Ok, one more last question.

What about the last round thing. Can there be added a cvar to disable that?

Alfred Reynolds wrote:
The server doesn't run game frames unless real users are connected to
save CPU cycles, it doesn't do the map cycling logic during this period
by design.

- Alfred

teame06 wrote:

I'm running the server at 66 tick only and with no mods. Like I said I
really do not want to rely on bots. Maybe Alfred or one of the valve
employee can give some input on this?

David Williams wrote:

i had this issue even with bots in the server. it was 100 tick with
the
latest mani, evenscripts (running ace rates), steambans, metamod and
a cl_restrict_blah settings advisor. i dropped the tick down to 75
after
trying everything i could think of and it seems to have gone away

Daniel wrote:


--
[ Picked text/plain from multipart/alternative ]
Yeah this annoys me too. Currently I just let my server have 2 bots
and have
the bot quota mode work so that the bots go away when real people
join (so
it just keeps 2 people on the server as minimum).

I consider this problem a genuine glitch.  Why would a server wait
until the magical last round is over? Hope it can get fixed in this
next big update. --

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