The server doesn't run game frames unless real users are connected to save CPU cycles, it doesn't do the map cycling logic during this period by design.
- Alfred teame06 wrote: > I'm running the server at 66 tick only and with no mods. Like I said I > really do not want to rely on bots. Maybe Alfred or one of the valve > employee can give some input on this? > > David Williams wrote: >> i had this issue even with bots in the server. it was 100 tick with >> the >> latest mani, evenscripts (running ace rates), steambans, metamod and >> a cl_restrict_blah settings advisor. i dropped the tick down to 75 >> after >> trying everything i could think of and it seems to have gone away >> >> Daniel wrote: >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Yeah this annoys me too. Currently I just let my server have 2 bots >>> and have >>> the bot quota mode work so that the bots go away when real people >>> join (so >>> it just keeps 2 people on the server as minimum). >>> >>> I consider this problem a genuine glitch. Why would a server wait >>> until the magical last round is over? Hope it can get fixed in this >>> next big update. -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

