Hmm.

If your Xeon is a X3220, then it actually is using the Core
microarchitecture, just like your E6600. I'd consider this intriguing...
and a sign that srcds actually thrives on a Core processor.

I'm not sure if it can be a difference between Conroe and Kentsfield or
because the E6600 implements some additional baggage (iAMT2, Trusted
Execution Technology). In any case, there seems to be a bit more to your
situation.

~~ Ondra

On 09.08.07 23:30 Uhr, tadao amras wrote:
Hello,

I noticed some strange cpu usage while running srcds on intel core2.
We're running some cs:s servers on various cpu platforms. All servers
are running the same linux distribution, same packages and same kernel
with realtime-preempt patch. The gameserver is always cs:s, 20 players
and tickrate 100.

Server#1 is an older p4 with 2.8ghz. 20 players need about 80-90% of
the cpu but the tickrate is stable. 10 players need about 30% cpu
usage.

Server#2 is a quad core xeon X3220, 2.4ghz. 20 players need about 10%
(rare peeks go up to 20%) of one core. 10 players are sometimes not
noticeable at all as srcds is going beyond 0.3% cpu usage (per core).

Server#3 is a (dual core) core2 duo E6600, 2.4ghz. 7 players already
need about 50%. 10 need about 70% and more than 15 need >90% cpu.

Does anyone know a reason for this behavior? - Or is srcds just not
running reliable on core2 architecture?

I'll also try to get some cpu/player graphs ready.

Thanks for reading,
tadaoamras

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