandoners with a low number of games played
>>                 - Abandoning a game now results in significant rank loss.
>> This loss is always greater than losing a given match.
>>                 - Fixed an issue where players could drop and reconnect
>> too many times before triggering an abandon
>>         - Casual Mode
>>                 - Matches can now start with fewer than 24 players when
>> there are not enough compatible players in queue
>>                         - The match will still add additional players (up
>> to 24) as they become available
>>                         - This should improve queue times for
>> low-population regions and game modes
>>                 - Added maps cp_gullywash, cp_snakewater, and koth_probed
>>                 - Fixed not being able to cycle between spectator modes
>> - Weapon viewmodels
>>         - The field-of-view slider has been re-added to Adv. Options menu
>> (range: 54 to 70 degrees)
>>                 - This feature is now allowed in Competitive Mode
>>         - Improved and fixed many animations when using a higher
>> viewmodel field-of-view
>>         - Removed custom animations from the sv_pure whitelist because it
>> was being exploited
>>         - Adjusted The Cow Mangler and Black Box reload animations to be
>> slightly faster (they now match the default rocket launcher)
>> - Your class portrait will now always be the innermost in the match
>> status HUD (top center) and will have a slightly brighter background
>> - Added the Prinny promo items to the Mann Co. Store
>> - Added the Florida LAN 2016 community medal
>> - PASS Time update
>>         - Fixed achievement items (e.g. Civilian Grade JACK Hat) not
>> cloaking with the Spy
>>         - Tweaks and fixes for all maps
>>         - Fix pack speed not being updated sometimes
>>         - Aiming players will no longer receive pack speed bonus
>>         - Some adjustments to reduce average round length
>>                 - Overtime will end immediately if the winning team
>> touches the ball
>>                 - Overtime won't happen if it's impossible for the losing
>> team to win
>> - Fixed players being able to avoid a vote-kick by reconnecting to the
>> server at the right time
>> - Fixed the pd_watergate HUD not drawing
>> - Fixed Engineer teleporter exits sometimes detonating when used due to
>> invisible geometry
>> - Fixed getting a black screen if the chat window was open when the match
>> stats were being shown
>> - Fixed weapons not being hidden during some taunts for the Engineer,
>> Medic, and Soldier
>> - Fixed Spy cloak causing the HUD 3D Character to cloak for the player
>> the Spy is disguised as
>> - Fixed a client crash related to the animation system
>> - Fixed a bug where players in looping taunts could sometimes cause other
>> clients to drop from the server
>> - Fixed not seeing particle effects for Unusual versions of Baseball
>> Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
>> - Fixed hearing the "team wipe" Announcer audio at the incorrect times
>>
>>
>>
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>>
>
>
>
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