IN the mani_server.cfg there is a section called (the Newest Version 1.2) Just Change all the 0 zeros to ones // ***************************************************************************** // Module : Admin action messages // // Desc : This section defines which admin actions will be anonymous to // non-admins on your server. If the option is set to 1 then the action // will not be shown to non-admins, if set to 0 then all players will // see which admin kicked/slayed/banned/etc a player. // ***************************************************************************** ----- Original Message ----- From: "Ryan Veltidi" <[EMAIL PROTECTED]> To: <hlds_linux@list.valvesoftware.com> Sent: Saturday, June 09, 2007 8:13 PM Subject: Re: [hlds_linux] Source Engine Beta Update
True, and that's what Mani says is the reason. But we do a special "Admin Night" / "Map Night" on Friday nights where we give tons of things, and change around health, slap to 1 health, etc, etc. It's the only night our server is 100% full at around 40-50 players, and everybody enjoys it. So, most people don't consider it abuse. It just annoys people that their chat is being obstructed by all those commands. And sometimes it takes too long to @rcon ma_give or rcon through console, etc. On 6/9/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
I assume because a lot of admins would abuse that. By telling the players what evil the admins are doing they can decide it they want to stay on your server. } -----Original Message----- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Ryan Veltidi } Sent: Saturday, June 09, 2007 6:11 PM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Source Engine Beta Update } } The only thing that I did not like about Mani was that it would always } tell the server whenever I used an admin command. I never understood } why player X has to know that I slapped/slayed player Y. If this was } an option (or editable source!) in SourceMod, I would certainly switch } right away. }
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