mike, thanks for the info.
is there any "threading" now for linux? or is there no benefit when
using dual/quad cores? is the "threaded-code" only temporarily disabled?
Mike Dussault schrieb:
net_queue isn't used on Linux anymore.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of karumba
Sent: Thursday, August 09, 2007 2:43 PM
To: [email protected]
Subject: Re: [hlds_linux] srcds performance on core2duo
uh...i just ordered a new core2 duo root :| does someone knows which
net_queue* parameters make sense for this CPU?
tadao amras schrieb:
Hello,
I noticed some strange cpu usage while running srcds on intel core2.
We're running some cs:s servers on various cpu platforms. All servers
are running the same linux distribution, same packages and same kernel
with realtime-preempt patch. The gameserver is always cs:s, 20 players
and tickrate 100.
Server#1 is an older p4 with 2.8ghz. 20 players need about 80-90% of
the cpu but the tickrate is stable. 10 players need about 30% cpu
usage.
Server#2 is a quad core xeon X3220, 2.4ghz. 20 players need about 10%
(rare peeks go up to 20%) of one core. 10 players are sometimes not
noticeable at all as srcds is going beyond 0.3% cpu usage (per core).
Server#3 is a (dual core) core2 duo E6600, 2.4ghz. 7 players already
need about 50%. 10 need about 70% and more than 15 need >90% cpu.
Does anyone know a reason for this behavior? - Or is srcds just not
running reliable on core2 architecture?
I'll also try to get some cpu/player graphs ready.
Thanks for reading,
tadaoamras
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