Hmm. If your Xeon is a X3220, then it actually is using the Core microarchitecture, just like your E6600. I'd consider this intriguing... and a sign that srcds actually thrives on a Core processor.
I'm not sure if it can be a difference between Conroe and Kentsfield or because the E6600 implements some additional baggage (iAMT2, Trusted Execution Technology). In any case, there seems to be a bit more to your situation. ~~ Ondra On 09.08.07 23:30 Uhr, tadao amras wrote:
Hello, I noticed some strange cpu usage while running srcds on intel core2. We're running some cs:s servers on various cpu platforms. All servers are running the same linux distribution, same packages and same kernel with realtime-preempt patch. The gameserver is always cs:s, 20 players and tickrate 100. Server#1 is an older p4 with 2.8ghz. 20 players need about 80-90% of the cpu but the tickrate is stable. 10 players need about 30% cpu usage. Server#2 is a quad core xeon X3220, 2.4ghz. 20 players need about 10% (rare peeks go up to 20%) of one core. 10 players are sometimes not noticeable at all as srcds is going beyond 0.3% cpu usage (per core). Server#3 is a (dual core) core2 duo E6600, 2.4ghz. 7 players already need about 50%. 10 need about 70% and more than 15 need >90% cpu. Does anyone know a reason for this behavior? - Or is srcds just not running reliable on core2 architecture? I'll also try to get some cpu/player graphs ready. Thanks for reading, tadaoamras
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