As I wrote about earlier on this list, I also was negatively impacted by this change. My workaround was to use the sockets extension for SourceMod to run a small listen server that allows me to fetch particular cvar values (or any custom information, really). This allows me to leave my custom cvars without the FCVAR_NOTIFY flag.
It's a lot of work compared to setting a flag, but it's one idea if you can try if you really need an immediate solution. Ryan On Sat, Mar 22, 2008 at 12:12 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote: > Hello, > > in our server plugin we used FCVAR_NOTIFY for some cvars to show in the > server rules, but these should not be notified when it changed, so we used > the SetValue function to achieve this. But with the latest update, we see > the notifier on the client. It does not happen in DODS or CSS servers with > the same code. An example code: > > // declaration of cvar > static ConVar cvar_example("my_example", "defvalue", FCVAR_NOTIFY, > "description"); > > // change value in the code > cvar_example.SetValue("new value"); > > This code will notify the client of any change, but we don't want. In CSS or > DODS servers we have no notify. > In the past, we used FCVAR_SERVER to have the cvar shown in the server rules > (server rules query on gameport), but this does not exist anymore. > > What do we have to use to have the cvar in the server rules but not > notifying the client on any change? > > Best regards > > Ronny Schedel > > > > > > >A required update to Team Fortress 2 and it's dedicated server have been > > released. Please run hldsupdatetool to update. The specific changes > > include: > > > > - Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with > > several exploit fixes > > - Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars > > correctly > > - Plugged an exploit where the server could send executable code to the > > client > > - Fix client crash on exit while processing game stats > > - Updated the Stats Summary screen to remember your previous selections > > each time you open the menu and while changing levels > > - Added mp_stalemate_at_timelimit ConVar for server admin to allow > > SuddenDeath when mp_timelimit hits on non-Valve maps > > - Updated CTF mode to remember the player who stole the intelligence > > from the enemy base and reward that player if the flag is captured by > > someone else > > - Replace underscores in map names with spaces so custom maps with names > > like cp_gravel_pit will show as "GRAVEL PIT" > > - Hitting F4 while the tournament mode "Ready" countdown is active won't > > automatically set a team to "Not Ready" > > - Fixed auto-screenshots not being taken at the end of the map during > > tournament mode > > - Fixed gates being closed during the pre-round time during tournament > > mode > > - Fixed GetDynamicBaseline crash > > - Fixed rare animation triggered sound crash > > > > We haven't yet fixed the known issue with SourceTV (port/connection > > problems, and servers with maxplayers 32), but we are working on it. > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux