The server doesn't run game frames unless real users are connected to
save CPU cycles, it doesn't do the map cycling logic during this period
by design.

- Alfred

teame06 wrote:
> I'm running the server at 66 tick only and with no mods. Like I said I
> really do not want to rely on bots. Maybe Alfred or one of the valve
> employee can give some input on this?
>
> David Williams wrote:
>> i had this issue even with bots in the server. it was 100 tick with
>> the
>> latest mani, evenscripts (running ace rates), steambans, metamod and
>> a cl_restrict_blah settings advisor. i dropped the tick down to 75
>> after
>> trying everything i could think of and it seems to have gone away
>>
>> Daniel wrote:
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Yeah this annoys me too. Currently I just let my server have 2 bots
>>> and have
>>> the bot quota mode work so that the bots go away when real people
>>> join (so
>>> it just keeps 2 people on the server as minimum).
>>>
>>> I consider this problem a genuine glitch.  Why would a server wait
>>> until the magical last round is over? Hope it can get fixed in this
>>> next big update. --
>>>
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>>>
>>>
>>>
>>>
>>
>>
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>>
>>
>
>
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