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[ Picked text/plain from multipart/alternative ]
What's the point of changing maps if no one is playing anyway?

On 5/11/07, teame06 <[EMAIL PROTECTED]> wrote:
>
> Ok, one more last question.
>
> What about the last round thing. Can there be added a cvar to disable
> that?
>
> Alfred Reynolds wrote:
> > The server doesn't run game frames unless real users are connected to
> > save CPU cycles, it doesn't do the map cycling logic during this period
> > by design.
> >
> > - Alfred
> >
> > teame06 wrote:
> >
> >> I'm running the server at 66 tick only and with no mods. Like I said I
> >> really do not want to rely on bots. Maybe Alfred or one of the valve
> >> employee can give some input on this?
> >>
> >> David Williams wrote:
> >>
> >>> i had this issue even with bots in the server. it was 100 tick with
> >>> the
> >>> latest mani, evenscripts (running ace rates), steambans, metamod and
> >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75
> >>> after
> >>> trying everything i could think of and it seems to have gone away
> >>>
> >>> Daniel wrote:
> >>>
> >>>
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ]
> >>>> Yeah this annoys me too. Currently I just let my server have 2 bots
> >>>> and have
> >>>> the bot quota mode work so that the bots go away when real people
> >>>> join (so
> >>>> it just keeps 2 people on the server as minimum).
> >>>>
> >>>> I consider this problem a genuine glitch.  Why would a server wait
> >>>> until the magical last round is over? Hope it can get fixed in this
> >>>> next big update. --
> >>>>
> >>>> _______________________________________________
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> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
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> >>>
> >>>
> >>>
> >> _______________________________________________
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> >>
> >
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> >
> >
>
>
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