> 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6) > 2) What speed CPU do you use for a 32 player Source server (CS:S) > 3) How much bandwidth per user do you allow for a HL1 server > 4) How much bandwidth per user do you allow for a Source server > 5) How much difference is there in these requirements for other mods?
1. We have 3.2 Ghz P4's for HL1 servers assigned, but we don't actually run any at the moment. 2. We run a 3.7 GHz P4 for a CS:S 64 player server. FYI, it tops out at around 85-90% CPU usage on 64 player maps (such as de_courthouse_final) when full. 3 and 4. We don't limit any hlds or srcds traffic. Just http traffic used in sv_downloadurl. 5. We don't run any other mods. And, just a question back at Valve, do you test CS:S on 64 player servers at all? -- Bart King -- http://www.bart666.com +44 781 219 5654 -- PGP: 0xC9C3EB8B _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux