That would make the ingame clock go stupidly fast. Mp_c4timer 35 will actually 
be 24 or something. And roundtime 3 min = 2,5 min.

sys_ticrate 2000 seems to be the limit before the ingame clock goes wild.

-----Opprinnelig melding-----
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Pierre Egerland
Sendt: 18. februar 2009 10:43
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] ticrate, pingboost, rates - need help

I don´t think so. Try ticrate 1000 and then ticrate 10000 you will see that
the server are even better runs. You can test it with:
http://fpsmeter.fragaholics.de/
And why does the game runs faster at pingboost 3 with 3500 ticrate...
because the limit are 1000?? omg

2009/2/18 AnAkIn . <anakin...@gmail.com>

> Ticrate 10000? The maximum is 1000...
> Even if it makes a difference in rcon stats, it's just reporting false
> infos.
>
> 2009/2/18 Pierre Egerland <nappel4l...@googlemail.com>
>
> > Hi,
> >  your ticrate are to low i think.. i use with pingboost 2 the ticrate
> > 10000.
> > You can also use pingboost 3 with ticrate 2500 but not higher.
> > Do you use hires-timer?
> > What OS and kernel do you use?
> >
> > Greez
> >
> >
> > 2009/2/18 Christopher Szabo <sza...@hotmail.com>
> >
> > >
> > > Hello!
> > >
> > > Problem #1
> > > I need some information about HLDS Counter-Strike 1.6 servers. I'm not
> > > certain what i should use in the start-command regarding the ticrate,
> > > pingboost and what is tos? I'm running two publicservers on each
> > dedicated
> > > server. Both servers has 1000Hz in kernel.
> > >
> > > Machine #1
> > > Dell Power Edge R300
> > >
> > > Dell Intel X5000 Chipset
> > >
> > > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> > >
> > > Hynix 2x2GB Dual Rank-RAM
> > >
> > > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> > >
> > > Broadcom Netxtreme II
> > >
> > >
> > > ./hlds_run -game cstrike +ip ********** +map de_inferno +maxplayers 24
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > > ./hlds_run -game cstrike +ip ********** +map fy_simpsons +maxplayers 24
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > >
> > > Machine #2
> > > Dell Power Edge R300
> > >
> > >
> > > Dell Intel X5000 Chipset
> > >
> > >
> > > Quadcore Intel Xeon X5470 3.33Ghz 1333Mhz FSB
> > >
> > >
> > > Hynix 2x2GB Dual Rank-RAM
> > >
> > >
> > > 2x  Seagate 73GB SAS 15K rpm (Raid-1)
> > >
> > >
> > > Broadcom Netxtreme II
> > >
> > > ./hlds_run -game cstrike +ip ********** +map de_dust2 +maxplayers 32
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > > ./hlds_run -game cstrike +ip ********** +map de_aztec +maxplayers 32
> > > +sys_ticrate 1000 -zone 8192 -pingboost 2 -tos
> > >
> > >
> > >
> > > Problem #2
> > >
> > > On the same servers as i mentioned above, i have some rate problems
> too.
> > I
> > > get choke on all the servers, but i don't know why.. The machines are
> > good,
> > > and the connection is very good (co-location in Sweden, Pionen - the
> > newest
> > > datacenter i Sweden, very high tech). Anyhow, why cant i use high
> rates?
> > And
> > > what rates should i use for the publicservers?
> > >
> > > Working good:
> > > sv_maxupdaterate "70"
> > > sv_minupdaterate "13"
> > > sv_maxrate "20000"
> > > sv_maxspeed "900"
> > > sv_minrate "2000"
> > >
> > > Not working (choke):
> > > sv_maxupdaterate "100"
> > > sv_minupdaterate "30"
> > > sv_maxrate "25000"
> > > sv_maxspeed "900"
> > > sv_minrate "10000"
> > >
> > >
> > >
> > >
> > > _________________________________________________________________
> > > Var sommaren för kort? Här hittar du solen!
> > > http://resor.se.msn.com/
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