uh...i just ordered a new core2 duo root :| does someone knows which net_queue* parameters make sense for this CPU?
tadao amras schrieb:
Hello, I noticed some strange cpu usage while running srcds on intel core2. We're running some cs:s servers on various cpu platforms. All servers are running the same linux distribution, same packages and same kernel with realtime-preempt patch. The gameserver is always cs:s, 20 players and tickrate 100. Server#1 is an older p4 with 2.8ghz. 20 players need about 80-90% of the cpu but the tickrate is stable. 10 players need about 30% cpu usage. Server#2 is a quad core xeon X3220, 2.4ghz. 20 players need about 10% (rare peeks go up to 20%) of one core. 10 players are sometimes not noticeable at all as srcds is going beyond 0.3% cpu usage (per core). Server#3 is a (dual core) core2 duo E6600, 2.4ghz. 7 players already need about 50%. 10 need about 70% and more than 15 need >90% cpu. Does anyone know a reason for this behavior? - Or is srcds just not running reliable on core2 architecture? I'll also try to get some cpu/player graphs ready. Thanks for reading, tadaoamras _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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